The comment at the start of 01_Tutorial_part_1.cfg wasn't immediately
before a string, so the hint for translators wasn't in the file that
goes to the translators. Fix it so that the tutorial shows working
usage of "# po:" style comments; this is probably more help to people
using the tutorial as a reference for WML, rather than the translators
themselves.
This reverts the following commits:
* "SotA S2: fixed inconsistency between unit name and dialog (fixes#2844)" - commit ab9f29a7a4
* "SotA S8: fixed inconsistent Ghost name (fixes#2846)" - commit fc6c3ac04b
We should really use a custom unit type to get the desired effect;
however, that could cause out-of-sync errors, so for the 1.14 branch
we instead replace the image via an [object]
[modify_side] does not support [filter]; instead it uses [filter_side]
However, it also supports inline side which is sufficient here,
so just use that instead.
This doesn't quite produce what is presumed to be the intended result.
It does at least preserve the differing recruitment patterns though.
Includes the following recommendations from mattsc:
- Drop {AI_NO_SCOUTS} since the recruitment pattern contradicts it
- Drop attack_depth and grouping
- Keep the night-only aggression and caution change, even for the nagas
In scenarios 06 and 14 I turned the opening narrator message into story text instead. The image for 03 isn't used yet as there's no text to accompany it.
Taking the chest south of the start hid the door and chest that are
north of the start.
The sneak-door opened much earlier in the level, allowing the undead
from the south-east lich to go north to the spider room. The ghosts
and nightstalkers that are supposed to ambush the player's forces in
the south (after opening the 3-hex door) instead go north and end up
joining the spider fight. The slower-moving undead also go north,
and are easily fought one-by-one in the sneak passage instead of the
south-east.
This matches with the "Another old caved-in passageway..." event
around line 835, the trigger is on 55,33 and the walls that open are
[terrain]
x=55,55
y=34,35
terrain=Uu
[/terrain]
Debian bug #483893, for which the original fix in
4c473187e6 changed the wrong digit.
* sun-shyde standing animations, draft
* additions to sun-shyde floating animation
* singer defense animation
* defense animations for sun-singer and sun-shyde
* try to make scout less leaning backwards
* champion defense animation
* fixing and rounding out basic animations (esp. wrt to floating/standing) for sun_shyde