Commit graph

111 commits

Author SHA1 Message Date
Jelle Raaijmakers
f391ccfe53 LibGfx+Everywhere: Change Gfx::Rect to be endpoint exclusive
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.

This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.

All users of `Gfx::Rect` have been updated accordingly.
2023-05-23 12:35:42 +02:00
Tom
fe54a0ca27 WindowServer: Implement tile window overlay
This adds a tiling mode that will show a tile window overlay rather
than immediately tiling a window, triggering window resizes.
2023-04-13 20:18:49 +02:00
Andreas Kling
359d6e7b0b Everywhere: Stop using NonnullOwnPtrVector
Same as NonnullRefPtrVector: weird semantics, questionable benefits.
2023-03-06 23:46:35 +01:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Sam Atkins
a19e54c1db WindowServer: Reuse existing WindowManager::desktop_rect() method 2023-01-24 14:41:16 +00:00
Jelle Raaijmakers
83488cd102 WindowServer: Double click a window's frame to latch to screen's edge 2023-01-24 12:53:26 +00:00
Sam Atkins
e181b1cb82 Userland: Use Core::Timer::create_foo() factory functions where possible 2023-01-12 11:25:51 +01:00
MacDue
7be0b27dd3 Meta+Userland: Pass Gfx::IntPoint by value
This is just two ints or 8 bytes or the size of the reference on
x86_64 or AArch64.
2022-12-07 11:48:27 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Arda Cinar
7456a84e68 Taskbar: Rename start_menu to system_menu
The main menu in GUI (the one in the lower left side of screen by
default) was called start_menu in some parts of the code and system_menu
in others. In the documentation, it was referred to as "system menu".
So, in order to be consistent, these variables are all renamed to
system_menu
2022-11-26 09:51:11 +01:00
thankyouverycool
24d299c9c8 LibGUI+WindowServer+Applets+Taskbar: Remove active input concepts
and the CaptureInput mode. They are a source of unneeded complexity
in WindowServer and have proven prone to regressions, so this patch
replaces them with a simple input preemption scheme using Popups.

Popup windows now have ergonomics similar to menus: When open,
a popup preempts all mouse and key events for the entire window
stack; however, they are fragile and will close after WindowServer
swallows the first event outside them. This is similar to how combo
box windows and popups work in the classic Windows DE and has the
added benefit of letting the user click anywhere to dismiss a popup
without having to worry about unwanted interactions with other
widgets.
2022-11-19 16:04:42 +01:00
thankyouverycool
1718a40ac7 LibGUI+WindowServer: Add WindowType:Autocomplete and helpers 2022-11-19 16:04:42 +01:00
Sam Atkins
ff0a2b1a60 LibGfx+Everywhere: Make DisjointRectSet work for non-int Rects
For convenience, `DisjointIntRectSet` is an alias for
`DisjointRectSet<int>`, and is used everywhere for now.
2022-10-27 13:06:33 +02:00
Sam Atkins
732aa2c5c7 LibGfx: Make Rect<T> methods work when T is not int or float
Putting the implementations in the .cpp file meant that they only
existed for `IntRect` and `FloatRect`, since those were instantiated at
the bottom of the file. Now they work for other types. :^)

A couple of places in WindowServer had to be modified to disambiguate
between the two `Rect::intersected()` overloads.

Co-authored-by: davidot <davidot@serenityos.org>
2022-10-22 18:17:58 +02:00
Mart G
8202beeb2b WindowServer+LibGUI: Shrink window edge resize hot-spots
The hot-spots for resizing a window by dragging its corner are now
limited to a small area around the actual corner instead of an area with
1/3rd the length or width of the window.

