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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGfx/Size.h>
- namespace GL {
- class DepthBuffer final {
- public:
- DepthBuffer(Gfx::IntSize const&);
- ~DepthBuffer();
- float* scanline(int y);
- void clear(float depth);
- private:
- Gfx::IntSize m_size;
- float* m_data { nullptr };
- };
- }
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