SotA: Fix a few more issues found by the schema validator

With this, SotA is now clean of schema errors
This commit is contained in:
Celtic Minstrel 2018-04-05 21:19:46 -04:00
parent 12789fc910
commit 9f63a36531
4 changed files with 9 additions and 10 deletions

View file

@ -403,11 +403,10 @@ I was so sure I had the answer! I was wrong. I wanted to believe that I was imag
[event]
name=activate bats
[event]
[remove_event]
# We don't want the bats activated twice:
id=check_for_bat_activation
remove=yes
[/event]
[/remove_event]
[clear_variable]
name=turns_in_cave
[/clear_variable]

View file

@ -99,10 +99,9 @@ We have reached a pass through the mountains that Ras-Tabahn knew of. The air is
side=1
amount=18
[/gold]
[event]
[remove_event]
id=bird_bones
remove=yes
[/event]
[/remove_event]
[/else]
[/if]

View file

@ -484,10 +484,9 @@ Now the process is complete for both of us. I posted a guard so nothing could ha
[event]
name=side 1 turn 5
[event]
[remove_event]
id=spider_move_restrictions
remove=yes
[/event]
[/remove_event]
{CHANGE_SPIDER_MOVES 6}
[/event]

View file

@ -585,7 +585,9 @@ We finally made it out of the mountains. We crossed the Ford of Abez late this m
side=7
ai_type=messenger_escort
action=add
id=Mauapan
[filter]
id=Mauapan
[/filter]
waypoint_x=56, 45
waypoint_y=9, 24
[/micro_ai]