Commit graph

24750 commits

Author SHA1 Message Date
mattsc
7d0d9e19a5 Lua random map generator: fix off-by-one error in flip transforms
Among other things, this gave HttT S17 (Sceptre of Fire) a 50% chance
of crashing at scenario start.
2018-05-12 18:43:16 -07:00
Severin Glöckner
1b1762cdf2 UtBS utils: add female string (fixup)
[ci skip]
2018-05-13 01:23:52 +02:00
Severin Glöckner
9baee77e4a NR S2: fixup prose
[ci_skip]
2018-05-12 22:08:02 +02:00
Severin Glöckner
41298d76c7 NR S2: better conditional for victory event
previousl one could trigger victory while being at
the other side of the cave wall

[ci skip]
2018-05-12 21:42:27 +02:00
Severin Glöckner
1d288355b0 Change Death Knights axe icon to fitting axe
[ci skip]
2018-05-12 20:32:23 +02:00
Severin Glöckner
682a84ffec NR S2: improve balancing
[ci skip]
2018-05-12 20:32:23 +02:00
Severin Glöckner
0ad223ab85 NR S2: flavor event: fix coordinates
[ci skip]
2018-05-12 20:32:23 +02:00
Severin Glöckner
255e77115d Nr S2: edited map:
* make north gate obvious to players
* mitigate bridges transition
* use less human castles
* don't break northern train line
* move the bridges in the Trolls keep farther behind, to be less
  vulnerabe to the northern leader

[ci skip]
2018-05-12 20:32:23 +02:00
Severin Glöckner
401eba49e2 NR S2: show message for northern border too
[ci skip]
2018-05-12 20:32:23 +02:00
Severin Glöckner
1f75c5b14d NR S2: remove second endlevel event for hamels death
This level has it's own event to handle this situation.

closes #3091
[ci skip]
2018-05-11 21:38:42 +02:00
Severin Glöckner
52d8cef080 NR S2: refactor objectives
[ci skip]
2018-05-11 20:32:07 +02:00
Severin Glöckner
76134436fc NR S2: Avoid Tallin talking to himself
(part of #3086)
[ci skip]
2018-05-11 20:32:07 +02:00
mattsc
9b9aa13a3d Northern Rebirth S02_01: keep side 8 leader from wandering off too far
If he ends up on the tiny keep in the south, he can only recruit one
unit per turn, which affects the intended balance of the scenario.
Fixes #3073
2018-05-11 09:09:36 -07:00
Severin Glöckner
4873f1a41e UtBS S1: change terrain code of the death tree hex
Visually it has no effect since the embelishment is
covered by the tree image.
In the help it is now not only displayed as grass.

[ci skip]
2018-05-11 14:07:53 +02:00
Severin Glöckner
8ac1518884 UtBS: add female variations for all ability names
including the ones which do not require it,
to make it easier to reuse them

[ci skip]
2018-05-11 14:07:23 +02:00
Charles Dang
fd86d1ff8c UtBS: wmlindent run
[ci skip]
2018-05-09 23:58:39 +11:00
Iris Morelle
4335bedeff wam: Allow using embedded data URIs as add-on icons
[ci skip]
2018-05-08 02:26:34 -03:00
Iris Morelle
c92b9de1db Update own credits entries
[ci skip]
2018-05-08 02:25:30 -03:00
ln-zookeeper
083066bff2 UtBS: Fixed a bug in the formation ability
If a unit had for example 3 other formation units adjacent but only needed 1 to reach 70% defense, it didn't receive any benefit at all (as the corresponding [chance_to_hit] tag remained inactive).

Spotted and fix provided by beetlenaut.
2018-05-08 00:42:08 +03:00
Charles Dang
26c8860b6c Preferences Dialog: fixed inconsistent label sizes in hotkeys list 2018-05-07 13:56:45 +11:00
Charles Dang
58ebc064e9 MP Lobby: bunch of small UI and text formatting tweaks 2018-05-07 11:42:11 +11:00
doofus-01
21708d8add [UtBS]-Graphics Update, mostly defense animations (#3035)
* quenoth ranger defense anim

* youth leading animations

* Kaleh bolas anim

* quenoth flanker defense anim

* quenoth druid defense anim

* quenoth archer defense anim
2018-05-07 11:42:09 +11:00
sigurdfdragon
a67e068178 Help: Add wolves race description
From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721&start=75#p597028

[ci skip]
2018-05-06 12:44:07 -04:00
sigurdfdragon
e9ab1ce8d1 Help: Add falcons race description
From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721&p=593757#p593757

