* various minor monster sprite updates
* small fixes to wolf portraits, jumping spider portraits
* NE anims for jumping spider
* adding zombie fish, zombie bug
57 of 57 files optimized, 678061 bytes reduced to 586300 bytes; -91761 bytes, -13.53%
This was running with the -t0 option, so that it considers any reduction good, even
if it's less than 10% on the big portrait images.
* units - touch-up to orcish crossbow
* remove iCCP chunk from some PNGs
* units - initial n-facing orcish archer sprite frames
* units - orcish archer north bow attack anim
* units - orcish archer north idle anim
* units - add north-facing melee defense anim for orcish archer
* unit sprites - remove iCCP chunk from PNGs
* units - orcish archer north wounded-bobbing anim
* units - minor touch-ups to bowman and orc warrior
* ran wmlindent
* units - serpent walking corpse
* units - WC and Soulless serpent
* adding zombie serpent portrait
* units - set undead_variation to serpent for croc and serpents
* units - move SotA zombie rats to core
* units - hackish movement anim for zombie gryphons
* units/monsters - better choices from available undead_variations
* units - falcon zombie (no soulless yet)
* units - adding zombie falcon portrait
* units - adding soulless falcon
* units - adding gorer portrait
* units - slight adjustment to zombie falcon
* units - adding zombie rat portrait
* units - zombie tusker
* units - tusker soulless
* units - wire in new undead variations to falcon and tusker
* units - fix some sprite shadows in the zombie tuskers
Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:
libpng warning: iCCP: known incorrect sRGB profile
The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.
The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
This reverts commit 5d36e382c7.
It's been found to cause all kinds of terrain glitches on Windows and
Linux. Please do not try experimental image compression alternatives
without discussing and reviewing first.
Overall statistics (only for files with a smaller recompressed size):
Original size: 9070 KiB on 449 files
Optimized size: 8184 KiB
Total saving: 885 KiB = 9% decrease
(not commiting any files that were reported as broken, there are many!)
Original size: 130846 KiB on 10530 files
Optimized size: 127520 KiB
Total saving: 3325 KiB = 2% decrease
NOTE: Extremely many files received (smaller) changes but due to the
extremely large amount of changes I am not 100% sure that this
conversion is correct. This is the output of
utils/png_format_check.sh:
RGBA: 10247 RGB: 10 Gray+A: 256 Gray: 0 Index+A: 0 Index: 0 Other: 0
Overall statistics (only for files with a smaller recompressed size):
Original size: 128949 KiB on 9778 files
Optimized size: 125813 KiB
Total saving: 3135 KiB = 2% decrease
Overall statistics (only for files with a smaller recompressed size):
Original size: 71209 KiB on 4533 files
Optimized size: 64830 KiB
Total saving: 6379 KiB = 8% decrease