Nils Kneuper
048b9171d3
tiny fix for a unit standing in the wall,
...
...does the Wesbench_AI scenario work as intended at all?
2008-03-02 12:58:12 +00:00
Eric S. Raymond
7495ca861b
Fix some arambled map headers.
2008-03-01 23:36:41 +00:00
Eric S. Raymond
1206de9ddf
Clean up some canrecruit macros.
2008-03-01 10:40:21 +00:00
Eric S. Raymond
303a039679
Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Gunter Labes
8b13fc93f3
revised map: Cynsaun Battlefield
2008-02-28 23:11:33 +00:00
Eric S. Raymond
92fe16e9ec
Add export-property comments to _main.cfgs.
...
These will control whether or not wmlscope expects each namespace to
export names. Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Eric S. Raymond
2765baafba
Get rid of MP_GENERIC_UNIT.
2008-02-27 02:20:28 +00:00
Eric S. Raymond
7c3d5ecc67
Don't wantthis to show up in the main reference.
2008-02-26 10:38:52 +00:00
Benoît Timbert
8d67976100
Since the old random-enemy.png was used in some places...
...
...where a dice doesn't fit and we're in RC so it's too late to break
stuff, restore the old one image and wire everywhere the new one as a
new image.
2008-02-25 17:29:06 +00:00
Gunter Labes
0d1eeb1952
* revised maps: Caves of the Basilisk, Sablestone Delta, Silverhead Crossing
2008-02-17 01:07:05 +00:00
Dimitar Ilccov
402a92211f
Added a proper usage of football-shadow.png...
...
...in Wesnoth Trunk/data/multiplayer/scenarios/2p_Wesbowl.cfg
2008-02-16 05:24:20 +00:00
Eric S. Raymond
22e1059892
Add a placeholder for the shadowed-football image.
2008-02-16 04:59:09 +00:00
Eric S. Raymond
a6a2660d36
Give the football image a more specific name.
2008-02-16 00:03:43 +00:00
Eric S. Raymond
bd5fc78ebd
Remove a now-unnecessary #undef.
2008-02-15 15:35:19 +00:00
Eric S. Raymond
9028935e3b
Move more unused stuff to attic, and another scenery tweak.
2008-02-15 02:56:20 +00:00
Eric S. Raymond
4c4f802989
More macro type checking.
...
Replace a South Guard macro that duplicates one in the core library.
2008-02-13 01:11:52 +00:00
Eric S. Raymond
4c6f5f1e3e
More macro typechecking. Clean up the terrain-types mess.
2008-02-12 11:55:52 +00:00
Eric S. Raymond
1e90674462
Extend type-checking to more macros.
2008-02-12 05:11:18 +00:00
Eric S. Raymond
0ee463c8cf
Enrich macro type checking some more and simplify the type inference rules.
...
Also head off a potential bug noted by Mordante with WML that
looks like {X_SPAN},{Y_SPAN}.
2008-02-10 09:38:07 +00:00
Eric S. Raymond
28bee542c6
More formal-argument fixups and macro type checking.
2008-02-10 08:05:32 +00:00
Eric S. Raymond
fc045b288e
Impprove reporting of type mismatches. Fix a few more formal args.
2008-02-10 05:18:39 +00:00
Eric S. Raymond
a600ade30e
Regularize use of macro formal arguments so we can do better typechecking.
2008-02-10 04:30:18 +00:00
Eric S. Raymond
ca4c995e6c
Expect integer literals from formals X and Y.
...
New magic formals XSPAN and YSPAN accept ranges. (This will enable
tighter type-ccking on macros like PLACE_IMAGE).
2008-02-10 01:58:57 +00:00
Jan Rietema
de1b494745
Added a comment for the random spawn coordinate hack.
2008-02-07 01:08:28 +00:00
Gunter Labes
00e1b8d240
revised map: The Freelands
...
decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Eric S. Raymond
f5a323e8c3
Improved macro argument type checking,
...
and change some formals to convey type expectations.
2008-02-06 12:06:24 +00:00
Eric S. Raymond
5f883d14bd
Implement FR #4 in bug #10990 , checking side sequence numbers.
...
