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+/*
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+ * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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+ *
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+ * SPDX-License-Identifier: BSD-2-Clause
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+ */
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+
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+#pragma once
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+
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+#include <AK/SIMD.h>
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+#include <LibGfx/Vector2.h>
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+#include <LibGfx/Vector3.h>
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+#include <LibGfx/Vector4.h>
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+
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+namespace SoftGPU {
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+
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+struct PixelQuad final {
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+ Vector2<AK::SIMD::i32x4> screen_coordinates;
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+ Vector3<AK::SIMD::f32x4> barycentrics;
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+ AK::SIMD::f32x4 depth;
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+ Vector4<AK::SIMD::f32x4> vertex_color;
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+ Vector4<AK::SIMD::f32x4> uv;
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+ Vector4<AK::SIMD::f32x4> out_color;
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+ AK::SIMD::f32x4 fog_depth;
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+ AK::SIMD::i32x4 mask;
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+};
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+
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+}
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