The hot-spots to resize a window while holding a modifier key and the
right mouse button are unchanged.
2022-10-11 17:48:48 +02:00
thankyouverycool
6c35aac617 WindowServer: Add unadjusted position members to Menu
Used to determine Menu relationships by proxy
2022-09-08 23:21:54 +01:00
thankyouverycool
0b0c4fc1e8 WindowServer: Set rendered cache dirty on maximization event
Fixes restore/maximize icon not updating when the cursor overlaps
window frame on restoration.
2022-09-08 10:17:27 +01:00
thankyouverycool
2b2c317c2d WindowServer: Don't let modals minimize themselves
But do allow them to remain minimizable by a parent. This is a nice
ergonomics fix to allow a parent window to quickly minimize and
restore all its modal children.
2022-08-25 13:28:50 +02:00
thankyouverycool
4c7f95e2f8 LibGUI+WindowServer+Apps: Replace Accessory Windows
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
2022-08-25 13:28:50 +02:00
thankyouverycool
0d4fd4e2a6 LibGfx+LibGUI+WindowServer+Apps+Demos: Replace ToolWindows
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
2022-08-25 13:28:50 +02:00
thankyouverycool
d11ce1d808 WindowServer: Let WindowManager set serverside effects
Menu and Window animations can now be disabled and the geometry
overlay made conditional. Shadow options are dependent on the
current theme actually supplying bitmaps, but they provide a fast
way to toggle those that do without having to edit theme files.
2022-08-09 12:08:21 +02:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Mike Akers
9a908748e0 WindowServer: Prevent menubar menus from appearing off screen
Adds some logic to reposition menus that would appear off the right or
bottom edge of the screen so they appear completely on screen.

Co-authored-by: Sam Atkins <atkinssj@gmail.com>
2022-06-20 16:49:31 +01:00
kleines Filmröllchen
bc2f738a84 WindowServer: Make window frame flashing use the highlight color
Now, when windows flash, the "active" color of the window title frame's
flash is the highlight color instead of the standard window color. The
"inactive" color of the flash is still the disabled color as before.

Reasoning behind this change in aesthetics: There are four [1] window
title frame colors with specific UI purposes:
1. "Active" for the normal active window, obvious purpose.
2. "Moving" for the window that is being dragged or resized by the user.
   Responsible for acting as a visual click feedback as a kind of
   subdued button.
3. "Inactive" for any inactive windows, obvious purpose.
4. "Highlight".

The purpose of "Highlight" is in the name, though it's non-obvious what
that exactly entails. Before, only alt-tab selecting windows would use
the highlight color for showing the current target window. In my opinion
this points to the purpose of "highlight" being to move the user's focus
to another window when the simple active state is not enough. Then it
makes sense to have the window flashing use the highlight color. The
entire purpose of window flashing is to shift the user's focus to a
dialog window that might not be close to the window they just clicked.
Using the highlight color enables an even stronger emphasis than before.
It enables a cleaner separation between the purpose of the two frame
colors, as well as making the "Highlight" frame more common.

[1] Technically there are eight, as the title frame has a gradient by
default. We can count the gradient as one color for this purpose.
2022-05-11 21:00:39 +02:00
MacDue
44c0672d59 WindowServer: Support hover icons for title buttons
This allows adding "-hover.png" variants of the title button icons.
This can be useful for themes which use the TitleButtonsIconOnly
flag, which otherwise don't have a way of showing the hover state.
2022-05-03 22:00:14 +02:00
MacDue
9b30fe9864 LibGfx+WindowServer: Add theme flag TitleButtonsIconOnly
With this flag set to true only the icon of the title button is painted.
This is useful for themes with a more non-serenity look such as
Coffee and Cupertino (that currently try to hide the button).
2022-04-25 23:45:24 +02:00
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lenny Maiorani
0b7baa7e5a Services: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-24 20:09:26 -07:00
MacDue
6ff041dcfc WindowServer: Treat window frames with a border radius as transparent
Without this, there are repainting artefacts when the window is moved.
2022-03-02 21:56:57 +01:00
MacDue
c2fcc3a621 WindowServer: Disable shadow rendering for themes with a border-radius
The current shadow renderer only works for purely rectangular windows,
when enabled with border radiuses the corners are wrong.
2022-03-02 21:56:57 +01:00
Itamar
3a71748e5d Userland: Rename IPC ClientConnection => ConnectionFromClient
This was done with CLion's automatic rename feature and with:
find . -name ClientConnection.h
    | rename 's/ClientConnection\.h/ConnectionFromClient.h/'

find . -name ClientConnection.cpp
    | rename 's/ClientConnection\.cpp/ConnectionFromClient.cpp/'
2022-02-25 22:35:12 +01:00
Tom
97e18a6ce1 WindowServer: Mark window frame as invalidated when updating title
We need to set Window::m_invalidated_frame to true when invalidating
the title, otherwise we may miss re-rendering the frame if nothing
else triggers it.
2022-02-21 20:34:36 -08:00
Vitaly Dyachkov
53ff271c6f WindowServer: Consolidate tiled and maximized window rects calculation
Calculating tiled and miximized window frame have a lot in common. In
fact, we can look at maximized window state as a special case of the
tile type. It simplifies the code since there is a lot of cases when
we take an action only if the window is maximized or tiled.
2022-02-14 11:41:06 +01:00
thankyouverycool
ee637b44fb WindowServer: Add Vertically/HorizontallyMaximized WindowTileTypes
VerticallyMaximized tiling replaces set_vertically_maximized() to
take advantage of tiling ergonomics.

