
This bit is mostly ad-hoc for now. This simply turns fill: url(#grad1) into document().get_element_by_id('grad1') then resolves the gradient. This seems to do the trick for most use cases, but this is not attempting to follow the spec yet to keep things simple.
176 lines
7.9 KiB
C++
176 lines
7.9 KiB
C++
/*
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* Copyright (c) 2020, Matthew Olsson <mattco@serenityos.org>
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* Copyright (c) 2021-2022, Sam Atkins <atkinssj@serenityos.org>
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* Copyright (c) 2023, MacDue <macdue@dueutil.tech>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/CSS/Parser/Parser.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/Layout/Node.h>
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#include <LibWeb/SVG/AttributeParser.h>
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#include <LibWeb/SVG/SVGGradientElement.h>
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#include <LibWeb/SVG/SVGGraphicsElement.h>
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#include <LibWeb/SVG/SVGSVGElement.h>
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namespace Web::SVG {
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SVGGraphicsElement::SVGGraphicsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
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: SVGElement(document, move(qualified_name))
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{
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}
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JS::ThrowCompletionOr<void> SVGGraphicsElement::initialize(JS::Realm& realm)
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{
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MUST_OR_THROW_OOM(Base::initialize(realm));
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set_prototype(&Bindings::ensure_web_prototype<Bindings::SVGGraphicsElementPrototype>(realm, "SVGGraphicsElement"));
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return {};
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}
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void SVGGraphicsElement::parse_attribute(DeprecatedFlyString const& name, DeprecatedString const& value)
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{
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SVGElement::parse_attribute(name, value);
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if (name == "fill-opacity"sv) {
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m_fill_opacity = AttributeParser::parse_length(value);
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} else if (name == "transform"sv) {
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auto transform_list = AttributeParser::parse_transform(value);
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if (transform_list.has_value())
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m_transform = transform_from_transform_list(*transform_list);
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}
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}
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Optional<Gfx::PaintStyle const&> SVGGraphicsElement::fill_paint_style(SVGPaintContext const& paint_context) const
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{
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// FIXME: This entire function is an ad-hoc hack:
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if (!layout_node())
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return {};
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auto& fill = layout_node()->computed_values().fill();
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if (!fill.has_value() || !fill->is_url())
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return {};
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auto& url = fill->as_url();
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auto maybe_gradient = document().get_element_by_id(url.fragment());
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if (is<SVG::SVGGradientElement>(*maybe_gradient)) {
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auto& gradient = verify_cast<SVG::SVGGradientElement>(*maybe_gradient);
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return gradient.to_gfx_paint_style(paint_context);
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}
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return {};
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}
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Gfx::AffineTransform transform_from_transform_list(ReadonlySpan<Transform> transform_list)
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{
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Gfx::AffineTransform affine_transform;
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auto to_radians = [](float degrees) {
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return degrees * (AK::Pi<float> / 180.0f);
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};
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for (auto& transform : transform_list) {
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transform.operation.visit(
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[&](Transform::Translate const& translate) {
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affine_transform.multiply(Gfx::AffineTransform {}.translate({ translate.x, translate.y }));
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},
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[&](Transform::Scale const& scale) {
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affine_transform.multiply(Gfx::AffineTransform {}.scale({ scale.x, scale.y }));
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},
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[&](Transform::Rotate const& rotate) {
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Gfx::AffineTransform translate_transform;
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affine_transform.multiply(
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Gfx::AffineTransform {}
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.translate({ rotate.x, rotate.y })
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.rotate_radians(to_radians(rotate.a))
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.translate({ -rotate.x, -rotate.y }));
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},
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[&](Transform::SkewX const& skew_x) {
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affine_transform.multiply(Gfx::AffineTransform {}.skew_radians(to_radians(skew_x.a), 0));
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},
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[&](Transform::SkewY const& skew_y) {
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affine_transform.multiply(Gfx::AffineTransform {}.skew_radians(0, to_radians(skew_y.a)));
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},
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[&](Transform::Matrix const& matrix) {
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affine_transform.multiply(Gfx::AffineTransform {
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matrix.a, matrix.b, matrix.c, matrix.d, matrix.e, matrix.f });
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});
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}
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return affine_transform;
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}
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Gfx::AffineTransform SVGGraphicsElement::get_transform() const
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{
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// FIXME: It would be nice to do this using the SVGContext, however, then layout/hit testing knows nothing about the transform.
