A couple of warnings about the scenario mode being buggy are added to the
user-visible text, find these by looking for <bold> tags within the text.
This takes all the changes to the editor documentation that were made to master
up to and including a4711ebad9. There have been no changes at all to the editor
documentation in the 1.14 branch, while there have been several updates to the
master branch that would be good to backport if the help is displayed in the
1.14 branch - this commit simply pulls the entire file into the 1.14 branch
along with enabling the editor documentation (a small change to
data/core/help.cfg, as done in commit ed611f9438).
The sound source tool isn't mentioned at all in this documentation. There is a
button for it in the 1.14 UI, but that button's only function is to say that
it's not implemented, so documentation seems unnecessary.
data/core/editor/items.cfg defines the names for the items. The file is
included by data/core/editor/_main.cfg, which has a #textdomain binding
to wesnoth-editor at the top. The strings end up bound to that
textdomain by the game, but wmlxgettext doesn’t have any way to see this
so it binds them to the default textdomain instead, which is wesnoth,
not wesnoth-editor. The game ends up looking for the strings in
wesnoth-editor instead.
The easiest solution right now is to explicitly bind items.cfg to the
wesnoth textdomain so as to not require moving catalogue entries in the
po files around to wesnoth-editor. It really should've been
wesnoth-editor in the first place but it's too late to fix that now
without giving translators a migraine. It's a pity either way given how
useless the scenario editor is in practice.
[ci skip]
The playlist macros set the music list twice, once before the
story screen and again in prestart, but the order of tracks is different.
This means that the track order at the titlescreen and in the lobby is now the same
as the track order in a scenario using the default playlist, which previously was not the case.
Similarly, the track order in the editor is now the same as the track order
in a scenario using the full playlist.
Whether that actually matters? I have no idea. I doubt it.
In any case, as of this commit, there are no schema validation errors
at the title screen, when entering the MP Create screen, or in the map editor.
- Load group icons from the binary path
This was already half supported due to moving to GUI2.
- [editor_group] deprecated in favour of [terrain_group]
- Don't force a prefix on the icon path (still forces a suffix though)
- [race]editor_icon allows setting the icons for race groups
- Mark the core [item_group]s as core
Still not wmllint-clean, mostly because of help markup issues since
there is no wmllint-visible parent [help] tag to skip spellchecking.
(See also bug #22780.)
This moves the after the fall schedule into core to grant that the
debian package wesnoth-editor does not depend on wesnoth-utbs.
Also, the images now life in their own subdirectories.
Wmllint has been updated to take care about the changed paths.