Cleaned up editor help file a bit
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1 changed files with 17 additions and 19 deletions
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@ -24,16 +24,16 @@
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title= _ "Paint Tool"
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text= "<img>src=icons/action/editor-tool-paint_60.png align=left box=yes</img>" + _ "Paint terrain tiles on the map.
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The paint tool utilizises the brushes and the terrain palette."
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The paint tool utilizes the brushes and the terrain palette."
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[/topic]
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[topic]
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id=editor_tool_fill
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title= _ "Fill Tool"
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text= _ "Evil Tool for painting."
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text= "<img>src=icons/action/editor-tool-fill_60.png align=left box=yes</img>" + _ "Fill continuous regions of terrain with a different one! Just great!
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text= "<img>src=icons/action/editor-tool-fill_60.png align=left box=yes</img>" + _ "Fill continuous regions of terrain with a different one!
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The fill tool utilizises the terrain palette."
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The fill tool utilizes the terrain palette."
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[/topic]
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[topic]
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@ -41,24 +41,21 @@ The fill tool utilizises the terrain palette."
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title= _ "Select Tool"
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text= "<img>src=icons/action/editor-tool-select_60.png align=left box=yes</img>" + _ "Selects a set of hex fields. The best tool ever!
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This tool utiliarizes the brushes.
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It is one of my favourite tools although I don't really know how or for what to use it."
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This tool utilizes the brushes."
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[/topic]
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[topic]
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id=editor_tool_paste
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title= _ "Paste Tool"
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text= "<img>src=icons/action/editor-paste_60.png align=left box=yes</img>" + _ "Paste the terrain in the clipboard
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We can't stay here any longer. The Xenomorph might be just around the next corner."
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text= "<img>src=icons/action/editor-paste_60.png align=left box=yes</img>" + _ "Paste the terrain in the clipboard"
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[/topic]
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[topic]
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id=editor_tool_starting
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title= _ "Starting Tool"
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text= "<img>src=icons/action/editor-tool-starting-position_60.png align=left box=yes</img>" + _"Defines the side leader starting position, for free!
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text= "<img>src=icons/action/editor-tool-starting-position_60.png align=left box=yes</img>" + _"Defines the side leader starting position
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This tool gives only limited control over the start locations of certain whatever."
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This tool gives only limited control over the start locations of certain."
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[/topic]
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[topic]
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@ -78,7 +75,7 @@ This tool gives only limited control over the start locations of certain whateve
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title= _ "Soundsource Tool"
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text= "<img>src=icons/action/editor-tool-soundsource_60.png align=left box=yes</img>" + _ "Places Soundsources on your maps!
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This most fabolous tool did not make it into Wesnoth yet and is therefore not implemented yet."
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This tool has not been implemented yet."
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[/topic]
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[topic]
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@ -114,7 +111,7 @@ Have a look at the addon server for easy to use additional music tracks."
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id=..editor
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title= _ "Map/Scenario Editor"
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generator="contents:editor"
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text= _ "Wesnoth's Map and Scenaerio Editor starts from the <italic>text='Map Editor'</italic>" + _ " Button at the title screen.
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text= _ "Wesnoth's Map and Scenario Editor starts from the <italic>text='Map Editor'</italic>" + _ " Button at the title screen.
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Alternatively you can start it with the commandline
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<italic>text='wesnoth -e <path/to/the/map/file.cfg>'</italic>
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@ -195,10 +192,10 @@ The editor can't load maps from versions prior to 1.10.
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TODO is that true?
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<header>text='Basic Concepts'</header>" + _ "
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<ref>dst='editor_toolkit' text='• Editor Toolkit'</ref>
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<ref>dst='editor_palette' text='• Editor Palette'</ref>
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<ref>dst='editor_brush' text='• Editor Brushes'</ref> not sure if it needs a topic on its own
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<ref>dst='editor_clipboard' text='• Editor Clipboard'</ref>
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• <ref>dst='editor_toolkit' text='Editor Toolkit'</ref>
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• <ref>dst='editor_palette' text='Editor Palette'</ref>
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• <ref>dst='editor_brush' text='Editor Brushes'</ref> not sure if it needs a topic on its own
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• <ref>dst='editor_clipboard' text='Editor Clipboard'</ref>
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"
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[/topic]
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@ -218,7 +215,7 @@ The files can be edited with a general purpose text editor like notepad.
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The only additional information provided by the map syntax are the starting positions of the scenario's sides.
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Additional informations, needed by almost every but the simpliest setup, like sides being grouped into teams,
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Additional informations, needed by almost every but the simplest setup, like sides being grouped into teams,
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complex side setups or non default victory conditions need a handwritten blah blub."
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[/topic]
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@ -242,10 +239,11 @@ How the information is saved depends on the loaded file:
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A new map or file containing only the arguments to the map_data attribute.
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The produced map can be played in the “User Maps” game type at the create multiplayer game dialog if saved to the default directory.
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For using it in handwritten scenario files the UMC designer uses the map_data=""Path/to/file/my.map"" TODO include brakes can't be escaped holy shit syntax." + _ "
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map_data="+, ,_,
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"
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<italic>text='Embedded'</italic>" + _ "
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Handwritten (surrounded by [scenario], [multiplayer] or [test] tags) scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu.
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Scenario files containing a valid map_data attribute (not a file include) will be opened in this submode. The editor replaces only the content of map_data and leaves everything else in the scenario untouched. Maps being in this submode are marked [e] in the map menu.
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" + _ "
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<header>text='Scenario Mode'</header>" + _ "
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