Earth-Cake
ce28ace04a
Tutorial S2 map overhaul ( #4644 )
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Slight change during backporting: the two mushroom hexes now use ^Uf
instead of ^Tf mushrooms.
(cherry picked from commit abb85d3dbe
)
2019-12-27 00:40:29 +01:00
nemaara
655b71478b
Tutorial: remove swamp from part 2 map
2019-03-04 11:16:00 -05:00
Charles Dang
58e17f3e21
T S1: removed two extra villages near map border to prevent confusion
2015-09-10 22:01:30 +11:00
Charles Dang
273be754f1
T S1: move the northernmost village a few hexes south
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I hadn't realized the player could reach that village, but then be trapped away from
reaching their keep next move. This puts it within range of the keep.
This also provides an out if by some chance, the player is blocked from the village
across the river.
2015-07-28 19:18:48 +11:00
Charles Dang
886a7f005c
T S2: revamp/rewrite part 3
2015-01-15 08:30:06 +11:00
Charles Dang
ea32d33833
T S2: WIP. Refactor/rewrite part 2
2015-01-14 06:53:51 +11:00
Charles Dang
795a10d830
T S1: more map updates
2014-12-31 05:17:42 +11:00
Charles Dang
c8756ca92c
T S1: beautified map
2014-12-29 23:58:39 +11:00
Charles Dang
18284fef33
Renamed files for clarity
2014-12-29 23:46:49 +11:00
Charles Dang
62b377235e
Tutorial: split S1 map into its own file
2014-12-29 23:41:27 +11:00
J.W. Bjerk
09fabca401
terrain enhancements to various maps.
2010-08-15 02:03:51 +00:00
J.W. Bjerk
9c59a24d40
converted all campaign maps from Ggf to Gg^Efm
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i.e. to the new overlay flower..
2010-08-14 23:09:48 +00:00
Lari Nieminen
f3cf78f8fc
Added deciduous and mixed forests to tutorial maps.
2009-03-01 18:09:11 +00:00
Gunter Labes
1b8d44e84d
revert 2008-04-23T19:07:49Z!esr@thyrsus.com
2008-04-23 20:34:59 +00:00
Gunter Labes
8c61572b07
revert 2008-04-23T19:31:40Z!esr@thyrsus.com, something went wrong there...
2008-04-23 20:27:27 +00:00
Eric S. Raymond
9db68b9b88
Back out my previous commit; I misunderstood the spec for the name change.
2008-04-23 19:31:40 +00:00
Eric S. Raymond
6921485048
campaigns -> add-ons.
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This has been tested with the game, but the campaign-server client may
need work.
2008-04-23 19:07:49 +00:00
Jan Rietema
031153fb60
[[Improving the tutorial.]]
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1. removed the quintain in the forest from scenario 1 - terrain
defense isn't part of the lesson, and it's possible to advance a
fighter and level 2 recalls aren't handled in scenario 2
2. fixed the problem with turn 2+ recruits in scenario 2
3. changed the map: moved the recalls to prevent quick recalled units
from dealing a death blow to torc in turn 2 (from the shallow water
hex), and used elf-castle, stone path etc terrains
4. added a check to the scripted moves to see if units are standing in
the path (prevents bug #6745 )
5. fixed orc counter attack event/dialog
2008-02-11 18:47:21 +00:00
Eric S. Raymond
8ea801f8ed
Second try at border conversion for all mainline maps.
2007-10-28 17:52:04 +00:00
Mark de Wever
bdab825b22
Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
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wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Nils Kneuper
db7fb6b7c4
map border change part2, uploading the result of wmllint --maplist data/
2007-10-26 16:11:48 +00:00
Bartek Waresiak
760fd11012
Some terrain changes...
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...to make sure that lonely grunt can't be ZoC'ed or attacked by 3 units at once
2007-08-03 12:04:58 +00:00
Eric S. Raymond
d95532a390
Moved the tutorial into the campaigns directory.
2007-05-11 12:44:27 +00:00