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GL
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61bd1890d2
LibGL: Implement very basic version of glGetFloatv
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%!s(int64=4) %!d(string=hai) anos |
Tex
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8298e406a4
LibGL: Use Texture Units in Rasterizer and Context
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CMakeLists.txt
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52e5d3c961
LibGL: Implement basic texture units
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Clipper.cpp
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e8cd89a538
LibGL: Move polygon clipping to `Clipper` class
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Clipper.h
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e8cd89a538
LibGL: Move polygon clipping to `Clipper` class
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%!s(int64=4) %!d(string=hai) anos |
DepthBuffer.cpp
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10ceeb092f
Everywhere: Use s.unverwerth@serenityos.org :^)
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DepthBuffer.h
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10ceeb092f
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GLBlend.cpp
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10ceeb092f
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GLColor.cpp
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10ceeb092f
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GLContext.cpp
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10ceeb092f
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GLContext.h
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61bd1890d2
LibGL: Implement very basic version of glGetFloatv
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GLLights.cpp
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10ceeb092f
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GLLists.cpp
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720d21411b
LibGL: Implement glGenLists and a few friends
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GLMat.cpp
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10ceeb092f
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GLStruct.h
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4807d32139
LibGL: Implement a basic OpenGL 1.x compatible library
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GLTexture.cpp
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573c1c82f7
LibGL: Implement glActiveTexture
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GLUtils.cpp
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61bd1890d2
LibGL: Implement very basic version of glGetFloatv
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GLVert.cpp
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10ceeb092f
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SoftwareGLContext.cpp
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61bd1890d2
LibGL: Implement very basic version of glGetFloatv
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%!s(int64=4) %!d(string=hai) anos |
SoftwareGLContext.h
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61bd1890d2
LibGL: Implement very basic version of glGetFloatv
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%!s(int64=4) %!d(string=hai) anos |
SoftwareRasterizer.cpp
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8298e406a4
LibGL: Use Texture Units in Rasterizer and Context
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%!s(int64=4) %!d(string=hai) anos |
SoftwareRasterizer.h
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8298e406a4
LibGL: Use Texture Units in Rasterizer and Context
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%!s(int64=4) %!d(string=hai) anos |