Fix a couple of glitches this revealed in mainline
2008-02-06 01:41:18 +00:00
Jan Rietema
d0c182c52e
Removed some unused variables and a broken macro reference.
2008-01-28 18:19:59 +00:00
Elias Pschernig
da37ae7b0d
Fixed two small typos: ClEAR_VARIABLE and #undef WEATHER_MAP MAP
2008-01-28 17:02:37 +00:00
Gunter Labes
fb1fdc5159
revised map: Cynsaun Battlefield
2008-01-25 02:56:54 +00:00
Eric S. Raymond
2d20d0c18f
Protect map data in macros from wmlindent.
2008-01-24 00:34:27 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Jan Rietema
10f6269dee
Applied hp adjustment for traits...
...
...and a fix for undead spawns getting copied names from other units.
2008-01-14 14:41:25 +00:00
Jan Rietema
f219f3b8bc
Replaced the border with 'off' terrain...
...
...and repositioned player starting positions.
2008-01-14 13:24:00 +00:00
Pauli Nieminen
bb152d468e
Added disallow_observers to TS and DF
2008-01-13 09:10:19 +00:00
Jan Rietema
44eec445c4
Gave spawns some movement in cavewall, canyon and deep water in first turn.
...
Moved random_traits=yes to turn after replacement.
2008-01-13 02:48:46 +00:00
Lari Nieminen
84cf63d71c
Fix the map and mask headers and borders.
2008-01-13 00:32:48 +00:00
Lari Nieminen
214d17bda1
Removed the windmill village terrain,
...
replaced it with a purely decorative grassland windmill terrain, and
made 2p Hamlets use that instead of the old hack.
2008-01-11 16:25:59 +00:00
Jan Rietema
884dcd9fcb
Added village_gold definitions to all sides...
...
...to get map settings to work correctly.
2008-01-10 15:10:46 +00:00
Gunter Labes
173f3ab8d4
revised maps: Den of Onis, Weldyn Channel
...
typo fixes in the changelogs
2008-01-03 20:02:41 +00:00
Jan Rietema
6b29b34b14
Using random_traits=yes in Dark Forecast.
2007-12-30 02:37:45 +00:00
Jan Rietema
4b8af43275
Removing simple pseudorandom macros.
...
Using the new rand in Dark Forecast.
2007-12-29 22:58:37 +00:00
Benoît Timbert
e20b0fee10
Remove that leading space that might caused depreciation warnings
2007-12-29 16:14:31 +00:00
Lari Nieminen
acd8a811b6
Removed Highwayman from AoH Knalgan leaders.
2007-12-28 21:31:24 +00:00
Lari Nieminen
9f8478a3fc
Added Huntsman, Ranger and Highwayman as Knalgan leaders in AoH.
2007-12-28 21:26:35 +00:00
Gunter Labes
5c8b6d787f
revised map: Hamlets
2007-12-22 12:40:39 +00:00
Eric S. Raymond
889d64cc2f
Comment out some broken WML until Rhuvaen can fix it.
2007-11-26 07:03:40 +00:00
Eric S. Raymond
96b9d5bfe3
Fixes for a contruction in UtBS that gave wmllint indigestion.
...
Also, re-indent Dark Forecast.
2007-11-26 03:53:50 +00:00
Eric S. Raymond
a59c9f904d
Fix a couple of small problems turned up by wmllint.
2007-11-26 03:15:10 +00:00
Gunter Labes
32deff7a7f
revised MP maps:
...
Caves of the Basilisk, Cynsaun Battlefield, Den of Onis, Fallenstar
Lake, Hamlets, Hornshark Island, Sablestone Delta, Silverhead
Crossing, Sulla's Ruins, The Freelands, Weldyn Channel, Alirok Marsh,
Island of the Horatii, 3p Morituri, Blue Water Province, Castle
Hopping Isle, Clash, King of the Hill, Lagoon, Loris River, 4p
Morituri, Paths of Daggers, Siege Castles, The Wilderlands, Xanthe
Chaos, Forest of Fear, Amohsad Caldera, Hexcake, Waterloo Sunset, 8p
Morituri, Merkwuerdigliebe
2007-11-21 23:35:22 +00:00