Commit graph

54 commits

Author SHA1 Message Date
doofus-01
033012219e
Add Exif tags to images (#9254)
Artist & copyright Exif tags track the copyright info in images, replacing what used to be tracked with "copyrights.csv".
2024-08-25 20:18:16 -07:00
doofus-01
552eed3f2e
(1.19) Cat units (#9040)
* Add Jumpcat, Forest Lion, and zombie cat

* update copyrights.csv
2024-08-04 15:07:15 -07:00
doofus-01
9a1f65a282
fix some dragonfly images (#7901) 2023-09-10 21:08:07 -07:00
Celtic Minstrel
cc40d5c55b
Move the Merman Citizen and Brawler units to core (#7323) 2023-01-26 22:45:29 -05:00
doofus-01
3e6e15207c
1.17 fauna work (#6768)
* add level 2 caribe

* update the fluff for caribes

* make caribes more different-looking

* remove Giant Stoat

* alternative cuttlefish melee attack anim

* sea serpent defend anim
2022-06-19 18:56:24 -07:00
doofus-01
d9f6c3616b 1.16 - some attack icon work (#6339)
* feet

* different icons for ranged and melee mug globs

* spiked mace icon and alternate

* empty border for easier IPF-constructed images

* some spear icon alternates

* shadow claws icon added and wired into the mainline ghost shadow branch

* trident icon alternates for Triton

* icemonax tail attack icon

(cherry picked from commit 68aa08ad21)
2021-12-12 12:54:06 +11:00
Descacharrado
e81cef3a08
Eastern Invasion and Liberty Bone Knight attack image (#6297)
* Added attack images for the Bone Knight's trample and Nightblade's kick
2021-12-05 09:35:06 +11:00
doofus-01
3a78da72d3 1.16 sprint - naga stuff (#6076)
* various small image fixes

* naga zephyr defense anim

* naga high guard defense animation adjustment

(cherry picked from commit ca91280807)
2021-10-29 11:19:07 +11:00
doofus-01
a4a5b60c14 Naga Sicarius sprite (#6056)
* update naga sicarius sprite, including attack/defense animations

(cherry picked from commit 9a36ff4d8c)
2021-10-29 11:17:54 +11:00
Steve Cotton
1bc7378c0d Run woptipng on the new horses
57 of 57 files optimized, 678061 bytes reduced to 586300 bytes; -91761 bytes, -13.53%
This was running with the -t0 option, so that it considers any reduction good, even
if it's less than 10% on the big portrait images.
2021-05-12 15:33:20 +02:00
doofus-01
540be634df
horse things (#5738)
* some basic cataphract frames for all attacks

* horse unit

* zombie horse variation

* horse soulless

* White Horse variation

* Dark Horse variation

* horse-related attack icons

* adding seahorse unit

* wmlindent corrections
2021-05-09 20:40:05 -07:00
doofus-01
766760b5d2
Various fauna-related things (#5671)
* rock scorpion pincer attack anim

* New sprite graphics for piglet

* add piglet portrait

* New sprite graphics for woodland boar

* simple horn attack anim for scarab

* scarab horn attack icon
2021-04-18 18:07:39 -07:00
doofus-01
0daabf73ea
Units - various work on new fauna (#5344)
* finish Giant Stoat -> Frost Stoat conversion

* adding scarab (Horned Scarab)

* various fauna animations work
2020-12-20 19:19:43 -08:00
doofus-01
cbad6f4249
Add more fauna resources (#5039)
* tusker line (by TSI 2009) (removed the middle Tusker unit, just Gorer and Tusklet included)
* falcon (existing unit, new sprite, some animations)
* elder falcon (existing unit, new sprite)
* crocodile (first pass at portrait, most important animations)
* bear (most important animations)
* icemonax (some animations)
* stoat (some animations)
* fire ant (derivative portrait, some animations)
2020-09-20 17:45:37 -07:00
doofus-01
d4555d3f69
Units - Dunefolk Nagas - first revisions (#4701)
* Units - Dunefolk Nagas - first revisions

* Units - Nagas : rework dirkfang line stats and add a couple dirkfang animations

* Units - Nagas : additions to dirkfang animations

* units - nagas : attack anim tweeks

* units - nagas: melee boost to dirkfang and advancements

* units - nagas: terrain defense boost to ringcaster

* units - nagas - add dirkfang portrait

* units - nagas - revise attack numbers for entire line

* units -  nagas - remove reference to old name Dervish in description

* wmlindent run
2020-02-02 17:21:31 -08:00
FranPrin
4819846910 Dunefolk faction rework by various people
Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.
2019-08-11 07:02:58 +11:00
ln-zookeeper
87fb6e2ad9 Added an attack icon for rodent fangs and used it for the Giant Rat
The icon has been used in UMC for a long time, and I think the original artist is probably Dibs.
2017-07-23 11:37:03 +03:00
Severin Glöckner
1a4cbab08a fixes frames of a few attack icons
[ci skip]
2017-05-14 09:47:19 +11:00
doofus-01
fd5e269350 some edits to images/attacks and images/icons images 2016-10-07 21:06:44 -07:00
Ignacio R. Morelle
d5fa4bc7b2 Revert "Compress images with zopflipng."
This reverts commit 5d36e382c7.

