Stephan Unverwerth
|
bb28492af0
LibSoftGPU: Make output in PixelQuad generic
|
2 年之前 |
Stephan Unverwerth
|
c008b6ce18
LibSoftGPU: Make input in PixelQuad generic
|
2 年之前 |
Jelle Raaijmakers
|
00d46e5d77
LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
|
2 年之前 |
Jelle Raaijmakers
|
a20bf80b05
LibGL+LibGPU+LibSoftGPU: Implement point and line drawing
|
3 年之前 |
Jelle Raaijmakers
|
526390ec06
LibSoftGPU: Move back to `i32`-based subpixels
|
3 年之前 |
Stephan Unverwerth
|
5d2740217f
LibGL+LibGPU+LibSoftGPU: Move Vertex.h to LibGPU
|
3 年之前 |
Jelle Raaijmakers
|
37dd10fbbe
LibSoftGPU: Use `float` instead of `int` for triangle screen coords
|
3 年之前 |
Stephan Unverwerth
|
7571ef0343
LibGL+LibSoftGPU: Add multiple texture coordinates to vertex struct
|
3 年之前 |
Stephan Unverwerth
|
178a57bbf7
LibSoftGPU: Add PixelQuad struct that holds data for each rendered quad
|
3 年之前 |