UtBS: [scenario]snapshot= doesn't seem like it would have any useful effect
(It's probably technically valid, as this key is part of the savegame WML.)
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10 changed files with 0 additions and 10 deletions
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@ -13,7 +13,6 @@
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next_scenario=04_Descending_into_Darkness
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name= _ "A Stirring in the Night"
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{UTBS_MAP 03_A_Stirring_in_the_Night.map}
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snapshot="no"
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{LONGDARK4}
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# Set initial turns to 12 to give impression that that is how long player needs to
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# survive.
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@ -6,7 +6,6 @@
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next_scenario=05_A_Subterranean_Struggle
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{UTBS_MAP 04_Descending_into_Darkness.map}
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victory_when_enemies_defeated=no
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snapshot="no"
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{TWO_SUNS_DEFAULT_SCHEDULE}
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{TURNS 50 48 46}
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@ -9,7 +9,6 @@
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{UTBS_MAP 05_A_Subterranean_Struggle.map}
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victory_when_enemies_defeated=no
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snapshot="no"
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{UNDERGROUND}
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{TURNS 45 43 41}
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@ -11,7 +11,6 @@
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{SCENARIO_MUSIC "knolls.ogg"}
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next_scenario=07b_Talking_with_Trolls
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snapshot="no"
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{TURNS 62 58 56}
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victory_when_enemies_defeated=no
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@ -12,7 +12,6 @@
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next_scenario=08_Out_of_the_Frying_Pan
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turns=unlimited
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snapshot=no
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victory_when_enemies_defeated=no
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{UNDERGROUND}
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@ -12,7 +12,6 @@
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next_scenario=08_Out_of_the_Frying_Pan
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turns=unlimited
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snapshot=no
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victory_when_enemies_defeated=no
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{UNDERGROUND}
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@ -6,7 +6,6 @@
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next_scenario=10_Speaking_with_the_Fishes
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{UTBS_MAP 09_Blood_is_Thicker_Than_Water.map}
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victory_when_enemies_defeated=no
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snapshot=no
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{TURNS 58 54 50}
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[music]
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@ -13,7 +13,6 @@
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next_scenario=11_Battle_for_Zocthanol_Isle
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turns="-1"
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snapshot=no
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victory_when_enemies_defeated=no
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theme=Cutscene_Minimal
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@ -14,7 +14,6 @@
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{EXTRA_SCENARIO_MUSIC "vengeful.ogg"}
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{EXTRA_SCENARIO_MUSIC "heroes_rite.ogg"}
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snapshot="no"
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victory_when_enemies_defeated=no
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{TURNS 44 40 36}
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@ -10,7 +10,6 @@
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{EXTRA_SCENARIO_MUSIC "journeys_end.ogg"}
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{EXTRA_SCENARIO_MUSIC "love_theme.ogg"}
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snapshot=no
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victory_when_enemies_defeated=no
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turns=unlimited
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theme=Cutscene_Minimal
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