UtBS: added new Quenoth faction portraits by LordBob
After Width: | Height: | Size: 329 KiB |
After Width: | Height: | Size: 207 KiB |
After Width: | Height: | Size: 225 KiB |
After Width: | Height: | Size: 203 KiB |
After Width: | Height: | Size: 196 KiB |
After Width: | Height: | Size: 374 KiB |
After Width: | Height: | Size: 157 KiB |
After Width: | Height: | Size: 359 KiB |
After Width: | Height: | Size: 342 KiB |
After Width: | Height: | Size: 207 KiB |
After Width: | Height: | Size: 271 KiB |
After Width: | Height: | Size: 203 KiB |
After Width: | Height: | Size: 336 KiB |
After Width: | Height: | Size: 208 KiB |
After Width: | Height: | Size: 282 KiB |
After Width: | Height: | Size: 358 KiB |
After Width: | Height: | Size: 302 KiB |
After Width: | Height: | Size: 282 KiB |
After Width: | Height: | Size: 278 KiB |
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After Width: | Height: | Size: 233 KiB |
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@ -4,6 +4,7 @@
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id=Quenoth Archer
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name= _ "Quenoth Archer"
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image=units/quenoth/archer.png
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profile="portraits/quenoth/archer.png"
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race=elf
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hitpoints=40
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movement_type=quenoth_horse
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@ -10,6 +10,7 @@
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image=units/quenoth/champion.png
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profile="portraits/quenoth/champion.png"
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hitpoints=64
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movement_type=quenoth_foot
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movement=5
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@ -6,6 +6,7 @@
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race=elf
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gender=female
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image=units/quenoth/druid.png
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profile="portraits/quenoth/druid.png"
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hitpoints=50
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movement_type=quenoth_foot
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movement=5
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image=units/quenoth/fighter.png
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profile="portraits/quenoth/fighter.png"
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hitpoints=34
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movement_type=quenoth_foot
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movement=5
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@ -5,6 +5,7 @@
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name= _ "Tauroch Flagbearer"
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image=units/quenoth/flagbearer.png
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image_icon="units/quenoth/flagbearer.png~CROP(0,0,72,72)"
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profile="portraits/quenoth/tauroch_flagbearer.png"
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race=elf
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# Base movement of 4 is too little, but we don't want them to get 6 either
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# if they're quick, so instead they just have 5 movement but can't get quick
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@ -10,6 +10,7 @@
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image=units/quenoth/flanker.png
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profile="portraits/quenoth/flanker.png"
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hitpoints=44
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movement_type=quenoth_foot
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movement=5
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id=Quenoth Marksman
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name= _ "Quenoth Marksman"
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image=units/quenoth/marksman.png
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profile="portraits/quenoth/marksman.png"
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race=elf
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hitpoints=52
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movement_type=quenoth_horse
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race=elf
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gender=female
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image=units/quenoth/mystic/mystic.png
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profile="portraits/quenoth/mystic.png"
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hitpoints=26
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movement_type=quenoth_foot
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movement=5
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id=Quenoth Outrider
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name= _ "Quenoth Outrider"
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image=units/quenoth/outrider.png
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profile="portraits/quenoth/outrider.png"
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race=elf
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hitpoints=55
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movement_type=quenoth_horse
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id=Quenoth Pathfinder
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name= _ "Quenoth Pathfinder"
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image=units/quenoth/pathfinder.png
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profile="portraits/quenoth/pathfinder.png"
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race=elf
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hitpoints=42
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movement_type=quenoth_horse
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name= _ "Tauroch Protector"
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image=units/quenoth/protector.png
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image_icon="units/quenoth/protector.png~CROP(0,0,72,72)"
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profile="portraits/quenoth/tauroch_protector.png"
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race=elf
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# Base movement of 4 is too little, but we don't want them to get 6 either
|
||||
# if they're quick, so instead they just have 5 movement but can't get quick
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@ -10,6 +10,7 @@
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image=units/quenoth/ranger.png
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profile="portraits/quenoth/ranger.png"
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hitpoints=57
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movement_type=quenoth_foot
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movement=6
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name= _ "Tauroch Rider"
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image=units/quenoth/rider.png
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image_icon="units/quenoth/rider.png~CROP(0,0,72,72)"
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profile="portraits/quenoth/tauroch_rider.png"
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race=elf
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# Base movement of 4 is too little, but we don't want them to get 6 either
|
||||
# if they're quick, so instead they just have 5 movement but can't get quick
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@ -4,6 +4,7 @@
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id=Quenoth Scout
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name= _ "Quenoth Scout"
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image=units/quenoth/scout.png
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profile="portraits/quenoth/scout.png"
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race=elf
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hitpoints=29
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movement_type=quenoth_horse
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@ -6,6 +6,7 @@
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race=elf
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gender=female
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image=units/quenoth/shaman.png
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profile="portraits/quenoth/shaman.png"
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hitpoints=36
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movement_type=quenoth_foot
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movement=5
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@ -6,6 +6,7 @@
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race=elf
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gender=female
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image=units/quenoth/shyde.png
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profile="portraits/quenoth/shyde.png"
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hitpoints=57
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movement_type=quenoth_float
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movement=6
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@ -5,6 +5,7 @@
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name= _ "Tauroch Stalwart"
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image=units/quenoth/stalwart.png
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image_icon="units/quenoth/stalwart.png~CROP(0,0,72,72)"
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profile="portraits/quenoth/tauroch_stalwart.png"
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race=elf
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||||
# Base movement of 4 is too little, but we don't want them to get 6 either
|
||||
# if they're quick, so instead they just have 5 movement but can't get quick
|
||||
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@ -6,6 +6,7 @@
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race=elf
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gender=female
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image=units/quenoth/sun_shyde/sun-shyde.png
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profile="portraits/quenoth/sun_sylph.png"
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halo=halo/illuminates-aura.png
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hitpoints=59
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movement_type=quenoth_float
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@ -6,6 +6,7 @@
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race=elf
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gender=female
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image=units/quenoth/sun_singer/sun-singer.png
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profile="portraits/quenoth/sun_singer.png"
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hitpoints=50
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movement_type=quenoth_foot
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movement=5
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@ -5,6 +5,7 @@
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name= _ "Tauroch Vanguard"
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image=units/quenoth/vanguard.png
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image_icon="units/quenoth/vanguard.png~CROP(0,0,72,72)"
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profile="portraits/quenoth/tauroch_vanguard.png"
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||||
race=elf
|
||||
# Base movement of 4 is too little, but we don't want them to get 6 either
|
||||
# if they're quick, so instead they just have 5 movement but can't get quick
|
||||
|
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@ -10,6 +10,7 @@
|
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{TRAIT_INTELLIGENT}
|
||||
{TRAIT_RESILIENT}
|
||||
image=units/quenoth/warrior.png
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profile="portraits/quenoth/warrior.png"
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hitpoints=48
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movement_type=quenoth_foot
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movement=5
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