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Gfx::AffineTransform transform = m_transform;
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for (auto* svg_ancestor = first_ancestor_of_type<SVGGraphicsElement>(); svg_ancestor; svg_ancestor = svg_ancestor->first_ancestor_of_type<SVGGraphicsElement>()) {
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transform = Gfx::AffineTransform { svg_ancestor->m_transform }.multiply(transform);
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}
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return transform;
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}
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void SVGGraphicsElement::apply_presentational_hints(CSS::StyleProperties& style) const
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{
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CSS::Parser::ParsingContext parsing_context { document() };
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for_each_attribute([&](auto& name, auto& value) {
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if (name.equals_ignoring_ascii_case("fill"sv)) {
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// FIXME: The `fill` attribute and CSS `fill` property are not the same! But our support is limited enough that they are equivalent for now.
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if (auto fill_value = parse_css_value(parsing_context, value, CSS::PropertyID::Fill))
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style.set_property(CSS::PropertyID::Fill, fill_value.release_nonnull());
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} else if (name.equals_ignoring_ascii_case("stroke"sv)) {
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// FIXME: The `stroke` attribute and CSS `stroke` property are not the same! But our support is limited enough that they are equivalent for now.
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if (auto stroke_value = parse_css_value(parsing_context, value, CSS::PropertyID::Stroke))
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style.set_property(CSS::PropertyID::Stroke, stroke_value.release_nonnull());
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} else if (name.equals_ignoring_ascii_case("stroke-width"sv)) {
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if (auto stroke_width_value = parse_css_value(parsing_context, value, CSS::PropertyID::StrokeWidth))
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style.set_property(CSS::PropertyID::StrokeWidth, stroke_width_value.release_nonnull());
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}
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});
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}
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Optional<Gfx::Color> SVGGraphicsElement::fill_color() const
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{
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if (!layout_node())
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return {};
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// FIXME: In the working-draft spec, `fill` is intended to be a shorthand, with `fill-color`
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// being what we actually want to use. But that's not final or widely supported yet.
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return layout_node()->computed_values().fill().map([&](auto& paint) -> Gfx::Color {
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if (!paint.is_color())
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return Color::Black;
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return paint.as_color().with_alpha(m_fill_opacity.value_or(1) * 255);
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});
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}
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Optional<Gfx::Color> SVGGraphicsElement::stroke_color() const
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{
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if (!layout_node())
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return {};
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// FIXME: In the working-draft spec, `stroke` is intended to be a shorthand, with `stroke-color`
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// being what we actually want to use. But that's not final or widely supported yet.
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return layout_node()->computed_values().stroke().map([](auto& paint) -> Gfx::Color {
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if (!paint.is_color())
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return Color::Black;
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return paint.as_color();
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});
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}
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Optional<float> SVGGraphicsElement::stroke_width() const
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{
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if (!layout_node())
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return {};
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// FIXME: Converting to pixels isn't really correct - values should be in "user units"
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// https://svgwg.org/svg2-draft/coords.html#TermUserUnits
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if (auto width = layout_node()->computed_values().stroke_width(); width.has_value()) {
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// Resolved relative to the "Scaled viewport size": https://www.w3.org/TR/2017/WD-fill-stroke-3-20170413/#scaled-viewport-size
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// FIXME: This isn't right, but it's something.
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CSSPixels viewport_width = 0;
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CSSPixels viewport_height = 0;
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if (auto* svg_svg_element = first_ancestor_of_type<SVGSVGElement>()) {
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if (auto* svg_svg_layout_node = svg_svg_element->layout_node()) {
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viewport_width = svg_svg_layout_node->computed_values().width().resolved(*svg_svg_layout_node, CSS::Length::make_px(0)).to_px(*svg_svg_layout_node);
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viewport_height = svg_svg_layout_node->computed_values().height().resolved(*svg_svg_layout_node, CSS::Length::make_px(0)).to_px(*svg_svg_layout_node);
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}
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}
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auto scaled_viewport_size = CSS::Length::make_px((viewport_width + viewport_height) * 0.5f);
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return width->resolved(*layout_node(), scaled_viewport_size).to_px(*layout_node()).value();
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}
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return {};
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}
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}
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