Commit graph

332 commits

Author SHA1 Message Date
Jelle Raaijmakers
65d4fb7649 LibGL: Set W-coordinate to 1 in glRect*
According to the spec, these calls should be identical to an invocation
of `glVertex2*`, which sets the W-coordinate to 1 by default.

This fixes the credits sequence rendering of Tux Racer.
2022-04-20 14:12:56 +02:00
Jelle Raaijmakers
757f506fda LibGL: Implement GLContext::frontbuffer() 2022-04-17 09:58:29 +04:30
Jesse Buhagiar
c08dfe063a LibGL: Add stub for glCopyTexSubImage2D 2022-04-09 11:40:33 +02:00
Jesse Buhagiar
6e9ea2f21f LibGL: Implement glArrayElement 2022-04-09 11:40:33 +02:00
Jesse Buhagiar
85985e2cf4 LibGL: Implement gl_tex_parameterfv
This is the vectorized version of `gl_tex_parameter`, which sets the
parameters of a texture's sampler. We currently only support one single
pname, `GL_TEXTURE_BORDER_COLOR`, which sets the border color of a texel
for if it is sampled outside of a mip-map's range.
2022-04-09 11:40:33 +02:00
Jesse Buhagiar
c509e0c73c LibGL: Add border_color to Sampler2D
We need this to plumb the per-sampler border color into the GPU's
sampler border color
2022-04-09 11:40:33 +02:00
Jesse Buhagiar
b928fdc3ee LibGL: Add stub glClipPlane 2022-04-09 11:40:33 +02:00
Jesse Buhagiar
c9f44c746a LibGL+LibSoftGPU: Add GL_ADD Texture Environment 2022-04-09 11:40:33 +02:00
Sam Atkins
c0ca6e470f AK+Userland: Rename Array::front/back to first/last
This is the name that is used for every other collection type so let's
be consistent.
2022-04-06 14:31:52 +02:00
Stephan Unverwerth
5bb76e9b63 LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
This loads libsoftgpu.so during GLContext creation and instantiates the
device class which is then passed into the GLContext constructor.
2022-04-06 11:32:24 +02:00
Stephan Unverwerth
211d24a218 LibGL+LibGPU+LibSoftGPU: Add virtual base class for devices
This adds a virtual base class for GPU devices located in LibGPU.
The OpenGL context now only talks to this device agnostic interface.

Currently the device interface is simply a copy of the existing SoftGPU
interface to get things going :^)
2022-04-06 11:32:24 +02:00
Stephan Unverwerth
4a99875582 LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images
This introduces a new device independent base class for Images in LibGPU
that also keeps track of the device from which it was created in order
to prevent assigning images across devices.
2022-04-06 11:32:24 +02:00
Stephan Unverwerth
5d2740217f LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
5a5596b381 LibGL+LibGPU+LibSoftGPU: Move TexCoordGenerationConfig into LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
e416380826 LibGL+LibGPU+LibSoftGPU: Move StencilConfiguration.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
b652db1f54 LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
7da9447619 LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
e7450fa940 LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
54307a9cd3 LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
4e0643ae97 LibGL+LibGPU+LibSoftGPU: Move ImageFormat.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
24d420312c LibGL+LibGPU+LibSoftGPU: Move Enums.h to LibGPU 2022-04-06 11:32:24 +02:00
Stephan Unverwerth
ac033dd9b6 LibGL+LibGPU+LibSoftGPU: Move DeviceConfig to LibGPU
This introduces a new abstraction layer, LibGPU, that serves as the
usermode interface to GPU devices. To get started we just move the
DeviceConfig there and make sure everything still works :^)
2022-04-06 11:32:24 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Jelle Raaijmakers
8a3242cb83 LibGL+LibSoftGPU+LibGfx: Reimplement normal transformation
We now support generating top-left submatrices from a `Gfx::Matrix`
and we move the normal transformation calculation into
`SoftGPU::Device`. No functional changes.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
74de8e4224 LibGL: Always normalize vertex attribute data
We were normalizing data read from vertex attribute pointers based on
their usage, but there is nothing written about this behavior in the
spec or in man pages.

When we implement `glVertexAttribPointer` however, the user can
optionally enable normalization per vertex attribute pointer. This
refactors the `VertexAttribPointer` to have a `normalize` field so we
can support that future implementation.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
284a629ab4 LibGL+LibSoftGPU: Implement more of GL_LIGHT_MODEL_COLOR_CONTROL
This gets rid of a place where OpenGL was leaking into LibSoftGPU.
2022-03-27 09:19:43 -07:00
Jelle Raaijmakers
4b6b9f272f LibGL: Use correct GLbyte range in glColor4b
We were only setting half the color intensity that we should have set.
2022-03-27 09:19:43 -07:00
Lenny Maiorani
4660b99ab7 Libraries: Use default constructors/destructors in LibGL
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-03-10 18:04:26 -08:00
Jelle Raaijmakers
2ac415f728 LibGL: Keep track of active matrix and stack
This simplifies a lot of code in `GLContext` and prevents potential
errors when testing against the current matrix mode.
2022-03-10 20:20:05 +01:00
Jelle Raaijmakers
5d0a64bfde LibGL: Only normalize in glRotate* if possible
Vectors of length 0 cannot be normalized, so prevent dividing by zero
in the `glRotate*` API. This fixes the skybox rendering of Quake2.
2022-03-10 20:20:05 +01:00
Stephan Unverwerth
096e44285a LibGL: Merge GLContext and SoftwareGLContext
This merges GLContext and SoftwareGLContext into a single GLContext
class. Since the hardware abstraction is handled via the GPU device
interface we do not need the virtual base of GLContext anymore. All
context handling functionality from the old GLContext has been moved
into the new version. All methods in GLContext are now non virtual and
the class is marked as final.
2022-03-09 22:51:01 +01:00
Jelle Raaijmakers
c21a3b3029 LibGL: Better handling of texture targets and default textures
We were lacking support for default textures (i.e. calling
`glBindTexture` with a `texture` argument of `0`) which caused our
Quake2 port to render red screens whenever a video was playing. Every
texture unit is now initialized with a default 2D texture.

