Commit graph

9992 commits

Author SHA1 Message Date
sigurdfdragon
c7371ac712 SotA S09: Fix #3192
...by making the filter more exact.

[ci skip]
2018-05-31 19:27:34 -04:00
Byteron
fe2d2dbe6a [ci skip] fixes 3051, where in TSG, Deoran is able to recruit peasants during the whole campaign 2018-05-30 21:44:50 +02:00
Nils Kneuper
78ba4582a1 updated Italian translation 2018-05-26 21:41:42 +02:00
Severin Glöckner
30a8a6cfcd SotA & UtBS: replace deprecated code 2018-05-26 03:34:12 +02:00
Severin Glöckner
7f2ddac8ef SotA S21: fix terrain filter
The map has been adjusted before, but not the filter

[ci skip]
2018-05-26 03:25:17 +02:00
Severin Glöckner
aafacd7bce SotA: fix S20, was broken with the removal of the old gates
[ci skip]
2018-05-26 03:00:05 +02:00
Severin Glöckner
cf3d6bf97a SotA: transform bats already after the 5th scenario
and keep compatibility code to transform older saves

[ci_skip]
2018-05-26 01:39:39 +02:00
Severin Glöckner
11968f5579 SotA S18: move DA transformation to lua
[ci skip]
2018-05-26 01:21:45 +02:00
Severin Glöckner
bf792a959f DiD S7: compensate -1 income with +1 support
[ci skip]
2018-05-25 20:50:23 +02:00
Severin Glöckner
3592c09b68 DiD S7: make villages unattractive
they give no income anymore, but still support

[ci skip]
2018-05-25 20:32:54 +02:00
Severin Glöckner
a45d8a9648 NR Path B:
* to enable playing the path in debug mode
  * set the betrayed friend variable in S5
  * overwrite redruits and gold
* use lua for unit transformations
* clean up code in S5
* fix ellipse change having no effect (probably since 1.12)
  * work around bug #3172

[ci skip]
2018-05-25 19:49:09 +02:00
ln-zookeeper
e161dab24b NR: Gave the Rod of Justice the magical special and improved animation
The animation now uses all three bolt animations (instead of just one), and has a somewhat different color.
2018-05-25 15:32:06 +03:00
Severin Glöckner
fec9f44864 DiD S11, Sota S18: move unit type transformation to lua
[ci_skip]
2018-05-24 23:59:36 +02:00
Severin Glöckner
28a0547b07 DiD S11 & S12: transform all Mages instead of changing their advancements
This has the advantage that they use the same help page as newwly
recruited ons, and their advancement options are correctly shown there.

The transformation code is taken from SotA S18

[ci_skip]
2018-05-24 23:08:23 +02:00
Severin Glöckner
1e7c25a139 EI S11: use same approach as in c7cef07
to simplify scenario

[ci_skip]
2018-05-24 23:06:50 +02:00
Severin Glöckner
c7cef07cc3 DiD: fix bug for units not being loyal anymore after leveling up
fixes #3163

[ci_skip]
2018-05-24 22:57:28 +02:00
Severin Glöckner
3886afd519 Did S5: make campaign easier to debug
by moving an important change into it's own victory event

[ci skip]
2018-05-24 22:57:28 +02:00
Nils Kneuper
d3f8a35179 updated Chinese (Simplified) translation 2018-05-24 21:34:26 +02:00
Charles Dang
489fbccba1 TRoW: revert workaround for #2912
[ci skip]

Reverts e41cd0b, 4d92cc2, and 1b04b9d.
2018-05-24 09:39:56 +11:00
ln-zookeeper
4d92cc2395 TRoW: Increase Rithrandil's workaround portrait height to 700
[ci skip]
2018-05-24 00:39:36 +03:00
ln-zookeeper
e41cd0b27f TRoW: IPF-downscale Rithrandil's portrait, as a workaround to #2912
Height of 600 seems to work fine, and is the same as in the core Ancient Wose portrait.
2018-05-24 00:29:12 +03:00
ln-zookeeper
c72455e9b0 TRoW S15: Increased the amount of lvl2 units enemies recruit
This will make enemies recruit equally many lvl1 and lvl2 units, thus decreasing the amount of units overall and making it less feasible to last indefinitely due to hordes of lvl1 units blocking better damage-dealers from reaching player units.
2018-05-22 03:14:56 +03:00
ln-zookeeper
f320a0ee5d HttT S08: Increased Li'sar's income slightly 2018-05-22 03:10:33 +03:00
ln-zookeeper
bed524a0a3 TSG S03: Made the scenario very subtly harder
Increased the number of bats/undead the enemy can recruit, and made the terrain east of the enemy camp more easily passable.
2018-05-22 03:04:17 +03:00
ln-zookeeper
1db98d87d8 SoF S9: Fixed some issues with the volcano eruption (fixes #3099)
This merely patches the worst problems (multiple successive [endlevel] calls, inconsistent [endlevel] contents, recursive elf die event, lava fills visually broken); ideally the whole scenario should be rewritten and redesigned.

