Commit graph

111 commits

Author SHA1 Message Date
Andreas Kling
c2dfa9d54c WindowServer+LibGUI: Add a way to force a window to have a drop shadow 2021-07-04 23:15:17 +02:00
Tom
30f531a55f WindowServer: Fix menu location on screens other than main screen
The menus always thought they were being outside of the main screen,
which caused them to be left and/or top aligned. This also fixes the
calculation of the available space by using the screen rectangle where
it will be displayed.
2021-06-28 17:02:37 +02:00
Tom
42cb38b71a WindowServer: Enhance simple shadow function to include optional frame
If the shadow bitmap contains portions of the frame then we need to
slightly tweak the logic dealing with very small width and/or height.
2021-06-25 20:38:13 +02:00
Tom
75dc94064d WindowServer: Reload icons on scale changes
Since MultiScaleBitmaps only loads icons for the scales in use, we need
to unconditionally reload them so that we pick up the correct bitmaps
for a scale that hasn't been previously used.
2021-06-20 14:57:26 +02:00
Tom
61af9d882e WindowServer: Load multiple scaled versions of Bitmaps and Cursors
This enables rendering of mixed-scale screen layouts with e.g. high
resolution cursors and window button icons on high-dpi screens while
using lower resolution bitmaps on regular screens.
2021-06-20 14:57:26 +02:00
Tom
0547e0329a WindowServer: Fix artifacts after window resize in some cases
We were calculating the old window rectangle after changing window
states that may affect these calculations, which sometimes resulted
in artifacts left on the screen, particularily when tiling a window
as this now also constrains rendering to one screen.

Instead, just calculate the new rectangle and use the window's
occlusion information to figure out what areas need to be invalidated.
2021-06-20 14:57:26 +02:00
Tom
229b541e5d WindowServer: Constrain rendering windows to one screen in some cases
When a window is maximized or tiled then we want to constrain rendering
that window to the screen it's on. This prevents "bleeding" of the
window frame and shadow onto the adjacent screen(s).
2021-06-20 14:57:26 +02:00
Tom
4392da970a WindowServer: Add initial support for rendering on multiple screens
This allows WindowServer to use multiple framebuffer devices and
compose the desktop with any arbitrary layout. Currently, it is assumed
that it is configured contiguous and non-overlapping, but this should
eventually be enforced.

To make rendering efficient, each window now also tracks on which
screens it needs to be rendered. This way we don't have to iterate all
the windows for each screen but instead use the same rendering loop and
then only render to the screen (or screens) that the window actually
uses.
2021-06-20 14:57:26 +02:00
Andreas Kling
1537172a6b WindowServer: Simplify handling of the window resize candidate
Always clear the current resize candidate when starting new mouse
event processing (instead of trying to be smart about it.)
2021-06-18 17:40:05 +02:00
Andreas Kling
69dad3b996 WindowServer: Remove an unnecessary temporary variable 2021-06-18 17:40:05 +02:00
Andreas Kling
ad828b3cfc WindowServer: Split up WindowFrame::handle_mouse_event()
Break this function into a couple of smaller functions, one for each
of these areas:

- The titlebar
- The titlebar icon
- The menubar
- The border
2021-06-18 17:40:05 +02:00
Andreas Kling
4133caba78 WindowServer: Make hit test results richer
Instead of just answering hit/no-hit when hit testing windows, we now
return a HitTestResult object which tells you which window was hit,
where it was hit, and whether you hit the frame or the content.
2021-06-18 17:40:05 +02:00
Andreas Kling
d257f58306 WindowServer: Add WindowStack concept
This patch moves the window stack out of WindowManager and into its own
WindowStack class.

A WindowStack is an ordered list of windows with an optional highlight
window. The highlight window mechanism is used during Super+Tab window
switching to temporarily bring a window to the front.

This is mostly mechanical, just moving the code to its own class.
2021-06-18 17:40:05 +02:00
Andreas Kling
88b168ff16 WindowServer: Simplify WindowFrame shadow logic a little bit
Remove the confusingly-named inflate_for_shadow() function and inline
its logic into render_to_cache(). And remove the m_shadow_offset
member variable since it was only needed locally in one place.

