sigurdfdragon
c7371ac712
SotA S09: Fix #3192
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...by making the filter more exact.
[ci skip]
2018-05-31 19:27:34 -04:00
Byteron
fe2d2dbe6a
[ci skip] fixes 3051, where in TSG, Deoran is able to recruit peasants during the whole campaign
2018-05-30 21:44:50 +02:00
Nils Kneuper
78ba4582a1
updated Italian translation
2018-05-26 21:41:42 +02:00
Severin Glöckner
30a8a6cfcd
SotA & UtBS: replace deprecated code
2018-05-26 03:34:12 +02:00
Severin Glöckner
7f2ddac8ef
SotA S21: fix terrain filter
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The map has been adjusted before, but not the filter
[ci skip]
2018-05-26 03:25:17 +02:00
Severin Glöckner
aafacd7bce
SotA: fix S20, was broken with the removal of the old gates
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[ci skip]
2018-05-26 03:00:05 +02:00
Severin Glöckner
cf3d6bf97a
SotA: transform bats already after the 5th scenario
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and keep compatibility code to transform older saves
[ci_skip]
2018-05-26 01:39:39 +02:00
Severin Glöckner
11968f5579
SotA S18: move DA transformation to lua
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[ci skip]
2018-05-26 01:21:45 +02:00
Severin Glöckner
bf792a959f
DiD S7: compensate -1 income with +1 support
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[ci skip]
2018-05-25 20:50:23 +02:00
Severin Glöckner
3592c09b68
DiD S7: make villages unattractive
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they give no income anymore, but still support
[ci skip]
2018-05-25 20:32:54 +02:00
Severin Glöckner
a45d8a9648
NR Path B:
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* to enable playing the path in debug mode
* set the betrayed friend variable in S5
* overwrite redruits and gold
* use lua for unit transformations
* clean up code in S5
* fix ellipse change having no effect (probably since 1.12)
* work around bug #3172
[ci skip]
2018-05-25 19:49:09 +02:00
ln-zookeeper
e161dab24b
NR: Gave the Rod of Justice the magical special and improved animation
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The animation now uses all three bolt animations (instead of just one), and has a somewhat different color.
2018-05-25 15:32:06 +03:00
Severin Glöckner
fec9f44864
DiD S11, Sota S18: move unit type transformation to lua
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[ci_skip]
2018-05-24 23:59:36 +02:00
Severin Glöckner
28a0547b07
DiD S11 & S12: transform all Mages instead of changing their advancements
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This has the advantage that they use the same help page as newwly
recruited ons, and their advancement options are correctly shown there.
The transformation code is taken from SotA S18
[ci_skip]
2018-05-24 23:08:23 +02:00
Severin Glöckner
1e7c25a139
EI S11: use same approach as in c7cef07
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to simplify scenario
[ci_skip]
2018-05-24 23:06:50 +02:00
Severin Glöckner
c7cef07cc3
DiD: fix bug for units not being loyal anymore after leveling up
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fixes #3163
[ci_skip]
2018-05-24 22:57:28 +02:00
Severin Glöckner
3886afd519
Did S5: make campaign easier to debug
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by moving an important change into it's own victory event
[ci skip]
2018-05-24 22:57:28 +02:00
Nils Kneuper
d3f8a35179
updated Chinese (Simplified) translation
2018-05-24 21:34:26 +02:00
Charles Dang
489fbccba1
TRoW: revert workaround for #2912
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[ci skip]
Reverts e41cd0b, 4d92cc2
, and 1b04b9d
.
2018-05-24 09:39:56 +11:00
ln-zookeeper
4d92cc2395
TRoW: Increase Rithrandil's workaround portrait height to 700
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[ci skip]
2018-05-24 00:39:36 +03:00
ln-zookeeper
e41cd0b27f
TRoW: IPF-downscale Rithrandil's portrait, as a workaround to #2912
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Height of 600 seems to work fine, and is the same as in the core Ancient Wose portrait.
2018-05-24 00:29:12 +03:00
ln-zookeeper
c72455e9b0
TRoW S15: Increased the amount of lvl2 units enemies recruit
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This will make enemies recruit equally many lvl1 and lvl2 units, thus decreasing the amount of units overall and making it less feasible to last indefinitely due to hordes of lvl1 units blocking better damage-dealers from reaching player units.
2018-05-22 03:14:56 +03:00
ln-zookeeper
f320a0ee5d
HttT S08: Increased Li'sar's income slightly
2018-05-22 03:10:33 +03:00
ln-zookeeper
bed524a0a3
TSG S03: Made the scenario very subtly harder
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Increased the number of bats/undead the enemy can recruit, and made the terrain east of the enemy camp more easily passable.