Middle-clicking a window's maximize button now tiles vertically;
secondary-clicking tiles horizontally.

Adds Super+Alt+Arrow shortcuts for both. Super+Left/Right tiling
shortcuts now let windows shift between tile types directly.
2022-02-08 16:37:46 +01:00
thankyouverycool
3d7e701451 WindowServer: Rename Window::tiled() => tile_type() and add is_tiled()
This seems more consistent with naming conventions across the system
and makes conditionals easier to read.
2022-02-08 16:37:46 +01:00
bugreport0
6c049ea4c4 LibGUI+WindowServer: Flash menubar menu when using a keyboard shortcut
Briefly flash the menubar menu containing the keyboard shortcut action
to give the user immediate visual feedback on their interaction with the
system.
2022-01-09 00:54:46 +01:00
Andreas Kling
7e5b22333e WindowServer: Make window switcher look more like other overlays
Render the window switcher with the same background and shadow as other
WindowServer overlays.

Note that we don't actually render it as a WindowServer::Overlay, as the
window switcher uses mouse and keyboard events, and there's currently
no way for an overlay to receive events.
2021-11-14 12:23:04 +01:00
Andreas Kling
583fbf7111 WindowServer: Make WindowFrame::shadow_bitmap() const
There is no reason for callers to mutate the shadow bitmaps returned by
this function.
2021-11-14 12:23:04 +01:00
Andreas Kling
8b1108e485 Everywhere: Pass AK::StringView by value 2021-11-11 01:27:46 +01:00
Andreas Kling
0de33b3d6c LibGfx: Use ErrorOr<T> for Bitmap::try_create()
Another one that was used in a fajillion places.
2021-11-08 00:35:27 +01:00
Sam Atkins
885ca2f968 LibGfx+WindowServer: Move shadow-painting code to StylePainter
Specifically, this is to make it accessible to ThemeEditor, but there's
nothing about it that is especially window-specific.
2021-10-28 11:23:44 +02:00
Filiph Sandström
d6a0726302 Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
2021-10-27 22:05:58 +03:00
Timothy Flynn
857cac6d1d WindowServer: Support displaying window titles when there are no buttons
Currently, if there are not titlebar buttons, we fail to paint the title
because we treat the leftmost titlebar button as the empty rect. We will
now use the rightmost edge of the titlebar when there are no buttons.
2021-10-22 14:46:08 +01:00
Timothy Flynn
176155c695 LibGUI+WindowServer: Add option to hide a widow's close button
This allows windows to be closed only programatically, and not from e.g.
the user clicking the X button on the window frame.
2021-10-21 14:45:30 +01:00
sin-ack
611370e7dc LibGUI, WindowServer: Greatly simplify menubar logic
Currently, any number of menubars can be plugged in and out of a window.
This is unnecessary complexity, since we only need one menubar on a
window. This commit removes most of the logic for dynamically attaching
and detaching menubars and makes one menubar always available. The
menubar is only considered existent if it has at least a single menu in
it (in other words, an empty menubar will not be shown).

This commit additionally fixes a bug wherein menus added after a menubar
has been attached would not have their rects properly setup, and would
therefore appear glitched out on the top left corner of the menubar.
2021-08-02 00:39:15 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Andreas Kling
432ab47053 WindowServer: Allow partial repaints in window frame & menubars
Before this change, invalidating any rect in a WindowFrame would cause
the entire window (including frame & drop shadow) to get invalidated,
leading to copious amounts of overdraw when mousing over menubars,
titlebars, and window buttons.

We now simply allow the partial frame invalidations through to the
window's dirty rects collection and the compositor takes care of it.
2021-07-08 01:17:06 +02:00
Andreas Kling
092e5b75ba WindowServer: Add WindowFrame::invalidate_menubar() and use it
Clean up a FIXME about overly aggressive invalidation.
2021-07-07 21:06:15 +02:00
Tom
fdf701ed96 WindowServer: Improve screen invalidation on window state changes
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.

Fixes #6723
2021-07-05 00:03:13 +02:00