Also improve some variable names to make it more understandable what
is going on.
2021-06-16 21:53:10 +02:00
Andreas Kling
d924d93fa2 WindowServer: Fix unnecessary local variable shadowing in WindowFrame 2021-06-16 21:53:10 +02:00
Tom
2c8309c841 WindowServer: Simplify determining transparent/opaque occlusions
By moving the logic to determine what window areas (shadow, frame,
content) into WindowFrame::opaque/transparent_render_rects we can
simplify the occlusion calculation and properly handle more
arbitrary opaque/transparent areas.

This also solves the problem where we would render the entire
window frame as transparency only because the frame had a window
shadow.
2021-06-06 09:37:27 +01:00
Gunnar Beutner
b5778675a5 WindowServer: Use RefPtr instead of raw pointers
Now that we have static initializers and destructors we can use
RefPtr here.
2021-06-02 18:08:11 +02:00
Gunnar Beutner
cdb070cdfb WindowServer: Don't crash when we can't allocate a bitmap
When the client specifies an absurdly large window size
render_to_cache() fails to allocate a bitmap and crashes.

Refs #7688.
2021-06-02 10:17:42 +01:00
Andreas Kling
5d0c3bd564 WindowServer: Add Menu::is_open() to improve readability
"menu.is_open()" instead of "MenuManager::the().is_open(menu)"
2021-05-17 23:28:15 +02:00
Andreas Kling
353a831c8c WindowServer: Compute final window title before passing to WM clients
We were not substituting the window modified marker ("[*]") in the
title strings we were sending to WM clients. This caused the Taskbar
to show pre-substitution window titles for the Text Editor application.

This patch moves the window title resolution to Window::compute_title()
which is then used throughout.
2021-05-10 00:02:05 +02:00
Matthew Olsson
88cfaf7bf0 LibGfx: Unify Rect, Point, and Size
This commit unifies methods and method/param names between the above
classes, as well as adds [[nodiscard]] and ALWAYS_INLINE where
appropriate. It also renamed the various move_by methods to
translate_by, as that more closely matches the transformation
terminology.
2021-05-02 22:48:06 +02:00
Andreas Kling
f052a66c5d WindowServer+Base: Show alternate close button for "modified" windows
Windows that are marked as modified will now have another (themable)
close button. This gives an additional visual clue that some action
will be required by the user before the window gets closed.

The default window-close-modified icon is an "X" with "..." underneath,
building on the established use of "..." in menus to signify that
additional user input will be required before an action is completed.
2021-05-02 14:17:49 +02:00
Andreas Kling
20dd5735ce WindowServer+LibGfx: Automatic "modified" markers in window titles
You can now add the string "[*]" to a window title and it will be
replaced with " (*)" if the window is modified, and with "" otherwise.
2021-05-01 19:42:29 +02:00
Tom
b88b19272e WindowServer: Fix alpha hit-test accessing out-of-bounds pixels
It's possible that the backing store hasn't been updated yet, so
when performing an alpha hit-test make sure the bitmap actually
contains it.

Fixes #6731
2021-04-29 21:51:41 +02:00
Tom
31c3382577 WindowServer: Use window menu actions when clicking frame buttons
This keeps the minimize/maximize/restore/close implementation
consistent with the window menu actions.
2021-04-28 09:40:34 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
12546259ff Everywhere: Rename title_bar => titlebar 2021-04-18 16:35:18 +02:00
Tom
d10b95622b WindowServer: Fix window shadow rendering glitch
Some small window shadows were missing a small section of the top/bottom
and/or left/right center shadow.
2021-04-15 10:22:04 +02:00
Andreas Kling
a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00
Andreas Kling
2b9bc605d2 LibGfx: Add a Gfx::TextAlignment parameter to Painter::draw_ui_text() 2021-04-09 17:08:49 +02:00
Andreas Kling
b7a25bfaac LibGfx: Adjust parameter order for Painter::draw_ui_text()
Let's put the rect first so it's the same as draw_text().
2021-04-09 17:08:49 +02:00
Andreas Kling
d80fb6d9c0 WindowServer: Support Alt+Character menu shortcuts :^)
This patch adds support for opening menus via keyboard shortcuts.
Use an ampersand in a menu name to automatically create a keyboard
shortcut (Alt + the character following the ampersand.)

