Selaa lähdekoodia

LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU

Stephan Unverwerth 3 vuotta sitten
vanhempi
commit
5d2740217f

+ 1 - 1
Userland/Libraries/LibGL/GLContext.cpp

@@ -577,7 +577,7 @@ void GLContext::gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
 {
     APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_vertex, x, y, z, w);
 
-    SoftGPU::Vertex vertex;
+    GPU::Vertex vertex;
 
     vertex.position = { static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(w) };
     vertex.color = m_current_vertex_color;

+ 2 - 2
Userland/Libraries/LibGL/GLContext.h

@@ -19,13 +19,13 @@
 #include <LibGL/Tex/TextureUnit.h>
 #include <LibGPU/DeviceInfo.h>
 #include <LibGPU/Light.h>
+#include <LibGPU/Vertex.h>
 #include <LibGfx/Bitmap.h>
 #include <LibGfx/Matrix4x4.h>
 #include <LibGfx/Rect.h>
 #include <LibGfx/Vector3.h>
 #include <LibSoftGPU/Clipper.h>
 #include <LibSoftGPU/Device.h>
-#include <LibSoftGPU/Vertex.h>
 
 namespace GL {
 
@@ -219,7 +219,7 @@ private:
     Vector<FloatVector4> m_current_vertex_tex_coord;
     FloatVector3 m_current_vertex_normal { 0.0f, 0.0f, 1.0f };
 
-    Vector<SoftGPU::Vertex> m_vertex_list;
+    Vector<GPU::Vertex> m_vertex_list;
 
     GLenum m_error = GL_NO_ERROR;
     bool m_in_draw_state = false;

+ 4 - 0
Userland/Libraries/LibGPU/Config.h

@@ -16,4 +16,8 @@ using ColorType = u32; // BGRA:8888
 using DepthType = float;
 using StencilType = u8;
 
+// FIXME: This constant was originally introduced in LibSoftGPU and is currently used in the Vertex struct.
+//        Once we refactor the interface this should move back into LibSoftGPU.
+static constexpr int NUM_SAMPLERS = 2;
+
 }

+ 3 - 3
Userland/Libraries/LibSoftGPU/Vertex.h → Userland/Libraries/LibGPU/Vertex.h

@@ -8,11 +8,11 @@
 #pragma once
 
 #include <AK/Array.h>
+#include <LibGPU/Config.h>
 #include <LibGfx/Vector3.h>
 #include <LibGfx/Vector4.h>
-#include <LibSoftGPU/Config.h>
 
-namespace SoftGPU {
+namespace GPU {
 
 struct Vertex {
     FloatVector4 position;
@@ -20,7 +20,7 @@ struct Vertex {
     FloatVector4 clip_coordinates;
     FloatVector4 window_coordinates;
     FloatVector4 color;
-    Array<FloatVector4, NUM_SAMPLERS> tex_coords;
+    Array<FloatVector4, GPU::NUM_SAMPLERS> tex_coords;
     FloatVector3 normal;
 };
 

+ 6 - 6
Userland/Libraries/LibSoftGPU/Clipper.cpp

@@ -7,9 +7,9 @@
  */
 
 #include <AK/Vector.h>
+#include <LibGPU/Vertex.h>
 #include <LibGfx/Vector4.h>
 #include <LibSoftGPU/Clipper.h>
-#include <LibSoftGPU/Vertex.h>
 
 namespace SoftGPU {
 
@@ -33,7 +33,7 @@ static constexpr bool point_within_clip_plane(FloatVector4 const& vertex)
 }
 
 template<Clipper::ClipPlane plane>
-static constexpr Vertex clip_intersection_point(Vertex const& p1, Vertex const& p2)
+static constexpr GPU::Vertex clip_intersection_point(GPU::Vertex const& p1, GPU::Vertex const& p2)
 {
     constexpr FloatVector4 clip_plane_normals[] = {
         { 1, 0, 0, 0 },  // Left Plane
@@ -54,19 +54,19 @@ static constexpr Vertex clip_intersection_point(Vertex const& p1, Vertex const&
     float const x2 = clip_plane_normal.dot(p2.clip_coordinates);
     float const a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
 
