Commit graph

75 commits

Author SHA1 Message Date
Ali El Gariani
e7cd46c86e Group images in game_config.cfg 2010-08-04 03:22:10 +00:00
Ali El Gariani
fc8d04f4c8 Un-hardcode linger_image 2010-08-04 03:22:07 +00:00
Ali El Gariani
f8fad8c200 Now really use the taskbar icon from game_config.cfg, and fix its url.
It was ignored before and only the hardcoded one was used. It is still
used during loading, but when game_config is loaded, now use the one
specidied there. Maybe not the final solution but documented the
problem.
2010-08-04 03:22:04 +00:00
Ali El Gariani
715cb43ac1 Experiment to use local color-shift in ToD areas.
Currently disabled because it's dumb code just to see how it looks (no
light transition yet).

Change 'local_light' to 'yes' in game_config.cfg to test it.
2010-07-18 17:10:26 +00:00
Ali El Gariani
e30cca95d5 Add a selected_image image key in game_config...
...to render an overlay on the selected unit.  No image defined yet,
edit game_config.cfg to use it
2010-07-09 17:43:09 +00:00
Ali El Gariani
29b80b472f temporary disable hex brightening to test new mouseover 2010-07-09 17:13:58 +00:00
Ali El Gariani
16fe041379 Wire misc/hover-hex.png in game_config (overlay under the mouse) 2010-07-09 17:12:12 +00:00
Ali El Gariani
4e69190558 Add a mouseover_image image key in game_config...
...to render an overlay under the mouse Working but not used yet.
2010-07-09 16:46:55 +00:00
Ali El Gariani
f44f8037fa Add 2 new game_config keys "hex_brightening" and "hex_semi_brightening"
allowing easier experiment with these values, including disable the
effect
2010-07-09 16:46:51 +00:00
Ali El Gariani
a5c24198b4 Make previous commit about fog/shroud variants less config heavy.
Simply scan which images exist as we already do for transitions.
2010-07-09 04:20:03 +00:00
Ali El Gariani
a658bd23bb Move fog/shroud image definition into game_config
Put there image variants for fog, and now shroud too (but not used and
still WIP). Few minor optimizations and fix broken fog in trunk
2010-07-09 01:28:37 +00:00
Ali El Gariani
daa4b91f0d Render grid above foreground terrain.
Experiment to see if we get used to it. Still not perfect but much
more consistent.
2010-05-31 21:38:44 +00:00
Alexander van Gessel
1af182ef39 Add ~DARKEN() counterpart to ~BRIGHTEN(),
tod-dark.png counterpart to tod-bright.png and
darkens-aura.png counterpart to brightens-aura.png.

Implement min_value for [illuminates]
2010-04-06 02:02:44 +01:00
Tomasz Śniatowski
fe1446dc6c lower the default lobby_refresh to 1000 2010-02-09 14:54:27 +01:00
Chusslove Illich
9238a261b6 Fixed wrongly updated logo x-coordinate to center relative. 2009-11-22 22:04:53 +00:00
Chusslove Illich
fdd9184259 Logo coordinates on title screen are now relative to center of the logo.
This way localized logos of different widths can be accomodated.
2009-11-22 20:50:57 +00:00
Ali El Gariani
9d55ae872e use bigger color differences for the red-yellow-green color scale 2009-09-12 05:01:49 +00:00
Ali El Gariani
5b8432792c Add and use a second red-to-green color scale for font
(darker, adjusted to the not-fully-white color of normal wesnoth font)
2009-09-09 23:28:38 +00:00
Ali El Gariani
d1206ab4bc Fix 2009-09-09T00:31:52Z!alinkmaze@gmail.com forget to update the red_to_green_scale WML key 2009-09-09 23:22:05 +00:00
Gunter Labes
c4241d7bc4 removed bogus wesnothd_name definition 2009-05-22 22:52:43 +00:00
Ignacio R. Morelle
39abdc314b Per Kitty's and Dave's request, the Great Continent (central) map...
...is now the only titlescreen background again.

The old titlescreen files were moved into story/ and renamed as well;
wmllint has been updated to update existing content due to these
changes. Fixed mainline WML referencing those files, and added a release
note along with a quiet changelog entry.
2009-02-21 19:04:12 +00:00
Eric S. Raymond
4861e50155 Reindent mainline in preparation for 1.6. 2008-12-08 17:45:47 +00:00
Eric S. Raymond
c015f0f931 Rename main_menu_new.ogg to main_menu.ogg. 2008-11-05 19:46:24 +00:00
Alexander van Gessel
bbe6436133 Remove meaningless keys caught by wmltest. (no, it's not in the repo yet) 2008-09-22 00:52:57 +01:00
Pauli Nieminen
5d756ba985 Hacked play_scenario test code to work for formula ai testing 2008-09-05 09:59:17 +00:00