Commit graph

19991 commits

Author SHA1 Message Date
Cédric Duval
5c962dce2e Renamed Lizardmen. They are now known as Saurian and Saurian Warrior. 2004-05-12 18:41:52 +00:00
Cédric Duval
6d6dee19a7 Renamed Lizardmen: they are now know as Saurian and Saurian Warrior. 2004-05-12 18:28:11 +00:00
Cédric Duval
0c0d07eb3b New hills, courtesy of Christophe33. 2004-05-11 23:39:55 +00:00
Dave White
34c32276d6 made units that 'die' get injuries in Wesbowl 2004-05-11 21:44:19 +00:00
Dave White
0515c2d22e fixed name of Wesbowl scenario in other languages 2004-05-11 20:13:30 +00:00
Kristoffer Erlandsson
9ce185a2f0 Added the ability to resize the map. 2004-05-11 20:03:02 +00:00
Dave White
0946c4b945 improvements to the way network games are set up 2004-05-11 18:32:37 +00:00
Dave White
36adb05c55 minor change to Wesbowl 2004-05-11 03:12:02 +00:00
Dave White
c60281d406 fixed bug in Wesbowl 2004-05-10 23:45:27 +00:00
Dave White
69079e0291 fixed Wesbowl scenario bugs 2004-05-10 21:53:01 +00:00
Dave White
c08d413157 Added wesbowl map 2004-05-10 21:11:00 +00:00
Dave White
39b1b25ffe added in Wesbowl multiplayer scenario 2004-05-10 20:47:03 +00:00
Dave White
14d38ab28c new fairer village placement algorithm 2004-05-10 15:13:00 +00:00
Cédric Duval
09b4f69150 Reverted defense in villages for lvl1 scout to correct value (60%).
Upper levels are better in villages.
2004-05-09 17:04:10 +00:00
Cédric Duval
d6b9c09812 [[New images]]
* Added new set of images (from Turin) for lvl1 Gryphon Rider.

* Prepared addition of lvl2 (Gryphon Master). Just needs animations
  for real inclusion.
2004-05-09 12:02:43 +00:00
Kristoffer Erlandsson
c1f671a53a Added a preferences dialog to the editor.
It is now possible to change resolution and toggle fullscreen in the editor.

Refactoring:

The palettes now inherit from the widget class.

The events are handled by the palettes themselves.

The terrain palette controls the scroll buttons by itself.
2004-05-09 11:11:15 +00:00
John B. Messerly
283370720d Added a "shared vision" option to multiplayer games...
...(and single-player games, via the scenario cfg file). It causes all
allied players to be able to see the same fog and shroud.

Notable changes by file:

* data/translations/english.cfg = added a "Shared Vision" string

* src/multiplayer.[ch]pp = added a "Shared Vision" checkbox

* src/multiplayer_connect.[ch]pp = added a shared_vision parameter to
load_game

* src/playlevel.cpp = clear shroud for each team once up front, before
the first player's turn

* src/replay.cpp = fixed several commands not clearing fog/shroud
or refreshing the minimap properly

* src/team.[ch]pp = changed shrouded(x,y) and fogged(x,y) methods to
return true only if the square is shrouded/fogged for every allied
player, if and only if shared vision is turned on for this team.
2004-05-09 05:14:50 +00:00
Cédric Duval
80e1892309 Added level 3 for elvish scout.
Level 2 is now called Rider, and level 3 is Outrider. Changed
scenarios referring to old Outrider accordingly.
2004-05-08 20:37:32 +00:00
John B. Messerly
3454f98027 Added dialog that askes you to confirm your turn, ...
if you click end turn immediately after your turn is started. It
triggers if you haven't made any interative actions between the start
of your turn and clicking 'end turn'
2004-05-08 18:58:47 +00:00
Francisco Muñoz
2c60250c94 Minor rebalance: Added a bit more melee damage (7 instead of 6) 2004-05-08 15:43:10 +00:00
Francisco Muñoz
ddff03f023 Added 2nd Lizardman. Added paladin healing image 2004-05-08 15:32:34 +00:00
Kristoffer Erlandsson
afd5c4ad07 Fixed a CVS-only problem with buttons that disappeared in the editor.
Made the new map dialog a bit faster and fixed a CVS-only problem
where its buttons disappeared.
2004-05-08 10:42:21 +00:00
Jordà Polo
f69fe0564c updated spanish translation (kilder) 2004-05-07 19:56:02 +00:00
Dave White
38992ed5bd fixed segfault that could happen when changing video modes (CVS internal) 2004-05-06 23:44:01 +00:00
Benjamin Drieu
f404ff2120 Fix a typo and another typo that caused this scenario to have only two turns 2004-05-06 13:41:20 +00:00
John B. Messerly
767c8c3d13 [[Minor UI fixes]]
* Added a message to the "units sighted" message telling the player
which hotkey to press to continue their move

