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LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPU

Stephan Unverwerth 3 年之前
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54307a9cd3

+ 1 - 1
Userland/Libraries/LibGL/Tex/Texture2D.cpp

@@ -60,7 +60,7 @@ void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffse
     int const physical_width = pixels_per_row > 0 ? pixels_per_row : width;
     size_t const physical_width_bytes = physical_width * pixel_size_bytes;
 
-    SoftGPU::ImageDataLayout layout;
+    GPU::ImageDataLayout layout;
     layout.column_stride = pixel_size_bytes;
     layout.row_stride = physical_width_bytes + (byte_alignment - physical_width_bytes % byte_alignment) % byte_alignment;
     layout.depth_stride = 0;

+ 1 - 1
Userland/Libraries/LibSoftGPU/ImageDataLayout.h → Userland/Libraries/LibGPU/ImageDataLayout.h

@@ -8,7 +8,7 @@
 
 #include <LibGPU/ImageFormat.h>
 
-namespace SoftGPU {
+namespace GPU {
 
 struct ImageDataLayout final {
     GPU::ImageFormat format;

+ 2 - 2
Userland/Libraries/LibSoftGPU/Image.cpp

@@ -39,7 +39,7 @@ Image::Image(unsigned width, unsigned height, unsigned depth, unsigned max_level
     m_num_levels = level + 1;
 }
 
-void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout)
+void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout)
 {
     VERIFY(layer < num_layers());
     VERIFY(level < num_levels());
@@ -58,7 +58,7 @@ void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const
     }
 }
 
-void Image::read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const
+void Image::read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const
 {
     VERIFY(layer < num_layers());
     VERIFY(level < num_levels());

+ 3 - 3
Userland/Libraries/LibSoftGPU/Image.h

@@ -11,12 +11,12 @@
 #include <AK/RefCounted.h>
 #include <AK/RefPtr.h>
 #include <LibGPU/Enums.h>
+#include <LibGPU/ImageDataLayout.h>
 #include <LibGPU/ImageFormat.h>
 #include <LibGfx/Vector3.h>
 #include <LibGfx/Vector4.h>
 #include <LibSoftGPU/Buffer/Typed3DBuffer.h>
 #include <LibSoftGPU/Config.h>
-#include <LibSoftGPU/ImageDataLayout.h>
 
 namespace SoftGPU {
 
@@ -156,8 +156,8 @@ public:
         pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
     }
 
-    void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);
-    void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const;
+    void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout);
+    void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const;
     void copy_texels(Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset);
 
 private: