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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibGL/GL/gl.h>
- #include <LibGL/Tex/Texture2D.h>
- namespace GL {
- void Texture2D::upload_texture_data(GLuint lod, GLint internal_format, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* pixels, GLsizei pixels_per_row, u8 byte_alignment)
- {
- // NOTE: Some target, format, and internal formats are currently unsupported.
- // Considering we control this library, and `gl.h` itself, we don't need to add any
- // checks here to see if we support them; the program will simply fail to compile..
- auto& mip = m_mipmaps[lod];
- mip.set_width(width);
- mip.set_height(height);
- m_internal_format = internal_format;
- // No pixel data was supplied; leave the texture memory uninitialized.
- if (pixels == nullptr)
- return;
- replace_sub_texture_data(lod, 0, 0, width, height, format, type, pixels, pixels_per_row, byte_alignment);
- }
- void Texture2D::replace_sub_texture_data(GLuint lod, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid const* pixels, GLsizei pixels_per_row, u8 byte_alignment)
- {
- auto& mip = m_mipmaps[lod];
- // FIXME: We currently only support GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5 pixel data
- VERIFY(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_SHORT_5_6_5);
- VERIFY(xoffset >= 0 && yoffset >= 0 && xoffset + width <= mip.width() && yoffset + height <= mip.height());
- VERIFY(pixels_per_row == 0 || pixels_per_row >= xoffset + width);
- // FIXME: We currently depend on the first glTexImage2D call to attach an image to mipmap level 0, which initializes the GPU image
- // Ideally we would create separate GPU images for each level and merge them into a final image
- // once used for rendering for the first time.
- if (device_image().is_null())
- return;
- u8 pixel_size_bytes;
- switch (type) {
- case GL_UNSIGNED_BYTE:
- pixel_size_bytes = (format == GL_RGBA || format == GL_BGRA) ? 4 : 3;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- pixel_size_bytes = sizeof(u16);
- break;
- default:
- VERIFY_NOT_REACHED();
- }
- // Calculate row offset at end to fit alignment
- int const physical_width = pixels_per_row > 0 ? pixels_per_row : width;
- size_t const physical_width_bytes = physical_width * pixel_size_bytes;
- GPU::ImageDataLayout layout;
- layout.column_stride = pixel_size_bytes;
- layout.row_stride = physical_width_bytes + (byte_alignment - physical_width_bytes % byte_alignment) % byte_alignment;
- layout.depth_stride = 0;
- if (type == GL_UNSIGNED_SHORT_5_6_5) {
- layout.format = GPU::ImageFormat::RGB565;
- } else if (type == GL_UNSIGNED_BYTE) {
- if (format == GL_RGB)
- layout.format = GPU::ImageFormat::RGB888;
- else if (format == GL_BGR)
- layout.format = GPU::ImageFormat::BGR888;
- else if (format == GL_RGBA)
- layout.format = GPU::ImageFormat::RGBA8888;
- else if (format == GL_BGRA)
- layout.format = GPU::ImageFormat::BGRA8888;
- }
- Vector3<unsigned> offset {
- static_cast<unsigned>(xoffset),
- static_cast<unsigned>(yoffset),
- 0
- };
- Vector3<unsigned> size {
- static_cast<unsigned>(width),
- static_cast<unsigned>(height),
- 1
- };
- device_image()->write_texels(0, lod, offset, size, pixels, layout);
- }
- }
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