ladybird/Userland/Libraries/LibJS/Runtime/Object.h
Andreas Kling aabd82d508 LibJS: Bring function environment records closer to the spec
This patch adds FunctionEnvironmentRecord as a subclass of the existing
DeclarativeEnvironmentRecord. Things that are specific to function
environment records move into there, simplifying the base.

Most of the abstract operations related to function environment records
are rewritten to match the spec exactly. I also had to implement
GetThisEnvironment() and GetSuperConstructor() to keep tests working
after the changes, so that's nice as well. :^)
2021-06-22 18:44:53 +02:00

198 lines
8.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020-2021, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/String.h>
#include <LibJS/Forward.h>
#include <LibJS/Heap/Cell.h>
#include <LibJS/Runtime/IndexedProperties.h>
#include <LibJS/Runtime/MarkedValueList.h>
#include <LibJS/Runtime/PrimitiveString.h>
#include <LibJS/Runtime/PropertyName.h>
#include <LibJS/Runtime/Shape.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
#define JS_OBJECT(class_, base_class) \
public: \
using Base = base_class; \
virtual const char* class_name() const override { return #class_; }
struct PropertyDescriptor {
PropertyAttributes attributes;
Value value;
Function* getter { nullptr };
Function* setter { nullptr };
static PropertyDescriptor from_dictionary(VM&, const Object&);
bool is_accessor_descriptor() const { return getter || setter; }
bool is_data_descriptor() const { return !(value.is_empty() && !attributes.has_writable()); }
bool is_generic_descriptor() const { return !is_accessor_descriptor() && !is_data_descriptor(); }
};
class Object : public Cell {
public:
static Object* create(GlobalObject&, Object* prototype);
explicit Object(Object& prototype);
explicit Object(Shape&);
virtual void initialize(GlobalObject&) override;
virtual ~Object();
enum class PropertyKind {
Key,
Value,
KeyAndValue,
};
enum class GetOwnPropertyReturnType {
All,
StringOnly,
SymbolOnly,
};
enum class PutOwnPropertyMode {
Put,
DefineProperty,
};
enum class IntegrityLevel {
Sealed,
Frozen,
};
Shape& shape() { return *m_shape; }
const Shape& shape() const { return *m_shape; }
GlobalObject& global_object() const { return *shape().global_object(); }
virtual Value get(const PropertyName&, Value receiver = {}, AllowSideEffects = AllowSideEffects::Yes) const;
Value get_without_side_effects(const PropertyName&) const;
virtual bool has_property(const PropertyName&) const;
bool has_own_property(const PropertyName&) const;
virtual bool put(const PropertyName&, Value, Value receiver = {});
Value get_own_property(const PropertyName&, Value receiver, AllowSideEffects = AllowSideEffects::Yes) const;
MarkedValueList get_own_properties(PropertyKind, bool only_enumerable_properties = false, GetOwnPropertyReturnType = GetOwnPropertyReturnType::All) const;
MarkedValueList get_enumerable_own_property_names(PropertyKind) const;
virtual Optional<PropertyDescriptor> get_own_property_descriptor(const PropertyName&) const;
Value get_own_property_descriptor_object(const PropertyName&) const;
virtual bool define_property(const StringOrSymbol& property_name, const Object& descriptor, bool throw_exceptions = true);
bool define_property(const PropertyName&, Value value, PropertyAttributes attributes = default_attributes, bool throw_exceptions = true);
bool define_property_without_transition(const PropertyName&, Value value, PropertyAttributes attributes = default_attributes, bool throw_exceptions = true);
bool define_accessor(const PropertyName&, Function* getter, Function* setter, PropertyAttributes attributes = default_attributes, bool throw_exceptions = true);
bool define_native_function(PropertyName const&, AK::Function<Value(VM&, GlobalObject&)>, i32 length = 0, PropertyAttributes attributes = default_attributes);
bool define_native_property(PropertyName const&, AK::Function<Value(VM&, GlobalObject&)> getter, AK::Function<void(VM&, GlobalObject&, Value)> setter, PropertyAttributes attributes = default_attributes);
bool define_native_accessor(PropertyName const&, AK::Function<Value(VM&, GlobalObject&)> getter, AK::Function<Value(VM&, GlobalObject&)> setter, PropertyAttributes attributes = default_attributes);
void define_properties(Value properties);
virtual bool delete_property(const PropertyName&);
virtual bool is_array() const { return false; }
virtual bool is_function() const { return false; }
virtual bool is_typed_array() const { return false; }
virtual bool is_string_object() const { return false; }
virtual bool is_global_object() const { return false; }
virtual bool is_proxy_object() const { return false; }
virtual bool is_native_function() const { return false; }
virtual bool is_declarative_environment_record() const { return false; }
virtual bool is_function_environment_record() const { return false; }
// B.3.7 The [[IsHTMLDDA]] Internal Slot, https://tc39.es/ecma262/#sec-IsHTMLDDA-internal-slot
virtual bool is_htmldda() const { return false; }
virtual const char* class_name() const override { return "Object"; }
virtual void visit_edges(Cell::Visitor&) override;
virtual Object* prototype();
virtual const Object* prototype() const;
virtual bool set_prototype(Object* prototype);
bool has_prototype(const Object* prototype) const;
virtual bool is_extensible() const { return m_is_extensible; }
virtual bool prevent_extensions();
bool set_integrity_level(IntegrityLevel);
bool test_integrity_level(IntegrityLevel);
virtual Value value_of() const { return Value(const_cast<Object*>(this)); }
virtual Value ordinary_to_primitive(Value::PreferredType preferred_type) const;
Value get_direct(size_t index) const { return m_storage[index]; }
const IndexedProperties& indexed_properties() const { return m_indexed_properties; }
IndexedProperties& indexed_properties() { return m_indexed_properties; }
void set_indexed_property_elements(Vector<Value>&& values) { m_indexed_properties = IndexedProperties(move(values)); }
void install_error_cause(Value options);
[[nodiscard]] Value invoke_internal(const StringOrSymbol& property_name, Optional<MarkedValueList> arguments);
template<typename... Args>
[[nodiscard]] ALWAYS_INLINE Value invoke(const StringOrSymbol& property_name, Args... args)
{
if constexpr (sizeof...(Args) > 0) {
MarkedValueList arglist { heap() };
(..., arglist.append(move(args)));
return invoke(property_name, move(arglist));
}
return invoke(property_name);
}
void ensure_shape_is_unique();
void enable_transitions() { m_transitions_enabled = true; }
void disable_transitions() { m_transitions_enabled = false; }
template<typename T>
bool fast_is() const = delete;
protected:
enum class GlobalObjectTag { Tag };
enum class ConstructWithoutPrototypeTag { Tag };
explicit Object(GlobalObjectTag);
Object(ConstructWithoutPrototypeTag, GlobalObject&);
virtual Value get_by_index(u32 property_index, AllowSideEffects = AllowSideEffects::Yes) const;
virtual bool put_by_index(u32 property_index, Value);
private:
bool put_own_property(const StringOrSymbol& property_name, Value, PropertyAttributes attributes, PutOwnPropertyMode = PutOwnPropertyMode::Put, bool throw_exceptions = true);
bool put_own_property_by_index(u32 property_index, Value, PropertyAttributes attributes, PutOwnPropertyMode = PutOwnPropertyMode::Put, bool throw_exceptions = true);
Value call_native_property_getter(NativeProperty& property, Value this_value) const;
void call_native_property_setter(NativeProperty& property, Value this_value, Value) const;
void set_shape(Shape&);
bool m_is_extensible { true };
bool m_transitions_enabled { true };
Shape* m_shape { nullptr };
Vector<Value> m_storage;
IndexedProperties m_indexed_properties;
};
template<>
[[nodiscard]] ALWAYS_INLINE Value Object::invoke(const StringOrSymbol& property_name, MarkedValueList arguments) { return invoke_internal(property_name, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value Object::invoke(const StringOrSymbol& property_name, Optional<MarkedValueList> arguments) { return invoke_internal(property_name, move(arguments)); }
template<>
[[nodiscard]] ALWAYS_INLINE Value Object::invoke(const StringOrSymbol& property_name) { return invoke(property_name, Optional<MarkedValueList> {}); }
}