WindowServer+LibGUI: Add a way to force a window to have a drop shadow

This commit is contained in:
Andreas Kling 2021-07-04 23:10:53 +02:00
parent 3368e54224
commit c2dfa9d54c
Notes: sideshowbarker 2024-07-18 10:26:07 +09:00
7 changed files with 41 additions and 6 deletions

View file

@ -146,6 +146,7 @@ void Window::show()
m_resizable,
m_fullscreen,
m_frameless,
m_forced_shadow,
m_accessory,
m_opacity_when_windowless,
m_alpha_hit_threshold,
@ -927,6 +928,16 @@ void Window::set_frameless(bool frameless)
apply_icon();
}
void Window::set_forced_shadow(bool shadow)
{
if (m_forced_shadow == shadow)
return;
m_forced_shadow = shadow;
if (!is_visible())
return;
WindowServerConnection::the().async_set_forced_shadow(m_window_id, shadow);
}
bool Window::is_maximized() const
{
if (!is_visible())

View file

@ -45,6 +45,8 @@ public:
bool is_frameless() const { return m_frameless; }
void set_frameless(bool);
void set_forced_shadow(bool);
bool is_resizable() const { return m_resizable; }
void set_resizable(bool resizable) { m_resizable = resizable; }
@ -266,6 +268,7 @@ private:
bool m_minimizable { true };
bool m_fullscreen { false };
bool m_frameless { false };
bool m_forced_shadow { false };
bool m_layout_pending { false };
bool m_visible_for_timer_purposes { true };
bool m_visible { false };

View file

@ -274,6 +274,18 @@ void ClientConnection::set_frameless(i32 window_id, bool frameless)
WindowManager::the().tell_wms_window_state_changed(*it->value);
}
void ClientConnection::set_forced_shadow(i32 window_id, bool shadow)
{
auto it = m_windows.find(window_id);
if (it == m_windows.end()) {
did_misbehave("SetForcedShadow: Bad window ID");
return;
}
it->value->set_forced_shadow(shadow);
it->value->invalidate();
Compositor::the().invalidate_occlusions();
}
void ClientConnection::set_window_opacity(i32 window_id, float opacity)
{
auto it = m_windows.find(window_id);
@ -510,10 +522,10 @@ Window* ClientConnection::window_from_id(i32 window_id)
void ClientConnection::create_window(i32 window_id, Gfx::IntRect const& rect,
bool auto_position, bool has_alpha_channel, bool modal, bool minimizable, bool resizable,
bool fullscreen, bool frameless, bool accessory, float opacity, float alpha_hit_threshold,
Gfx::IntSize const& base_size, Gfx::IntSize const& size_increment, Gfx::IntSize const& minimum_size,
Optional<Gfx::IntSize> const& resize_aspect_ratio, i32 type, String const& title, i32 parent_window_id,
Gfx::IntRect const& launch_origin_rect)
bool fullscreen, bool frameless, bool forced_shadow, bool accessory, float opacity,
float alpha_hit_threshold, Gfx::IntSize const& base_size, Gfx::IntSize const& size_increment,
Gfx::IntSize const& minimum_size, Optional<Gfx::IntSize> const& resize_aspect_ratio, i32 type,
String const& title, i32 parent_window_id, Gfx::IntRect const& launch_origin_rect)
{
Window* parent_window = nullptr;
if (parent_window_id) {
@ -536,6 +548,8 @@ void ClientConnection::create_window(i32 window_id, Gfx::IntRect const& rect,
auto window = Window::construct(*this, (WindowType)type, window_id, modal, minimizable, frameless, resizable, fullscreen, accessory, parent_window);
window->set_forced_shadow(forced_shadow);
if (!launch_origin_rect.is_empty())
window->start_launch_animation(launch_origin_rect);

View file

@ -99,7 +99,7 @@ private:
virtual void add_menu_item(i32, i32, i32, String const&, bool, bool, bool, bool, String const&, Gfx::ShareableBitmap const&, bool) override;
virtual void add_menu_separator(i32) override;
virtual void update_menu_item(i32, i32, i32, String const&, bool, bool, bool, bool, String const&) override;
virtual void create_window(i32, Gfx::IntRect const&, bool, bool, bool,
virtual void create_window(i32, Gfx::IntRect const&, bool, bool, bool, bool,
bool, bool, bool, bool, bool, float, float, Gfx::IntSize const&, Gfx::IntSize const&, Gfx::IntSize const&,
Optional<Gfx::IntSize> const&, i32, String const&, i32, Gfx::IntRect const&) override;
virtual Messages::WindowServer::DestroyWindowResponse destroy_window(i32) override;
@ -123,6 +123,7 @@ private:
virtual void move_window_to_front(i32) override;
virtual void set_fullscreen(i32, bool) override;
virtual void set_frameless(i32, bool) override;
virtual void set_forced_shadow(i32, bool) override;
virtual void set_wallpaper(String const&) override;
virtual void set_background_color(String const&) override;
virtual void set_wallpaper_mode(String const&) override;

View file

@ -114,6 +114,9 @@ public:
void check_untile_due_to_resize(Gfx::IntRect const&);
bool set_untiled(Optional<Gfx::IntPoint> fixed_point = {});
void set_forced_shadow(bool b) { m_forced_shadow = b; }
bool has_forced_shadow() const { return m_forced_shadow; }
bool is_occluded() const { return m_occluded; }
void set_occluded(bool);
@ -390,6 +393,7 @@ private:
bool m_modal { false };
bool m_minimizable { false };
bool m_frameless { false };
bool m_forced_shadow { false };
bool m_resizable { false };
Optional<Gfx::IntSize> m_resize_aspect_ratio {};
WindowMinimizedState m_minimized_state { WindowMinimizedState::None };

View file

@ -164,7 +164,7 @@ void WindowFrame::reload_config()
MultiScaleBitmaps* WindowFrame::shadow_bitmap() const
{
if (m_window.is_frameless())
if (m_window.is_frameless() && !m_window.has_forced_shadow())
return nullptr;
switch (m_window.type()) {
case WindowType::Desktop:

View file

@ -38,6 +38,7 @@ endpoint WindowServer
bool resizable,
bool fullscreen,
bool frameless,
bool forced_shadow,
bool accessory,
float opacity,
float alpha_hit_threshold,
@ -89,6 +90,7 @@ endpoint WindowServer
move_window_to_front(i32 window_id) =|
set_fullscreen(i32 window_id, bool fullscreen) =|
set_frameless(i32 window_id, bool frameless) =|
set_forced_shadow(i32 window_id, bool shadow) =|
popup_menu(i32 menu_id, Gfx::IntPoint screen_position) =|
dismiss_menu(i32 menu_id) =|