edit first scenario to remove female gender specifications for units that have no such variation.
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1 changed files with 37 additions and 23 deletions
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@ -161,14 +161,19 @@
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[/gold_carryover]
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[/objectives]
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# (as of 1.14.0+) There are no female fighter, etc. versions, maybe this will change some day.
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# Commented out rather than removed the gender stuff so it is a reminder
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# Setting up the village occupants
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# 2 fighters, 2 archers, 2 hunters (if not HARD), 2 scouts
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[set_variables]
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name=elf_pool
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[value]
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type="Quenoth Fighter"
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name= _ "Lrea"
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gender=female
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name= _ "Lreu"
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gender=male
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# name= _ "Lrea"
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# gender=female
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[/value]
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[value]
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type="Quenoth Fighter"
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@ -177,8 +182,10 @@
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[/value]
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[value]
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type="Quenoth Fighter"
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name= _ "Frea"
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gender=female
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name= _ "Feru"
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gender=male
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# name= _ "Frea"
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# gender=female
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[/value]
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[value]
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type="Quenoth Scout"
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@ -329,10 +336,11 @@
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{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 24 25 "Vecnu" ( _ "Vecnu")}
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{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 24 27 "Eranor" ( _ "Eranor")}
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{NAMED_GENERIC_UNIT 1 "Tauroch Rider" 21 25 "Seela" ( _ "Seela")}
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[+unit]
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gender=female
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[/unit]
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{NAMED_GENERIC_UNIT 1 "Tauroch Rider" 21 25 "Seil" ( _ "Seil")}
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# {NAMED_GENERIC_UNIT 1 "Tauroch Rider" 21 25 "Seela" ( _ "Seela")}
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# [+unit]
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# gender=female
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# [/unit]
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# Again core macro, monsters shouldn’t have traits
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{NOTRAIT_UNIT 2 "Giant Mudcrawler" 20 24}
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@ -425,10 +433,11 @@
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[/set_variable]
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{NAMED_GENERIC_UNIT 1 "Tauroch Rider" 24 34 "Eloshi" ( _ "Eloshi")}
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{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 19 33 "Illuvia" ( _ "Illuvia")}
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[+unit]
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gender=female
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[/unit]
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{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 19 33 "Illuvin" ( _ "Illuvin")}
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# {NAMED_GENERIC_UNIT 1 "Quenoth Scout" 19 33 "Illuvia" ( _ "Illuvia")}
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# [+unit]
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# gender=female
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# [/unit]
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#ifdef HARD
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{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 21 35 "Raynor" ( _ "Raynor")}
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#else
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@ -536,10 +545,11 @@
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[/unit]
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{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 36 33 "Jorazan" ( _ "Jorazan")}
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{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 35 34 "Zyara" ( _ "Zyara")}
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[+unit]
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gender=female
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[/unit]
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{NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 35 34 "Zyar" ( _ "Zyar")}
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# {NAMED_GENERIC_UNIT 1 "Quenoth Fighter" 35 34 "Zyara" ( _ "Zyara")}
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# [+unit]
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# gender=female
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# [/unit]
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[message]
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speaker=unit
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@ -868,10 +878,12 @@
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[message]
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speaker=unit
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message= _ "Hey, Nisa, the rocks have stopped falling. You can come out now!"
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message= _ "Hey, Nisen, the rocks have stopped falling. You can come out now!"
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# message= _ "Hey, Nisa, the rocks have stopped falling. You can come out now!"
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[/message]
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{NAMED_UNIT 1 "Quenoth Scout" $x1 $y1 "Nisa" (_"Nisa") (gender=female)}
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{NAMED_UNIT 1 "Quenoth Scout" $x1 $y1 "Nisen" (_"Nisen") (gender=male)}
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# {NAMED_UNIT 1 "Quenoth Scout" $x1 $y1 "Nisa" (_"Nisa") (gender=female)}
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[set_variable]
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name=rescued_elves
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@ -879,7 +891,8 @@
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[/set_variable]
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[message]
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speaker=Nisa
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speaker=Nisen
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# speaker=Nisa
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message= _ "Oh, thank Eloh, I thought they would never stop."
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[/message]
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[/event]
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@ -1290,10 +1303,11 @@
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#ifndef HARD
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{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 27 2 "Jokli" ( _ "Jokli")}
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#endif
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{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 28 1 "Lyia" ( _ "Lyia")}
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[+unit]
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gender=female
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[/unit]
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{NAMED_GENERIC_UNIT 1 "Quenoth Scout" 28 1 "Lyer" ( _ "Lyer")}
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# {NAMED_GENERIC_UNIT 1 "Quenoth Scout" 28 1 "Lyia" ( _ "Lyia")}
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# [+unit]
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# gender=female
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# [/unit]
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[message]
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speaker=Pythos
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