[ci skip]
2018-05-06 12:44:07 -04:00
Wedge009
d85e2a2886 Update text to match game-play changes (fixes #2950).
[ci skip]
2018-05-06 18:40:35 +02:00
Wedge009
f1bcdc7f1b Update text to match changes in dialogues (fixes #2882).
[ci skip]
2018-05-06 18:40:35 +02:00
Charles Dang
fe10bc0315 MP Lobby: removed Refresh button
I'm not 100% sure about this change, but I think its presence was rather confusing and
it (hopefully) shouldn't ever be needed.
2018-05-06 22:59:17 +11:00
Charles Dang
851b28e24b * MP Method Selection: clarified the account requirement for the official server
Also sets the tooltip type for this dialog back to bottom-of-the-screen ones instead
of floating ones. And some formatting cleanup to the C++.
2018-05-06 16:39:31 +11:00
Celtic Minstrel
ebf3866132
Update credits
* Add @neoedmund, @fujimo-t, and Zoomo
* Add @singalen's alias
* Correct @GregoryLundberg's alias
2018-05-05 21:13:30 -04:00
mattsc
bbb151fa71 AToTB Chase: add custom AI controlling Muff Toras 2018-05-05 13:54:49 -07:00
Charles Dang
a8ce08fc23 UtBS: wmlindent pass
[ci skip]
2018-05-06 06:39:10 +11:00
Celtic Minstrel
acb48da5d2 SotA: Avoid use of 'kids' to address Carcyn and Shynal
This is intended to address concerns raised by @beetlenaut that the two are not young enough to be referred to as 'kids'.
2018-05-05 12:58:40 +11:00
Charles Dang
2f565b8e90 MP Lobby: base resolution selection on window width not height
[ci skip]

Height isn't the problem. The default lobby can display fine even at 600 px h. Width is
the problem the default layout faces at low resolutions, and it was quite odd to have a
really wide window use the low resolution layout, despite there obviously being enough
horizontal space to fit the sidebar.
2018-05-05 12:35:27 +11:00
Charles Dang
08d0f6983f MP Lobby: decreased size of scenario/era name label
[ci skip]

Will slightly mitigate the issue of it potentially getting too long...
2018-05-05 12:35:04 +11:00
Charles Dang
0db17bbcf1 MP Lobby: shifted game info icon to the left
[ci skip]
2018-05-05 12:35:03 +11:00
Charles Dang
b17e9fa9b1 MP Lobby: restored Era info to main game display
Includes some slight spacing tweaks.
2018-05-05 12:35:00 +11:00
Charles Dang
d9e3983e97 MP Create Game: cap custom game names at 50 characters
[ci skip]
2018-05-05 12:34:00 +11:00
ln-zookeeper
195d5a93db UtBS: Fixed some obsolete references to old elf units, weapons and hair
In S03, also removed one extra instance of the word "champion" from the same string.
2018-05-04 12:58:40 +03:00
ln-zookeeper
d217dfc13c EI S11: Fixed units incorrectly costing upkeep after leveling up 2018-05-04 11:21:27 +03:00
Charles Dang
195eb0ce73 MP Lobby: improved low-resolution layout
[ci skip]

* Removed unnecessary spacer line.
* Increased chat area height by 10% .
2018-05-04 17:17:53 +11:00
Charles Dang
ffe71c5157 MP Lobby: removed individual Join/Observe buttons for each game 2018-05-04 13:09:30 +11:00
doofus-01
f880f40254 fix TOD lighting for sleeping Kaleh, and make sure Zhul is facing the right way in opening scene 2018-05-03 05:34:34 +11:00
doofus-01
ee04db61eb Bolas animations for Nym 2018-05-03 05:34:33 +11:00
doofus-01
de25b87924 defense animations for shaman 2018-05-03 05:34:32 +11:00
doofus-01
ad8bc76144 update to flanker and ranger base sprites 2018-05-03 05:34:32 +11:00
doofus-01
6ceedb4053 quenoth shaman and druid sprites 2018-05-03 05:34:31 +11:00
doofus-01
961bcb861d edit first scenario to remove female gender specifications for units that have no such variation. 2018-05-03 05:34:30 +11:00
doofus-01
faee9b7f3f smashed tree is no longer a terrain, just a scenario graphic 2018-05-03 05:34:28 +11:00
doofus-01
23e6481389 adding smashed tree terrain for first scenario 2018-05-03 05:34:26 +11:00
doofus-01
2e62fc22ec dead elf image requested in issue #2962 2018-05-03 05:34:25 +11:00