Additionally, we had this concept of a "currently bound target" on our
texture units which is not how OpenGL wants us to handle targets.
Calling `glBindTexture` should set the texture for the provided target
only, making it sort of an alias for future operations on the same
target.

Finally, `glDeleteTextures` should not remove the bound texture from
the target in the texture unit, but it should reset it to the default
texture.
2022-03-08 15:32:35 +01:00
Jelle Raaijmakers
c87d3521e4 LibGL: East-const glTex* methods 2022-03-08 15:32:35 +01:00
Jelle Raaijmakers
5d21d1d105 LibGL: Remove duplicate public: from Texture2D.h 2022-03-08 15:32:35 +01:00
Jelle Raaijmakers
287f33165e LibGL: Implement glNormalPointer
Used for `glDrawArrays` and `glDrawElements`, the normal pointer should
point to sets of X, Y and Z values.
2022-03-06 13:20:09 +01:00
Jelle Raaijmakers
53edb41d40 LibGL: Support local viewer light model
We already had the implementation, but we were erroneously rejecting
`GL_LIGHT_MODEL_LOCAL_VIEWER` as a parameter to `glLightModel`.
2022-03-06 13:20:09 +01:00
Jelle Raaijmakers
c91e86e020 LibGL: Clean up reading floats and doubles from pointers
No functional changes, just removal of superfluous braces.
2022-03-06 13:20:09 +01:00
Jelle Raaijmakers
4450aef175 LibGL: Set sampler config to dirty if modifying tex env 2022-03-06 13:20:09 +01:00
Jelle Raaijmakers
59fa8323cf LibGL: Implement lighting parameter error checking 2022-03-05 21:23:56 +01:00
Andreas Kling
a6a8ba80fc LibGfx: Rename Color::from_rgba() => Color::from_argb()
This matches the rename of RGBA32 to ARGB32. It also makes more sense
when you see it used with 32-bit hexadecimal literals:

Before:
    Color::from_rgba(0xaarrggbb)

After:
    Color::from_argb(0xaarrggbb)
2022-03-04 23:40:21 +01:00
Andreas Kling
5ace66a903 LibGfx: Rename RGBA32 => ARGB32
The ARGB32 typedef is used for 32-bit #AARRGGBB quadruplets. As such,
the name RGBA32 was misleading, so let's call it ARGB32 instead.

Since endianness is a thing, let's not encode any assumptions about byte
order in the name of this type. ARGB32 is basically a "machine word"
of color.
2022-03-04 23:40:21 +01:00
Stephan Unverwerth
869393c7a0 LibGL: Fix interpretation of mipmap filtering modes
GL_LINEAR_MIPMAP_NEAREST means choose nearest mipmap level, interpolate
texels linearly.

GL_NEAREST_MIPMAP_LINEAR means choose the two closest mipmap levels,
sample the texels unfiltered and linearly interpolate based on the
fractional value of the mipmap level.

Previously we had this backwards.
2022-03-03 13:50:25 +01:00
Jelle Raaijmakers
d905de6a7a LibGL: Set correct matrices in glFrustum and glOrtho
We were erroneously setting the projection matrix when `GL_MODELVIEW`
was supplied.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
5cf967e4f2 LibGL: Improve glFrustum precision and error handling
Do not convert to float too early. Additionally, handle some error
cases for the input parameters.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
d92047c74d LibGL: Clamp color in glClearColor to 0..1 2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
44a3d5c101 LibGL: Implement glClearDepthf and store as float
Our API still specifies it as a double, but internally we communicate a
float to the rasterizer. Additionally, clamp the value to 0..1 as
described in the spec.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
36a732e98e LibGL: Ignore stack on projection and model view matrix retrieval
Our implementation keeps the top-most item on the matrix stacks in a
member variable, so we can always use that instead of considering the
actual stack.

Additionally, the current matrix mode should not influence retrieving
the projection or model view matrix.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
3832656464 LibGL: East-const two methods in Texture2D
No functional changes.
2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
7004b20656 LibGL+LibSoftGPU: Use more expressive is_power_of_two 2022-02-22 23:48:59 +00:00
Jelle Raaijmakers
506a857c3e LibGL: Use clamp<float> for depth range
We get `double`s as input, so convert them to `float` first.
2022-02-22 23:48:59 +00:00