It's been found to cause all kinds of terrain glitches on Windows and
Linux. Please do not try experimental image compression alternatives
without discussing and reviewing first.
2014-12-21 19:03:08 -03:00
Alarantalara
5d36e382c7 Compress images with zopflipng.
https://code.google.com/p/zopfli/source/browse/README.zopflipng
5.9MB saved.
2014-12-20 12:14:08 -05:00
aquileia
05641062c8 gitignore: Merge dozens of "Thumbs.db" rules
It suffices to apply the rule once in the root directory.
2014-06-09 01:00:26 +02:00
Nils Kneuper
1a512e85d5 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 5632 KiB on 332 files
 Optimized size: 4737 KiB
  Total saving: 894 KiB = 15% decrease
2011-06-15 10:21:52 +00:00
Richard Kettering
00ef3a671f Added several attack icons by blarumyrran. 2011-05-28 10:27:43 +00:00
Nils Kneuper
0d5aa46e74 ran utils/wesnoth-optipng
(not commiting any files that were reported as broken, there are many!)

  Original size: 130846 KiB on 10530 files
 Optimized size: 127520 KiB
   Total saving: 3325 KiB = 2% decrease
2011-03-11 14:17:45 +00:00
Nils Kneuper
627f8b7c61 revert 2011-02-26T23:14:32Z!crazy-ivanovic@gmx.net and the image part of 2011-02-26T22:13:29Z!crazy-ivanovic@gmx.net
(the intended translation/changelog part is still left)
2011-02-27 10:05:39 +00:00
Nils Kneuper
f146642ca5 ran utils/wesnoth-optipng
NOTE: Extremely many files received (smaller) changes but due to the
extremely large amount of changes I am not 100% sure that this
conversion is correct. This is the output of
utils/png_format_check.sh:

RGBA: 10247 RGB: 10 Gray+A: 256 Gray: 0 Index+A: 0 Index: 0 Other: 0

Overall statistics (only for files with a smaller recompressed size):
  Original size: 128949 KiB on 9778 files
 Optimized size: 125813 KiB
   Total saving: 3135 KiB = 2% decrease
2011-02-26 23:14:32 +00:00
Nils Kneuper
67c397c90d ran utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 71209 KiB on 4533 files
 Optimized size: 64830 KiB
   Total saving: 6379 KiB = 8% decrease
2010-10-16 21:11:53 +00:00
Steven Panek
666cc51f76 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 12 KiB on 2 files
 Optimized size: 10 KiB
   Total saving: 1 KiB = 13% decrease
2010-04-23 02:17:12 +00:00
Richard Kettering
660262822f Two new attack icons. 2010-03-29 00:57:39 +00:00
Nils Kneuper
46924b5d1c ran utils/wesnoth-optipng on the new files
Overall statistics (only for files with a smaller recompressed size):
  Original size: 145 KiB on 23 files
 Optimized size: 142 KiB
   Total saving: 2 KiB = 1% decrease
2010-03-10 19:26:17 +00:00
Richard Kettering
83803d7993 Better magic staff icon for human mages. 2010-03-10 12:10:11 +00:00
Nils Kneuper
a053799488 ran utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 87 KiB on 17 files
 Optimized size: 74 KiB
   Total saving: 13 KiB = 15% decrease
2010-03-08 14:50:56 +00:00
Phil Barber
f4841e5468 Add and wire new Drake attack icons, add inferno8 to credits. 2010-01-31 14:40:20 +00:00
Phil Barber
c4c0ef2484 Add Drake Ram attack icon, update changelogs. 2009-12-13 14:41:45 +00:00
Steven Panek
3345e5dff4 Added fangs-snake.png and wired it into the Water Serpent...
...and the Sea Serpent. (Art approved by Jetryl)
2009-04-04 15:52:05 +00:00
Alexander van Gessel
4a09530620 Ran optipng on data/core/images.
Original size: 4491 KiB on 424 files
 Optimized size: 4313 KiB
   Total saving: 178 KiB = 3% decrease
2009-03-24 17:57:22 +01:00
Richard Kettering
2f243eb21c Added graphic for spiked mace. 2008-12-18 08:48:00 +00:00
Eric S. Raymond
7571ffb728 Tighten up the implementation of spell-checking a bit,
...and fix some edge cases it catches.  Also, implement a method to
check ancestor scomes in WmlIterator (not yet used).
2008-11-03 19:47:46 +00:00
Alexander van Gessel
23a491aa47 Ran optipng, saved 471 kB (1%) on 4667 files. 2008-11-02 20:51:05 +01:00
Nils Kneuper
51343a4e29 running utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):

  Original size: 38348 KB on 1487 files
  Optimized size: 37219 KB
  Total saving: 1128 KB = 2% decrease
2008-11-02 15:03:02 +00:00
Richard Kettering
8571e908a4 Added some dwarven attack icons by pekka. 2008-09-16 17:05:27 +00:00
Benoît Timbert
2888a76b0c Apply patch #954 by Vladimir Slavik : svn:ignore tweaks 2008-02-17 20:54:17 +00:00
Nils Kneuper
16412b40f3 running utils/wesnoth-pngcrush
total saved: 28 KB, 19 files
2007-12-15 15:35:23 +00:00
Richard Kettering
4c9ea91c0e Added icon for elven champion's attack. 2007-12-01 02:49:31 +00:00
Lari Nieminen
cb58cf84c8 Added a dragon tail attack icon for Fire Dragon. 2007-11-30 12:33:26 +00:00
Eric S. Raymond
2692e28233 Fix typos caught by a wmlscope run.
Notably, the weapon is 'bolas', not 'bola';
the word is a Spanish/Portuguese plural but singular in English.
2007-11-07 14:24:36 +00:00
Eric S. Raymond
eace0cbc5c Clean up some image-file mislocations. 2007-09-21 02:33:33 +00:00
Richard Kettering
1b1a955ade Removed redundant attack icon. 2007-08-28 07:35:54 +00:00
Richard Kettering
0c033e58d5 Added short sword, and fixed a few bad edits. 2007-08-26 02:23:12 +00:00