2018-05-22 03:04:17 +03:00
ln-zookeeper
1db98d87d8
SoF S9: Fixed some issues with the volcano eruption ( fixes #3099 )
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This merely patches the worst problems (multiple successive [endlevel] calls, inconsistent [endlevel] contents, recursive elf die event, lava fills visually broken); ideally the whole scenario should be rewritten and redesigned.
The mask changes only consist of re-sizing them to match the map size.
2018-05-22 02:39:32 +03:00
Severin Glöckner
d842aeea45
LoW 2 S7 - fix repeated endlevel execution
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[ci skip]
2018-05-21 18:30:39 +02:00
ln-zookeeper
a9ffa28518
UtBS: Re-numbered Nym's sword animation frames
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Also optimized them.
2018-05-21 00:00:21 +03:00
doofus-01
8358ee5762
kaleh sword animation
2018-05-20 14:54:18 +11:00
Charles Dang
61d2f936ed
THoT S2: fixed misspelled event name ( fixes #3131 )
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[ci skip]
2018-05-20 10:26:26 +11:00
Celtic Minstrel
e4eff8aba3
LoW MP: Fix a few more issues found by the schema validator
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With this, LoW MP is as clean of schema errors as it's going to get
2018-05-19 16:33:08 -04:00
Celtic Minstrel
3c8f05026c
LoW: [scenario]snapshot= is not supported
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With this, LoW is as clean of schema errors as it's going to get
The custom [replace_map] override prevents it getting any cleaner for 1.14
2018-05-19 16:33:07 -04:00
Celtic Minstrel
fa4ff3b106
HTTT, SoF: Fix a couple more issues found by the schema validator
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With this, HTTT and SoF are now clean of schema errors
2018-05-19 16:33:05 -04:00
Celtic Minstrel
bd1b2f7a9a
TRoW: [scenario] does not support bonus=yes
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With this, TRoW is now clean of schema errors
2018-05-19 16:33:05 -04:00
Celtic Minstrel
da6917ee11
HTTT: Fix toplevel [story]
2018-05-19 16:33:04 -04:00
Celtic Minstrel
9ce2bb41dd
TRoW: Fix a couple of issues found by the schema validator
2018-05-19 16:33:04 -04:00
Celtic Minstrel
9c1e04706b
UtBS: Fix a few more issues found by the schema validator
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With this, UtBS is as clean of schema errors as it'll get
(There are still two spurious errors remaining)
2018-05-19 16:33:03 -04:00
Celtic Minstrel
2e8261086c
UtBS: silent= is meaningless in [object][modifications]
2018-05-19 16:33:02 -04:00
Celtic Minstrel
97f55f224b
UtBS: [scenario]snapshot= doesn't seem like it would have any useful effect
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(It's probably technically valid, as this key is part of the savegame WML.)
2018-05-19 16:33:01 -04:00
Celtic Minstrel
d2ac1b0323
UtBS: [objectives] does not support show=
2018-05-19 16:32:59 -04:00
Celtic Minstrel
566b3972e4
NR: [store_unit] does not support fire_event
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With this, NR is now clean of schema errors
2018-05-19 16:32:57 -04:00
Celtic Minstrel
7b4ed33479
NR: [ai]villages_per_scout= is an integer
2018-05-19 16:32:56 -04:00
Celtic Minstrel
63912b8fe6
NR: Explicitly specify redundant side parameter in unit macros
2018-05-19 16:32:54 -04:00
Celtic Minstrel
05d6c84205
SoF: Fix issues found by the schema validator
2018-05-19 16:31:47 -04:00
Celtic Minstrel
9f63a36531
SotA: Fix a few more issues found by the schema validator
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With this, SotA is now clean of schema errors
2018-05-19 16:31:46 -04:00
Celtic Minstrel
12789fc910
SotA: Remove weird terrain='' convention
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The wiki proscribes terrain=^ for this purpose, which has the bonus
of being detected as a valid terrain code by the schema.
2018-05-19 16:31:45 -04:00
Celtic Minstrel
58220e216c
SotA: Remove obsolete map headers
2018-05-19 16:31:44 -04:00
Celtic Minstrel
3586187b45
DW: Fix a couple more issues found by the schema validator
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With this, DW is clean of schema errors
2018-05-19 16:31:43 -04:00
Celtic Minstrel
ae255f5b32
DW: Remove [message]duration key since it does absolutely nothing
2018-05-19 16:31:43 -04:00
Celtic Minstrel
e349e51b95
DM: Fix issues found by the schema validator
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With this, DM is now clean of schema errors
2018-05-19 16:31:42 -04:00
Celtic Minstrel
80b9cd6431
DiD: Fix issues found by the schema validator
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With this, DiD is now clean of schema errors
2018-05-19 16:31:41 -04:00