Commit graph

9992 commits

Author SHA1 Message Date
Charles Dang
64f944fc25 UtBS: set campaign icon TC back to red
[ci skip]

Brown just didn't look great.
2018-04-23 17:10:39 +11:00
doofus-01
1544ec9b1b Kaleh base and two defense sprites 2018-04-23 17:07:10 +11:00
doofus-01
cd5b641226 updates to Nym sprite and basic animations, and corrupt-elf sprite 2018-04-23 17:07:10 +11:00
ln-zookeeper
b8bf9b3806 UtBS: Removed a remaining [on_redo]
Resulting problems reported on the forums, removal was apparently missed in df058356df.

[ci skip]
2018-04-23 00:00:58 +03:00
Steve Cotton
2afdcad4e5 Tutorial: fix the overall translation hint comment
The comment at the start of 01_Tutorial_part_1.cfg wasn't immediately
before a string, so the hint for translators wasn't in the file that
goes to the translators. Fix it so that the tutorial shows working
usage of "# po:" style comments; this is probably more help to people
using the tutorial as a reference for WML, rather than the translators
themselves.
2018-04-22 15:51:45 -04:00
Charles Dang
0e96a28142 UtBS: wmlindent pass
[ci skip]
2018-04-20 11:39:23 +11:00
Charles Dang
367c8b3703 UtBS: renamed the Quenoth Sun Sylph's unit and image files to match her type
[ci skip]

Sun Sylph is the proper name, but some files were labeled Sun Shyde.
2018-04-20 11:36:32 +11:00
Charles Dang
49b0dc7254 UtBS: removed unused Quenoth Moon Singer and Quenoth Moon Shyde units
[ci skip]

These were part of an early iteration of the faction design but we decided against
the sun/moon motif.
2018-04-20 11:36:31 +11:00
Charles Dang
37f3c1c869 UtBS: added new Quenoth faction portraits by LordBob 2018-04-20 11:20:23 +11:00
Charles Dang
12495f9070 UtBS: fixed some opaque shadows on rider units due to indexed pngs
[ci skip]
2018-04-19 11:24:43 +11:00
Charles Dang
3cb1641d07 UtBS: improved the Quenoth Flagbearer's flag
[ci skip]
2018-04-19 11:24:42 +11:00
Severin Glöckner
abc6b797be finish renaming of the Horseman to Pathfinder
[ci skip]
2018-04-16 15:37:41 +02:00
ln-zookeeper
a565e9259f UtBS: Re-added compatibility code to load old saves using the new elves 2018-04-16 10:47:48 +03:00
Iris Morelle
f843a0eebe Revert string changes in SotA for 1.14 RC 3 - gold
This reverts the following commits:

 * "SotA S2: fixed inconsistency between unit name and dialog (fixes #2844)" - commit ab9f29a7a4
 * "SotA S8: fixed inconsistent Ghost name (fixes #2846)" - commit fc6c3ac04b
2018-04-15 01:38:02 -03:00
ln-zookeeper
0b1aaecb6a UtBS: Removed obsolete slows note from Quenoth Scout
[ci skip]
2018-04-15 03:18:56 +03:00
Severin Glöckner
10c93d24fc utbs: replace true by yes
[ci skip]
2018-04-14 21:15:17 +02:00
Severin Glöckner
5c057a1e09 utbs: remove movetypes and abilities only used by old desert elves
[ci skip]
2018-04-14 21:15:17 +02:00
Severin Glöckner
13767fe9ee utbs: change traits for higher unit types too,
because they are nowadays displayed in the help.
Also keep them sorted the same way as usual.

[ci skip]
2018-04-14 20:25:37 +02:00
Severin Glöckner
bdf9523b65 update 2nd stunned event as well with additions from 1.13.2
[ci skip]
2018-04-12 20:03:12 -04:00
Celtic Minstrel
5dff65e71a TRoW: [unit]image= is not supported
We should really use a custom unit type to get the desired effect;
however, that could cause out-of-sync errors, so for the 1.14 branch
we instead replace the image via an [object]
2018-04-11 22:28:28 -04:00
Celtic Minstrel
855ac6962e UtBS: Fix a few issues found by the schema validator 2018-04-11 22:21:04 -04:00
Celtic Minstrel
f2c578995b NR: Fix a few more issues found by the schema validator 2018-04-11 22:21:03 -04:00
Celtic Minstrel
b0c1f94fec NR: usage= and alignment= not supported in SUF 2018-04-11 22:21:02 -04:00
Celtic Minstrel
f32da3c1c4 SoF: Fix incorrect aspect value 2018-04-11 22:21:01 -04:00
Celtic Minstrel
58cf56a2e1 SotA: Fix incorrect key in [redraw] 2018-04-11 22:21:00 -04:00
Celtic Minstrel
c9efb05501 DM: Fix some issues found by the schema validator 2018-04-11 22:20:59 -04:00
Celtic Minstrel
74f108ebdb DiD: Fix a few issues found by the schema validator 2018-04-11 22:20:58 -04:00
Celtic Minstrel
23cfd22e96 EI: Fix a few issues found by the schema validator 2018-04-11 22:20:57 -04:00
Celtic Minstrel
07df9c0704 HTTT: Fix a few errors found by schema validator 2018-04-11 22:20:57 -04:00
Celtic Minstrel
bfde96b5c4 TSG: [heal_unit] takes restore_statuses, plural 2018-04-11 22:20:55 -04:00
Celtic Minstrel
c90dc449d4 AOI: Fix errors found by schema validator
- grouping=no, not grouping=none
- speaker is a message key not a filter key

