The SVGContext is a leftover from when SVG properties were more ad-hoc.
All properties are now (for better or worse) treated as CSS properties
(or handled elsewhere). This makes the SVGContext's fill/stroke
inheritance handling unnecessary.
Although DistinctNumeric, which is supposed to abstract the underlying
type, was used to represent CSSPixels, we have a whole bunch of places
in the layout code that assume CSSPixels::value() returns a
floating-point type. This assumption makes it difficult to replace the
underlying type in CSSPixels with a non-floating type.
To make it easier to transition CSSPixels to fixed-point math, one step
we can take is to prevent access to the underlying type using value()
and instead use explicit conversions with the to_float(), to_double(),
and to_int() methods.
Previously, we did an evenodd fill for everything which while for most
SVGs works, it is not correct default (it should be nonzero), and broke
some SVGs. This fixes a few of the icons on https://shopify.com/.
The spec for the `<use>` element requires a shadow tree for the
rendered content, so we need to be able to escape shadow trees when
rendering svg content.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
This implements the stop-opacity, fill-opacity, and stroke-opacity
properties (in CSS). This replaces the existing more ad-hoc
fill-opacity attribute handling.
This bit is mostly ad-hoc for now. This simply turns fill: url(#grad1)
into document().get_element_by_id('grad1') then resolves the gradient.
This seems to do the trick for most use cases, but this is not
attempting to follow the spec yet to keep things simple.
This uses the new attribute parser functionality, and then resolves the
transform list into a single Gfx::AffineTransform.
This also adds a .get_transform() function which resolves the final
transform, by applying all parent transforms.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.
Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
Instead of using Optional<LengthPercentage>, we now use LengthPercentage
for these values. The initial values are all `auto`.
This avoids having to check `has_value()` in a ton of places.
The goal here is to move the parser-internal classes into this namespace
so they can have more convenient names without causing collisions. The
Parser itself won't collide, and would be more convenient to just
remain `CSS::Parser`, but having a namespace and a class with the same
name makes C++ unhappy.
Percentage stroke widths are resolved against the scaled viewport size
which we were retrieving by calling client_width() and client_height()
on the element. Now that those accessors may trigger layout, this means
that we can't use them from the stroke_width() getter, which is itself
used *from within* layout.
Most of the time, we cannot resolve a `calc()` expression until we go to
use it. Since any `<length-percentage>` can legally be a `calc
()`, let's store it in `LengthPercentage` rather than make every single
user care about this distinction.
Rather than having separate systems for the attributes and their CSS
equivalents, we can treat the attributes as presentational hints and
convert them to CSS properties. This means they can be inherited, as
they should. :^)
As noted, the `fill` and `stroke` attributes do not fully match the
`fill` and `stroke` properties. The CSS spec is still an early draft and
not entirely helpful, so we can just pretend they are the same for now.
In the spec, `fill` and `stroke` are supposed to be a shorthands for
various properties. But since the spec is still a working draft, and
neither Firefox or Chrome support the `fill-color` or `stroke-color`
properties, we'll stick with `fill` and `stroke` as simple colors for
now.
Also, note that SVG expects things in "user units", and we are assuming
that 1px = 1 user unit for now.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *