Previously, EnvironmentRecord was a JS::Object. This was done because
GlobalObject inherited from EnvironmentRecord. Now that this is no
longer the case, we can simplify things by making EnvironmentRecord
inherit from Cell directly.
This also removes the need for environment records to have a shape,
which was awkward. This will be removed in the following patch.
Our environment records are currently weird in that they inherit from
Object, but don't have a connection to the global object.
I'd like to remove this inheritance, and the first step is giving them
their own pointer to the global object.
These represent the outermost scope in the environment record
hierarchy. The spec says they should be a "composite" of two things:
- An ObjectEnvironmentRecord wrapping the global object
- A DeclarativeEnvironmentRecord for other declarations
It's not yet clear to me how this should work, so this patch only
implements the first part, an object record wrapping the global object.
This patch adds FunctionEnvironmentRecord as a subclass of the existing
DeclarativeEnvironmentRecord. Things that are specific to function
environment records move into there, simplifying the base.
Most of the abstract operations related to function environment records
are rewritten to match the spec exactly. I also had to implement
GetThisEnvironment() and GetSuperConstructor() to keep tests working
after the changes, so that's nice as well. :^)
This patch makes the following name changes:
- ScopeObject => EnvironmentRecord
- LexicalEnvironment => DeclarativeEnvironmentRecord
- WithScope => ObjectEnvironmentRecord
This now matches the spec's OrdinaryObjectCreate() across the board:
instead of implicitly setting the created object's prototype to
%Object.prototype% and then in many cases setting it to a nullptr right
away, it now has an 'Object* prototype' parameter with _no default
value_. This makes the code easier to compare with the spec, very clear
in terms of what prototype is being used as well as avoiding unnecessary
shape transitions.
Also fixes a couple of cases were we weren't setting the correct
prototype.
There's no reason to assume that the object would not be empty (as in
having own properties), so let's follow our existing pattern of
Type::create(...) and simply call it 'create'.
We were doing a *lot* of string-to-int conversion while creating a new
global object. This happened because Object::put() would try to convert
the property name (string) to an integer to see if it refers to an
indexed property.
Sidestep this issue by using PropertyName for the CommonPropertyNames
struct on VM (vm.names.foo), and giving PropertyName a flag that tells
us whether it's a string that *may be* a number.
All CommonPropertyNames are set up so they are known to not be numbers.
This is very similar to Object::define_native_property, but here the
native functions are exported as standalone JS getter and setter
functions, instead of being transparently called by interactions with
the property.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Similar to Value::to_string_without_side_effects() this is mostly a
regular object property lookup, but with the guarantee that it will be
side-effect free, i.e. no accessors or native property functions will
be called. This is needed when we want to access user-controlled object
properties for debug logging, for example. The specific use case will be
error objects which will soon no longer have internal name/message
properties, so we need to guarantee that printing an error, which may
already be the result of an exception, won't blow up in our face :^)
This replaces the current 'function plus boolean indicating the type'
API, which makes it easier to set both getter and setter at once.
This was already possible before but required two calls of this
function, which wasn't intuitive:
define_accessor(name, getter, true, ...);
define_accessor(name, setter, false, ...);
Which now becomes:
define_accessor(name, getter, setter, ...);
Letting these create and return a JS::Array directly is pretty awkward
since we then need to go through the indexed properties for iteration.
Just use a MarkedValueList (i.e. Vector<Value>) for this and add a new
Array::create_from() function to turn the Vector into a returnable
Array as we did before.
This brings it a lot closer to the spec as well, which uses the
CreateArrayFromList abstract operation to do exactly this.
There's an optimization opportunity for the future here, since we know
the Vector's size we could prepare the newly created Array accordingly,
e.g. by switching to generic storage upfront if needed.
The new default return_type argument is GetOwnPropertyReturnType::All,
which returns properties with both string and symbol keys (which is also
the default for [[OwnPropertyKeys]]). This means that in some cases we
need to iterate the ordered property table twice, as we don't store
string and symbol properties separately but symbols must - there's
certainly room for (performance) improvements here. On the other hand
this makes Reflect.ownKeys() return symbol properties now :^)
Object::get_own_properties() is a bit unwieldy to use - especially as
StringOnly is about to no longer be the default value. The spec has an
abstract operation specifically for this (EnumerateObjectProperties),
so let's use that. No functionality change.
Specifically:
- Object::get_own_properties()
- Object::put_own_property()
- Object::put_own_property_by_index()
These APIs make no sense (and are inconsistent, get_own_property()
didn't have this parameter, for example) - and as expected we were
always passing in the same object we were calling the method on anyway.