LoW7: Fix invalid use of aspects in [unit][ai]

This doesn't quite produce what is presumed to be the intended result.
It does at least preserve the differing recruitment patterns though.

Includes the following recommendations from mattsc:

- Drop {AI_NO_SCOUTS} since the recruitment pattern contradicts it
- Drop attack_depth and grouping
- Keep the night-only aggression and caution change, even for the nagas
This commit is contained in:
Celtic Minstrel 2018-03-30 23:09:41 -04:00
parent 56cd53520b
commit 41fe47372d

View file

@ -238,16 +238,6 @@
#ifdef EASY
extra_recruit=Orcish Archer, Orcish Crossbowman, Orcish Assassin, Orcish Grunt, Orcish Warrior, Goblin Spearman, Wolf Rider, Goblin Knight, Goblin Pillager
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout,fighter,fighter,archer,mixed fighter"}
{AI_SIMPLE_NIGHT_ASPECT aggression 0.75}
{AI_SIMPLE_NIGHT_ASPECT caution 0.0}
{AI_SIMPLE_NIGHT_ASPECT grouping no}
{AI_SIMPLE_NIGHT_ASPECT attack_depth 5}
[/ai]
[/unit]
[unit]
@ -266,21 +256,31 @@
#ifdef HARD
extra_recruit=Troll Whelp, Troll, Troll Rocklobber, Troll Shaman, Troll Warrior, Troll Hero
#endif
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
#ifdef EASY
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter"}
#else
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "fighter, mixed fighter, fighter, mixed fighter, fighter"}
#endif
{AI_SIMPLE_NIGHT_ASPECT aggression 0.75}
{AI_SIMPLE_NIGHT_ASPECT caution 0.0}
{AI_SIMPLE_NIGHT_ASPECT attack_depth 5}
{AI_SIMPLE_NIGHT_ASPECT grouping offensive}
[/ai]
[/unit]
[ai]
{AI_SIMPLE_NIGHT_ASPECT aggression 0.75}
{AI_SIMPLE_NIGHT_ASPECT caution 0.0}
[recruitment_instructions]
[recruit]
importance=0
[/recruit]
[pattern]
importance=1
leader_id=Truugl
#ifdef EASY
type="fighter"
#else
type="fighter, mixed fighter, fighter, mixed fighter, fighter"
#endif
[/pattern]
[pattern]
importance=1
leader_id=Urug-Pir
type="scout,fighter,fighter,archer,mixed fighter"
[/pattern]
[/recruitment_instructions]
[/ai]
[/side]
### /ENEMIES ####