* Made a minor change to the "search string not found" message so it
uses config::interpolate_variables_into_string (the standard way to
replace variables in a translatable message)
2004-05-06 00:37:58 +00:00
Dave White
c36cea09c4 made the game more responsive when it's the AI or another player's turn.
Added two new AI parameters: recruitment_ignore_bad_movement and
recruitment_ignore_bad_combat
2004-05-05 22:07:20 +00:00
Jordà Polo
47d0bed6b6 fixed problem with 'terrain type' and 'position' with lower resolutions 2004-05-05 17:01:07 +00:00
Dave White
6942537776 implemented Li'sar's suggestion for an xp gauge 2004-05-05 16:00:56 +00:00
John B. Messerly
0be7482cba [[Add search and fix continue]]
* Added a "search" action, which searches labels and unit names
(unit::description()) for the string you type. Case sensitive. Triggered by the
"/" key. Hitting enter at the enter-search-term dialog repeats the
previous search. Searches labels first, then units.

* Fixed a problem with the conditions for displaying the "continue move" action
in the context menu (it was checking things properly in
turn_info::continue_move(), but not in can_execute_command(...)). This caused
"Continue Move" to appear to be a valid option, but clicking it would have no
affect.
2004-05-05 03:37:14 +00:00
Dave White
111cd8cbfa made resizing the window in the title screen work properly, ...
...and made basic keyboard shortcuts work in the title scren
2004-05-05 00:40:15 +00:00
Kristoffer Erlandsson
bda20ac65f Revert from disk functionality added. 2004-05-04 20:48:30 +00:00
Kristoffer Erlandsson
451757d32e Editor: The name of the currently selected terrain is now displayed. 2004-05-04 19:46:52 +00:00
Mark Michelsen
936a4eb18c Updated French translation (Guillaume) 2004-05-04 14:04:15 +00:00
John B. Messerly
08e46b18d9 Added a "continue move" action.
There are four parts to this patch:

1) add the action to the usual places 2) add a gamemap::location to class unit,
which stores the location we were trying to move to, 3) clear this
location on end-of-turn, or if the unit moves again this turn, and 4)
if a move is interrupted, reslect the unit's hex.

The new hotkey is 't'. To use this feature, select a unit that had its
move interrupted by seeing allies/enemies, and right click >> "Continue
Move", or press the 't' key.
2004-05-04 01:50:19 +00:00
Dave White
ef359fbe39 fixed placement of sides in their preferred locations to work;
fixed memory leaks in random side code
2004-05-03 22:08:46 +00:00
Pauli Manninen
33d69d95e2 Gave mountainfoot (movetype) better defense on castle 2004-05-03 20:42:36 +00:00
Pauli Manninen
1488fdf474 increased treefolk (movetype) defense in woods to 60 2004-05-03 20:30:36 +00:00
Dave White
60bf3675aa made it so observers do not get a victory/defeat message at the end of the game 2004-05-03 16:35:48 +00:00
John B. Messerly
b37199b612 [[Improvements to action menus]]
* Added toggleable action support to hotkey.[c|h]pp & playturn.[c|h]pp.
* Actions can now have images associated with them.
* Toggleable menu items use the checkbox graphics.
* Fixed some of the trivial warnings (newlines, double 0.0 constants where integer 0 required)
2004-05-03 04:06:53 +00:00
Francisco Muñoz
e95536ac51 New mage images (based on Slainte ones) 2004-05-02 17:20:44 +00:00
Kristoffer Erlandsson
2fa19dc876 Cut and paste functionality added in the editor 2004-05-02 14:20:16 +00:00
Francisco Muñoz
0c3c4054f4 Added healing Shyde image. Updated princess leading one. 2004-05-02 14:09:11 +00:00
Francisco Muñoz
720b330d3e Added new graphic for Dark Spirit (a simple Spectre recoloured) 2004-05-02 12:57:50 +00:00
Francisco Muñoz
6372cc0b83 Added Leadership images for Li'Sar and Konrad Lord 2004-05-02 12:49:04 +00:00
Kristoffer Erlandsson
d452ce1281 Added the ability to mark tiles in the editor.
The marked tiles may be filled with the selected terrain.
Added templates for cut and paste functionality.
2004-05-01 23:31:40 +00:00
Dave White
a13532e1e8 made it so the Battle Princess or Fighter can take the Scepter 2004-05-01 21:42:18 +00:00
Francisco Muñoz
cdcb29cd63 Added Lieutenant leadership image. Png crushed all units again. 2004-05-01 14:22:26 +00:00
Francisco Muñoz
c10c9e5a29 Added leadership images for human general and elvish captain 2004-05-01 11:25:26 +00:00
Dave White
6f2f574960 fixed opening sequence in 'Isle of Anduin' 2004-04-30 23:06:12 +00:00