LibGL: East-const two methods in Texture2D

No functional changes.
This commit is contained in:
Jelle Raaijmakers 2022-01-30 21:19:38 +01:00 committed by Linus Groh
parent 7004b20656
commit 3832656464
Notes: sideshowbarker 2024-07-17 18:23:24 +09:00
2 changed files with 4 additions and 4 deletions

View file

@ -10,7 +10,7 @@
namespace GL {
void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* pixels, GLsizei pixels_per_row, u8 byte_alignment)
{
// NOTE: Some target, format, and internal formats are currently unsupported.
// Considering we control this library, and `gl.h` itself, we don't need to add any
@ -29,7 +29,7 @@ void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei w
replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row, byte_alignment);
}
void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment)
void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* pixels, GLsizei pixels_per_row, u8 byte_alignment)
{
auto& mip = m_mipmaps[lod];

View file

@ -29,8 +29,8 @@ public:
public:
virtual bool is_texture_2d() const override { return true; }
void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels, GLsizei pixels_per_row, u8 byte_alignment);
void upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* pixels, GLsizei pixels_per_row, u8 byte_alignment);
void replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* pixels, GLsizei pixels_per_row, u8 byte_alignment);
MipMap const& mipmap(unsigned lod) const
{