The mask changes only consist of re-sizing them to match the map size.
2018-05-22 02:39:32 +03:00
Severin Glöckner
d842aeea45 LoW 2 S7 - fix repeated endlevel execution
[ci skip]
2018-05-21 18:30:39 +02:00
ln-zookeeper
a9ffa28518 UtBS: Re-numbered Nym's sword animation frames
Also optimized them.
2018-05-21 00:00:21 +03:00
doofus-01
8358ee5762 kaleh sword animation 2018-05-20 14:54:18 +11:00
Charles Dang
61d2f936ed THoT S2: fixed misspelled event name (fixes #3131)
[ci skip]
2018-05-20 10:26:26 +11:00
Celtic Minstrel
e4eff8aba3 LoW MP: Fix a few more issues found by the schema validator
With this, LoW MP is as clean of schema errors as it's going to get
2018-05-19 16:33:08 -04:00
Celtic Minstrel
3c8f05026c LoW: [scenario]snapshot= is not supported
With this, LoW is as clean of schema errors as it's going to get
The custom [replace_map] override prevents it getting any cleaner for 1.14
2018-05-19 16:33:07 -04:00
Celtic Minstrel
fa4ff3b106 HTTT, SoF: Fix a couple more issues found by the schema validator
With this, HTTT and SoF are now clean of schema errors
2018-05-19 16:33:05 -04:00
Celtic Minstrel
bd1b2f7a9a TRoW: [scenario] does not support bonus=yes
With this, TRoW is now clean of schema errors
2018-05-19 16:33:05 -04:00
Celtic Minstrel
da6917ee11 HTTT: Fix toplevel [story] 2018-05-19 16:33:04 -04:00
Celtic Minstrel
9ce2bb41dd TRoW: Fix a couple of issues found by the schema validator 2018-05-19 16:33:04 -04:00
Celtic Minstrel
9c1e04706b UtBS: Fix a few more issues found by the schema validator
With this, UtBS is as clean of schema errors as it'll get
(There are still two spurious errors remaining)
2018-05-19 16:33:03 -04:00
Celtic Minstrel
2e8261086c UtBS: silent= is meaningless in [object][modifications] 2018-05-19 16:33:02 -04:00
Celtic Minstrel
97f55f224b UtBS: [scenario]snapshot= doesn't seem like it would have any useful effect
(It's probably technically valid, as this key is part of the savegame WML.)
2018-05-19 16:33:01 -04:00
Celtic Minstrel
d2ac1b0323 UtBS: [objectives] does not support show= 2018-05-19 16:32:59 -04:00
Celtic Minstrel
566b3972e4 NR: [store_unit] does not support fire_event
With this, NR is now clean of schema errors
2018-05-19 16:32:57 -04:00
Celtic Minstrel
7b4ed33479 NR: [ai]villages_per_scout= is an integer 2018-05-19 16:32:56 -04:00
Celtic Minstrel
63912b8fe6 NR: Explicitly specify redundant side parameter in unit macros 2018-05-19 16:32:54 -04:00
Celtic Minstrel
05d6c84205 SoF: Fix issues found by the schema validator 2018-05-19 16:31:47 -04:00
Celtic Minstrel
9f63a36531 SotA: Fix a few more issues found by the schema validator
With this, SotA is now clean of schema errors
2018-05-19 16:31:46 -04:00
Celtic Minstrel
12789fc910 SotA: Remove weird terrain='' convention
The wiki proscribes terrain=^ for this purpose, which has the bonus
of being detected as a valid terrain code by the schema.
2018-05-19 16:31:45 -04:00
Celtic Minstrel
58220e216c SotA: Remove obsolete map headers 2018-05-19 16:31:44 -04:00
Celtic Minstrel
3586187b45 DW: Fix a couple more issues found by the schema validator
With this, DW is clean of schema errors
2018-05-19 16:31:43 -04:00
Celtic Minstrel
ae255f5b32 DW: Remove [message]duration key since it does absolutely nothing 2018-05-19 16:31:43 -04:00
Celtic Minstrel
e349e51b95 DM: Fix issues found by the schema validator
With this, DM is now clean of schema errors
2018-05-19 16:31:42 -04:00
Celtic Minstrel
80b9cd6431 DiD: Fix issues found by the schema validator
With this, DiD is now clean of schema errors
2018-05-19 16:31:41 -04:00