This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
This just reuses the layout to compute the bounding box rather than
implementing the full bounding box algorithm, which is likely the slower
option, but also much simpler to implement.
This is enough to fix the faces on https://zengm.com/facesjs/.
These changes are compatible with clang-format 16 and will be mandatory
when we eventually bump clang-format version. So, since there are no
real downsides, let's commit them now.
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
Previously, we were handling viewBoxes/viewports in a slightly hacky
way, asking graphics elements to figure out what viewBox to use during
layout. This does not work in all cases, and can't allow for more
complex SVGs where it is possible to have nested viewports.
This commit makes the SVGFormattingContext keep track of the
viewport/boxes, and it now lays out each viewport recursively, where
each nested `<svg>` or `<symbol>` can establish a new viewport.
This fixes some previous edge cases, and starts to allow nested
viewports (there's still some issues to resolve there).
Fixes#22931
This commit removes DeprecatedString's "null" state, and replaces all
its users with one of the following:
- A normal, empty DeprecatedString
- Optional<DeprecatedString>
Note that null states of DeprecatedFlyString/StringView/etc are *not*
affected by this commit. However, DeprecatedString::empty() is now
considered equal to a null StringView.
This allows applying SVG <mask>s to elements. It is only implemented for
the simplest (and default) case:
- mask-type = luminance
- maskContentUnits = maskContentUnits
- maskUnits = objectBoundingBox
- Default masking area
It should be possible to extend to cover more cases. Though the layout
for maskContentUnits = objectBoundingBox will be tricky to figure out.
Unfortunately we can't port these functions entirely over to FlyString
from DeprecatedString as Document includes NonElementParentNode and has
not yet been ported over to new AK string. In the mean time, this should
help up in porting over NonElementParentNode itself.
Rather than modify the transform of the parent (which could change
independently), this adds a new override element_transform() where
element specific tranfroms can be applied. This will always stay in
sync with the attributes.
A ref test comparing a .svg and .html version of the same file is
added as due to differences in attribute parsing order, the .svg version
was previously drawn incorrectly.
Fixes#20859
In general it is not safe to convert any arbitrary floating-point value
to CSSPixels. CSSPixels has a resolution of 0.015625, which for small
values (e.g. scale factors between 0 and 1), can produce bad results
if converted to CSSPixels then scaled back up. In the worst case values
can underflow to zero and produce incorrect results.
This doesn't seem to actually have fixed any bugs, as having
FillOpacity instead of StrokeOpacity in the call to parse_css_value
doesn't seem to have actually been causing bugs. But, I still think it's
worthwhile correcting.
The reason that it wasn't causing bugs is that having FillOpacity
instead of StrokeOpacity in the call to parse_css_value means that when
parsing the value is compared to the acceptable values for that property
(for example the value can only be a percentage, or a number, etc.). In
this case both FillOpacity and StrokeOpacity seem to accept the same
values.
The SVGContext is a leftover from when SVG properties were more ad-hoc.
All properties are now (for better or worse) treated as CSS properties
(or handled elsewhere). This makes the SVGContext's fill/stroke
inheritance handling unnecessary.
Although DistinctNumeric, which is supposed to abstract the underlying
type, was used to represent CSSPixels, we have a whole bunch of places
in the layout code that assume CSSPixels::value() returns a
floating-point type. This assumption makes it difficult to replace the
underlying type in CSSPixels with a non-floating type.
To make it easier to transition CSSPixels to fixed-point math, one step
we can take is to prevent access to the underlying type using value()
and instead use explicit conversions with the to_float(), to_double(),
and to_int() methods.
Previously, we did an evenodd fill for everything which while for most
SVGs works, it is not correct default (it should be nonzero), and broke
some SVGs. This fixes a few of the icons on https://shopify.com/.
The spec for the `<use>` element requires a shadow tree for the
rendered content, so we need to be able to escape shadow trees when
rendering svg content.
This fixes a plethora of rounding problems on many websites.
In the future, we may want to replace this with fixed-point arithmetic
(bug #18566) for performance (and consistency with other engines),
but in the meantime this makes the web look a bit better. :^)
There's a lot more things that could be converted to doubles, which
would reduce the amount of casting necessary in this patch.
We can do that incrementally, however.
This implements the stop-opacity, fill-opacity, and stroke-opacity
properties (in CSS). This replaces the existing more ad-hoc
fill-opacity attribute handling.
This bit is mostly ad-hoc for now. This simply turns fill: url(#grad1)
into document().get_element_by_id('grad1') then resolves the gradient.
This seems to do the trick for most use cases, but this is not
attempting to follow the spec yet to keep things simple.
This uses the new attribute parser functionality, and then resolves the
transform list into a single Gfx::AffineTransform.
This also adds a .get_transform() function which resolves the final
transform, by applying all parent transforms.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
This needs to happen before prototype/constructor intitialization can be
made lazy. Otherwise, GC could run during the C++ constructor and try to
collect the object currently being created.