Erik Biederstadt 61bd1890d2 LibGL: Implement very basic version of glGetFloatv %!s(int64=4) %!d(string=hai) anos
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GL 61bd1890d2 LibGL: Implement very basic version of glGetFloatv %!s(int64=4) %!d(string=hai) anos
Tex 8298e406a4 LibGL: Use Texture Units in Rasterizer and Context %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt 52e5d3c961 LibGL: Implement basic texture units %!s(int64=4) %!d(string=hai) anos
Clipper.cpp e8cd89a538 LibGL: Move polygon clipping to `Clipper` class %!s(int64=4) %!d(string=hai) anos
Clipper.h e8cd89a538 LibGL: Move polygon clipping to `Clipper` class %!s(int64=4) %!d(string=hai) anos
DepthBuffer.cpp 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) %!s(int64=4) %!d(string=hai) anos
DepthBuffer.h 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) %!s(int64=4) %!d(string=hai) anos
GLBlend.cpp 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) %!s(int64=4) %!d(string=hai) anos
GLColor.cpp 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) %!s(int64=4) %!d(string=hai) anos
GLContext.cpp 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) %!s(int64=4) %!d(string=hai) anos
GLContext.h 61bd1890d2 LibGL: Implement very basic version of glGetFloatv %!s(int64=4) %!d(string=hai) anos
GLLights.cpp 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) %!s(int64=4) %!d(string=hai) anos
GLLists.cpp 720d21411b LibGL: Implement glGenLists and a few friends %!s(int64=4) %!d(string=hai) anos
GLMat.cpp 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) %!s(int64=4) %!d(string=hai) anos
GLStruct.h 4807d32139 LibGL: Implement a basic OpenGL 1.x compatible library %!s(int64=4) %!d(string=hai) anos
GLTexture.cpp 573c1c82f7 LibGL: Implement glActiveTexture %!s(int64=4) %!d(string=hai) anos
GLUtils.cpp 61bd1890d2 LibGL: Implement very basic version of glGetFloatv %!s(int64=4) %!d(string=hai) anos
GLVert.cpp 10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) %!s(int64=4) %!d(string=hai) anos
SoftwareGLContext.cpp 61bd1890d2 LibGL: Implement very basic version of glGetFloatv %!s(int64=4) %!d(string=hai) anos
SoftwareGLContext.h 61bd1890d2 LibGL: Implement very basic version of glGetFloatv %!s(int64=4) %!d(string=hai) anos
SoftwareRasterizer.cpp 8298e406a4 LibGL: Use Texture Units in Rasterizer and Context %!s(int64=4) %!d(string=hai) anos
SoftwareRasterizer.h 8298e406a4 LibGL: Use Texture Units in Rasterizer and Context %!s(int64=4) %!d(string=hai) anos