Remove meaningless keys caught by wmltest. (no, it's not in the repo yet)

This commit is contained in:
Alexander van Gessel 2008-09-22 00:52:57 +01:00
parent 8a4d0e73e4
commit bbe6436133

View file

@ -36,7 +36,6 @@
logo_x=160
logo_y=40
tip_x=100
tip_y=500
tip_width=495
tip_padding=4
#else
@ -47,8 +46,6 @@
logo_x=85
logo_y=20
tip_x=30
#does this option do anything at all?!?
tip_y=500
tip_width=620
tip_padding=20
#else
@ -58,7 +55,6 @@
logo_x=292
logo_y=120
tip_x=100
tip_y=500
tip_width=495
tip_padding=20
#endif
@ -66,10 +62,6 @@
lobby_refresh=2000
map_image="maps/wesnoth.png"
sidebar_image="misc/rightside.png"
sidebar_image_bottom="misc/rightside-bottom.png"
#ifdef TINY
energy_image="misc/bar-energy-tinygui.png"
#else
@ -90,24 +82,17 @@
defense_color_scale="ff0500,ff3700,ff6900,ff9b00,ffcd00,ffff00,cdff00,9bff00,69ff00,37ff00,05ff00"
cross_image="misc/cross.png"
dot_image="misc/dot.png"
footprint_prefix="footsteps/foot-normal,footsteps/foot-medium,footsteps/foot-slow"
footprint_teleport_enter="footsteps/teleport-in.png"
footprint_teleport_exit="footsteps/teleport-out.png"
missile_n_image=projectiles/missile-n.png
missile_ne_image=projectiles/missile-ne.png
terrain_mask_image="terrain/alphamask.png"
grid_image="terrain/grid.png"
unreachable_image="terrain/darken.png"
void_image="terrain/void.png"
fog_image="terrain/fog.png"
observer_image="misc/eye.png"
tod_bright_image="misc/tod-bright.png"
download_campaign_image=""
level_image="misc/icon-advance.png"