With this, AOI is clean of schema issues.
2018-04-11 22:20:53 -04:00
Celtic Minstrel
78f21f66f7 TB: Fix invalid filter in [modify_side]
[modify_side] does not support [filter]; instead it uses [filter_side]
However, it also supports inline side which is sufficient here,
so just use that instead.
2018-04-11 22:20:53 -04:00
Celtic Minstrel
339c514aaa LoW: Fix misplaced {NO_SCOUTS} 2018-04-11 22:20:53 -04:00
Celtic Minstrel
41fe47372d LoW7: Fix invalid use of aspects in [unit][ai]
This doesn't quite produce what is presumed to be the intended result.
It does at least preserve the differing recruitment patterns though.

Includes the following recommendations from mattsc:

- Drop {AI_NO_SCOUTS} since the recruitment pattern contradicts it
- Drop attack_depth and grouping
- Keep the night-only aggression and caution change, even for the nagas
2018-04-11 22:20:50 -04:00
Charles Dang
56cd53520b TRoW: removed old, now-unused story art
[ci skip]
2018-04-12 13:19:50 +11:00
ln-zookeeper
0854bf8fe3 TRoW: New set of story art by LordBob
In scenarios 06 and 14 I turned the opening narrator message into story text instead. The image for 03 isn't used yet as there's no text to accompany it.
2018-04-11 21:48:13 +03:00
Charles Dang
cbedd09ec2 UtBS: removed old Desert Elves and accompanying scenarios and loading code
[ci skip]

Also fixed the campaign icon to use the new Kaleh sprite instead of the old one.
2018-04-11 14:39:48 +11:00
Celtic Minstrel
c086f0c47f
LoW: Fix translation error in conjunct list (fixes #2833) (#2834) 2018-04-08 18:55:50 -04:00
Charles Dang
fc6c3ac04b SotA S8: fixed inconsistent Ghost name (fixes #2846)
[ci skip]

The dashed version is used in prior scenarios.
2018-04-08 22:25:42 +11:00
Charles Dang
b86a2968fe SotA S7: fixed inconsistent town name (fixes #2845)
[ci skip]

The two r's version is used in two other locations.
2018-04-08 22:21:40 +11:00
Charles Dang
ab9f29a7a4 SotA S2: fixed inconsistency between unit name and dialog (fixes #2844)
[ci skip]
2018-04-08 13:36:12 +11:00
Charles Dang
900428d2e9 SotA S2: fixed units with translatable IDs........
[ci skip[
2018-04-08 13:36:11 +11:00
stevecotton
36a78d8856 LoW S09 Lua cleanup: fix a line that was missed in 3783693cb (#2835)
3783693cbe was a general rename of
'V' to 'vars', and this line was missed. It caused an error at the
start of S09.

[ci skip]
2018-04-06 20:37:12 -04:00
Steve Cotton
a56fd6400f THoT S12 Fix some "x=" tests that should be "x,y=" tests
Taking the chest south of the start hid the door and chest that are
north of the start.

The sneak-door opened much earlier in the level, allowing the undead
from the south-east lich to go north to the spider room.  The ghosts
and nightstalkers that are supposed to ambush the player's forces in
the south (after opening the 3-hex door) instead go north and end up
joining the spider fight.  The slower-moving undead also go north,
and are easily fought one-by-one in the sneak passage instead of the
south-east.
2018-04-03 08:02:06 +11:00
Steve Cotton
bcaac1efef THoT S12 Put the sneak-passageway's door on the right hex
This matches with the "Another old caved-in passageway..." event
around line 835, the trigger is on 55,33 and the walls that open are

        [terrain]
            x=55,55
            y=34,35
            terrain=Uu
        [/terrain]

Debian bug #483893, for which the original fix in
4c473187e6 changed the wrong digit.
2018-04-01 13:51:59 +11:00
doofus-01
caf2dbe202 [UtBS] Quenoth elf animations (#2679)
* sun-shyde standing animations, draft

* additions to sun-shyde floating animation

* singer defense animation

* defense animations for sun-singer and sun-shyde

* try to make scout less leaning backwards

* champion defense animation

* fixing and rounding out basic animations (esp. wrt to floating/standing) for sun_shyde
2018-03-30 14:33:53 +03:00
Iris Morelle
be21b30232 SotA: Drop UMC translations section from the campaign's credits
[ci skip]
2018-03-27 19:27:19 -03:00
Iris Morelle
34e25fd458 UtBS: Hide technical terrains in the Help browser
[ci skip]
2018-03-27 19:07:13 -03:00
Hironori Fujimoto
478bc206c4 UtBS: Fix Nym's hit sound to be female 2018-03-26 02:27:17 -04:00
Charles Dang
dfee9d0bc5 EI: fixed another Lua syntax error from 3783693cbe
[ci skip]

I misread the intent of that line in the original. It was supposed to clear the
var, not set it.
2018-03-25 06:28:47 +11:00