Menus with an Alt shortcut have a small underline under the shortcut
character for discoverability.
2021-04-05 23:15:43 +02:00
Andreas Kling
ea34ba6fa6 WindowServer+LibGfx: Rename menu_bar => menubar
We had a mix of "menu_bar" and "menubar". Let's just use "menubar"
everywhere since that feels the most natural to write.
2021-03-31 23:38:26 +02:00
Andreas Kling
0e798234c7 WindowServer+LibGfx: Remove code for drawing the old-style menu bar 2021-03-31 23:38:26 +02:00
Andreas Kling
9bbc1c9c93 WindowServer+Taskbar: Show applets in taskbar :^)
WindowServer now collects applet windows into an "applet area" which is
really just a window that a WM (window management) client can position
via IPC.

This is rather hackish, and I think we should come up with a better
architecture eventually, but this brings back the missing applets since
the global menu where they used to live is gone.
2021-03-30 23:43:24 +02:00
Andreas Kling
526b4bbfdb WindowServer: Add ability to show/hide window menubars
This patch adds a toggle item to the window menu that controls window
menubar visibility. This is available in all windows with a menu.
2021-03-28 13:40:40 +02:00
Andreas Kling
4b6fba1e4c WindowServer+LibGfx: Make menubar menus slightly larger
Also make sure the left/right padding is equally large.
2021-03-26 14:25:37 +01:00
Linus Groh
8461100bf7 WindowServer: Add clip rect to menubar painter
Fixes #5951.
2021-03-26 09:25:22 +01:00
Andreas Kling
dfb81242f3 WindowServer: Redraw window menubars when moving with arrow keys
Also, make sure we don't draw a menu in hovered state while another
menu is open.

Fixes #5949.
2021-03-26 08:59:32 +01:00
Andreas Kling
6ae174f80a WindowServer: Remove some leftover unused menubar things 2021-03-26 08:54:33 +01:00
Andreas Kling
1108c41790 WindowServer: Don't fill the active menubar menu with selection color 2021-03-25 23:19:57 +01:00
Andreas Kling
e76771bfad WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
2021-03-25 22:14:09 +01:00
Andreas Kling
e0f32626bc LibGfx: Rename 32-bit BitmapFormats to BGRA8888 and BGRx888x
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
2021-03-16 11:50:03 +01:00
Tom
87c1b1a25d WindowServer: Use active shadow for highlighted window
If we're switching through windows we should also use the active
shadow for the highlighted window.
2021-03-03 08:20:11 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Tom
101c6b01ed WindowServer: Improve small tooltips/windows shadows a bit
This fixes some artifacts with very small tooltip windows.
2021-02-20 22:28:11 +01:00
Tom
6af4d35e8e WindowServer: Apply the backing bitmap's scale when alpha hit-testing
Fixes #5390
2021-02-18 07:45:22 +01:00
Andreas Kling
11c8596ad3 WindowServer+LibGUI+LibGfx: Add WindowType::ToolWindow
Tool windows are secondary windows with a smaller title bar. The sit on
the layer above normal windows, and cannot be minimized.

These are intended for complex yet non-modal interactions with the
content of a primary window, such as find/replace windows, property
windows, etc.
2021-02-16 16:26:29 +01:00
Tom
d590e0c946 WindowServer: Add support for alpha channel based hit testing
This enables implementing non-rectangular window shapes, including
non-rectangular window frames.
2021-02-15 23:07:49 +01:00
Tom
0138f13bfe WindowServer: Improvements to support alpha channel in window frames
This fixes some issues handling the alpha channel that may be present
in rendered window frames.

Fixes #5303
2021-02-13 00:39:33 +01:00