Cleaned up editor help file a bit

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Charles Dang 2015-02-28 18:33:54 +11:00
parent 6473c4fc3a
commit b6b6bc12a6

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@ -24,16 +24,16 @@
title= _ "Paint Tool"
text= "<img>src=icons/action/editor-tool-paint_60.png align=left box=yes</img>" + _ "Paint terrain tiles on the map.
The paint tool utilizises the brushes and the terrain palette."
The paint tool utilizes the brushes and the terrain palette."
[/topic]
[topic]
id=editor_tool_fill
title= _ "Fill Tool"
text= _ "Evil Tool for painting."
text= "<img>src=icons/action/editor-tool-fill_60.png align=left box=yes</img>" + _ "Fill continuous regions of terrain with a different one! Just great!
text= "<img>src=icons/action/editor-tool-fill_60.png align=left box=yes</img>" + _ "Fill continuous regions of terrain with a different one!
The fill tool utilizises the terrain palette."
The fill tool utilizes the terrain palette."
[/topic]
[topic]
@ -41,24 +41,21 @@ The fill tool utilizises the terrain palette."
title= _ "Select Tool"
text= "<img>src=icons/action/editor-tool-select_60.png align=left box=yes</img>" + _ "Selects a set of hex fields. The best tool ever!
This tool utiliarizes the brushes.
It is one of my favourite tools although I don't really know how or for what to use it."
This tool utilizes the brushes."
[/topic]
[topic]
id=editor_tool_paste
title= _ "Paste Tool"
text= "<img>src=icons/action/editor-paste_60.png align=left box=yes</img>" + _ "Paste the terrain in the clipboard
We can't stay here any longer. The Xenomorph might be just around the next corner."
text= "<img>src=icons/action/editor-paste_60.png align=left box=yes</img>" + _ "Paste the terrain in the clipboard"
[/topic]
[topic]
id=editor_tool_starting
title= _ "Starting Tool"
text= "<img>src=icons/action/editor-tool-starting-position_60.png align=left box=yes</img>" + _"Defines the side leader starting position, for free!
text= "<img>src=icons/action/editor-tool-starting-position_60.png align=left box=yes</img>" + _"Defines the side leader starting position
This tool gives only limited control over the start locations of certain whatever."
This tool gives only limited control over the start locations of certain."
[/topic]
[topic]
@ -78,7 +75,7 @@ This tool gives only limited control over the start locations of certain whateve
title= _ "Soundsource Tool"
text= "<img>src=icons/action/editor-tool-soundsource_60.png align=left box=yes</img>" + _ "Places Soundsources on your maps!
This most fabolous tool did not make it into Wesnoth yet and is therefore not implemented yet."
This tool has not been implemented yet."
[/topic]
[topic]
@ -114,7 +111,7 @@ Have a look at the addon server for easy to use additional music tracks."
id=..editor
title= _ "Map/Scenario Editor"
generator="contents:editor"
text= _ "Wesnoth's Map and Scenaerio Editor starts from the <italic>text='Map Editor'</italic>" + _ " Button at the title screen.
text= _ "Wesnoth's Map and Scenario Editor starts from the <italic>text='Map Editor'</italic>" + _ " Button at the title screen.
Alternatively you can start it with the commandline
<italic>text='wesnoth -e <path/to/the/map/file.cfg>'</italic>
@ -195,10 +192,10 @@ The editor can't load maps from versions prior to 1.10.
TODO is that true?
<header>text='Basic Concepts'</header>" + _ "
<ref>dst='editor_toolkit' text='Editor Toolkit'</ref>
<ref>dst='editor_palette' text='Editor Palette'</ref>
<ref>dst='editor_brush' text='Editor Brushes'</ref> not sure if it needs a topic on its own
<ref>dst='editor_clipboard' text='Editor Clipboard'</ref>
<ref>dst='editor_toolkit' text='Editor Toolkit'</ref>
<ref>dst='editor_palette' text='Editor Palette'</ref>
<ref>dst='editor_brush' text='Editor Brushes'</ref> not sure if it needs a topic on its own
<ref>dst='editor_clipboard' text='Editor Clipboard'</ref>
"
[/topic]
@ -218,7 +215,7 @@ The files can be edited with a general purpose text editor like notepad.
The only additional information provided by the map syntax are the starting positions of the scenario's sides.
Additional informations, needed by almost every but the simpliest setup, like sides being grouped into teams,
Additional informations, needed by almost every but the simplest setup, like sides being grouped into teams,
complex side setups or non default victory conditions need a handwritten blah blub."
[/topic]
@ -242,10 +239,11 @@ How the information is saved depends on the loaded file:
A new map or file containing only the arguments to the map_data attribute.
The produced map can be played in the “User Maps” game type at the create multiplayer game dialog if saved to the default directory.
For using it in handwritten scenario files the UMC designer uses the map_data=""Path/to/file/my.map"" TODO include brakes can't be escaped holy shit syntax." + _ "
map_data="+, ,_,
"
<italic>text='Embedded'</italic>" + _ "
Handwritten (surrounded by [scenario], [multiplayer] or [test] tags) scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu.
Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu.
" + _ "
<header>text='Scenario Mode'</header>" + _ "