-    Vertex out;
+    GPU::Vertex out;
     out.position = mix(p1.position, p2.position, a);
     out.eye_coordinates = mix(p1.eye_coordinates, p2.eye_coordinates, a);
     out.clip_coordinates = mix(p1.clip_coordinates, p2.clip_coordinates, a);
     out.color = mix(p1.color, p2.color, a);
-    for (size_t i = 0; i < NUM_SAMPLERS; ++i)
+    for (size_t i = 0; i < GPU::NUM_SAMPLERS; ++i)
         out.tex_coords[i] = mix(p1.tex_coords[i], p2.tex_coords[i], a);
     out.normal = mix(p1.normal, p2.normal, a);
     return out;
 }
 
 template<Clipper::ClipPlane plane>
-FLATTEN static constexpr void clip_plane(Vector<Vertex>& read_list, Vector<Vertex>& write_list)
+FLATTEN static constexpr void clip_plane(Vector<GPU::Vertex>& read_list, Vector<GPU::Vertex>& write_list)
 {
     auto read_from = &read_list;
     auto write_to = &write_list;
@@ -89,7 +89,7 @@ FLATTEN static constexpr void clip_plane(Vector<Vertex>& read_list, Vector<Verte
     swap(write_list, read_list);
 }
 
-void Clipper::clip_triangle_against_frustum(Vector<Vertex>& input_verts)
+void Clipper::clip_triangle_against_frustum(Vector<GPU::Vertex>& input_verts)
 {
     list_a = input_verts;
     list_b.clear_with_capacity();

+ 4 - 4
Userland/Libraries/LibSoftGPU/Clipper.h

@@ -8,8 +8,8 @@
 #pragma once
 
 #include <AK/Vector.h>
+#include <LibGPU/Vertex.h>
 #include <LibGfx/Vector4.h>
-#include <LibSoftGPU/Vertex.h>
 
 namespace SoftGPU {
 
@@ -26,11 +26,11 @@ public:
 
     Clipper() = default;
 
-    void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
+    void clip_triangle_against_frustum(Vector<GPU::Vertex>& input_vecs);
 
 private:
-    Vector<Vertex> list_a;
-    Vector<Vertex> list_b;
+    Vector<GPU::Vertex> list_a;
+    Vector<GPU::Vertex> list_b;
 };
 
 }

+ 0 - 1
Userland/Libraries/LibSoftGPU/Config.h

@@ -17,7 +17,6 @@
 namespace SoftGPU {
 
 static constexpr bool ENABLE_STATISTICS_OVERLAY = false;
-static constexpr int NUM_SAMPLERS = 2;
 static constexpr int MILLISECONDS_PER_STATISTICS_PERIOD = 500;
 static constexpr int NUM_LIGHTS = 8;
 

+ 8 - 8
Userland/Libraries/LibSoftGPU/Device.cpp

@@ -184,9 +184,9 @@ void Device::rasterize_triangle(Triangle const& triangle)
         return;
 
     // Vertices
-    Vertex const& vertex0 = triangle.vertices[0];
-    Vertex const& vertex1 = triangle.vertices[1];
-    Vertex const& vertex2 = triangle.vertices[2];
+    GPU::Vertex const& vertex0 = triangle.vertices[0];
+    GPU::Vertex const& vertex1 = triangle.vertices[1];
+    GPU::Vertex const& vertex2 = triangle.vertices[2];
 
     // Calculate area of the triangle for later tests
     FloatVector2 const v0 = vertex0.window_coordinates.xy();
@@ -510,7 +510,7 @@ void Device::rasterize_triangle(Triangle const& triangle)
             else
                 quad.vertex_color = expand4(vertex0.color);
 
-            for (size_t i = 0; i < NUM_SAMPLERS; ++i)
+            for (size_t i = 0; i < GPU::NUM_SAMPLERS; ++i)
                 quad.texture_coordinates[i] = interpolate(expand4(vertex0.tex_coords[i]), expand4(vertex1.tex_coords[i]), expand4(vertex2.tex_coords[i]), quad.barycentrics);
 
             if (m_options.fog_enabled)
@@ -582,14 +582,14 @@ GPU::DeviceInfo Device::info() const
     return {
         .vendor_name = "SerenityOS",
         .device_name = "SoftGPU",
-        .num_texture_units = NUM_SAMPLERS,
+        .num_texture_units = GPU::NUM_SAMPLERS,
         .num_lights = NUM_LIGHTS,
         .stencil_bits = sizeof(GPU::StencilType) * 8,
         .supports_npot_textures = true,
     };
 }
 
-static void generate_texture_coordinates(Vertex& vertex, RasterizerOptions const& options)
+static void generate_texture_coordinates(GPU::Vertex& vertex, RasterizerOptions const& options)
 {
     auto generate_coordinate = [&](size_t texcoord_index, size_t config_index) -> float {
         auto mode = options.texcoord_generation_config[texcoord_index][config_index].mode;
@@ -640,7 +640,7 @@ static void generate_texture_coordinates(Vertex& vertex, RasterizerOptions const
 }
 
 void Device::draw_primitives(GPU::PrimitiveType primitive_type, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform,
-    FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units)
+    FloatMatrix4x4 const& texture_transform, Vector<GPU::Vertex> const& vertices, Vector<size_t> const& enabled_texture_units)
 {
     // At this point, the user has effectively specified that they are done with defining the geometry
     // of what they want to draw. We now need to do a few things (https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview):
@@ -954,7 +954,7 @@ void Device::draw_primitives(GPU::PrimitiveType primitive_type, FloatMatrix4x4 c
         }
 
         // Apply texture transformation
-        for (size_t i = 0; i < NUM_SAMPLERS; ++i) {
+        for (size_t i = 0; i < GPU::NUM_SAMPLERS; ++i) {
             triangle.vertices[0].tex_coords[i] = texture_transform * triangle.vertices[0].tex_coords[i];
             triangle.vertices[1].tex_coords[i] = texture_transform * triangle.vertices[1].tex_coords[i];
             triangle.vertices[2].tex_coords[i] = texture_transform * triangle.vertices[2].tex_coords[i];

+ 6 - 6
Userland/Libraries/LibSoftGPU/Device.h

@@ -21,6 +21,7 @@
 #include <LibGPU/SamplerConfig.h>
 #include <LibGPU/StencilConfiguration.h>
 #include <LibGPU/TexCoordGenerationConfig.h>
+#include <LibGPU/Vertex.h>
 #include <LibGfx/Bitmap.h>
 #include <LibGfx/Matrix3x3.h>
 #include <LibGfx/Matrix4x4.h>
@@ -34,7 +35,6 @@
 #include <LibSoftGPU/Image.h>
 #include <LibSoftGPU/Sampler.h>
 #include <LibSoftGPU/Triangle.h>
-#include <LibSoftGPU/Vertex.h>
 
 namespace SoftGPU {
 
@@ -71,8 +71,8 @@ struct RasterizerOptions {
     GPU::WindingOrder front_face { GPU::WindingOrder::CounterClockwise };
     bool cull_back { true };
     bool cull_front { false };
-    Array<u8, NUM_SAMPLERS> texcoord_generation_enabled_coordinates {};
-    Array<Array<GPU::TexCoordGenerationConfig, 4>, NUM_SAMPLERS> texcoord_generation_config {};
+    Array<u8, GPU::NUM_SAMPLERS> texcoord_generation_enabled_coordinates {};
+    Array<Array<GPU::TexCoordGenerationConfig, 4>, GPU::NUM_SAMPLERS> texcoord_generation_config {};
     Gfx::IntRect viewport;
     bool lighting_enabled { false };
     bool color_material_enabled { false };
@@ -88,7 +88,7 @@ public:
 
     GPU::DeviceInfo info() const;
 
-    void draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
+    void draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<GPU::Vertex> const& vertices, Vector<size_t> const& enabled_texture_units);
     void resize(Gfx::IntSize const& min_size);
     void clear_color(FloatVector4 const&);
     void clear_depth(GPU::DepthType);
@@ -129,8 +129,8 @@ private:
     Clipper m_clipper;
     Vector<Triangle> m_triangle_list;
     Vector<Triangle> m_processed_triangles;
-    Vector<Vertex> m_clipped_vertices;
-    Array<Sampler, NUM_SAMPLERS> m_samplers;
+    Vector<GPU::Vertex> m_clipped_vertices;
+    Array<Sampler, GPU::NUM_SAMPLERS> m_samplers;
     Vector<size_t> m_enabled_texture_units;
     AlphaBlendFactors m_alpha_blend_factors;
     Array<GPU::Light, NUM_LIGHTS> m_lights;

+ 1 - 1
Userland/Libraries/LibSoftGPU/PixelQuad.h

@@ -19,7 +19,7 @@ struct PixelQuad final {
     Vector3<AK::SIMD::f32x4> barycentrics;
     AK::SIMD::f32x4 depth;
     Vector4<AK::SIMD::f32x4> vertex_color;
-    Array<Vector4<AK::SIMD::f32x4>, NUM_SAMPLERS> texture_coordinates;
+    Array<Vector4<AK::SIMD::f32x4>, GPU::NUM_SAMPLERS> texture_coordinates;
     Vector4<AK::SIMD::f32x4> out_color;
     AK::SIMD::f32x4 fog_depth;
     AK::SIMD::i32x4 mask;

+ 2 - 2
Userland/Libraries/LibSoftGPU/Triangle.h

@@ -7,12 +7,12 @@
 
 #pragma once
 
-#include <LibSoftGPU/Vertex.h>
+#include <LibGPU/Vertex.h>
 
 namespace SoftGPU {
 
 struct Triangle {
-    Vertex vertices[3];
+    GPU::Vertex vertices[3];
 };
 
 }