moby/libnetwork/network.go

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package libnetwork
import (
"sync"
"github.com/docker/docker/pkg/stringid"
"github.com/docker/libnetwork/driverapi"
"github.com/docker/libnetwork/pkg/netlabel"
"github.com/docker/libnetwork/pkg/options"
"github.com/docker/libnetwork/types"
)
// A Network represents a logical connectivity zone that containers may
// join using the Link method. A Network is managed by a specific driver.
type Network interface {
// A user chosen name for this network.
Name() string
// A system generated id for this network.
ID() string
// The type of network, which corresponds to its managing driver.
Type() string
// Create a new endpoint to this network symbolically identified by the
// specified unique name. The options parameter carry driver specific options.
// Labels support will be added in the near future.
CreateEndpoint(name string, options ...EndpointOption) (Endpoint, error)
// Delete the network.
Delete() error
// Endpoints returns the list of Endpoint(s) in this network.
Endpoints() []Endpoint
// WalkEndpoints uses the provided function to walk the Endpoints
WalkEndpoints(walker EndpointWalker)
// EndpointByName returns the Endpoint which has the passed name, if it exists otherwise nil is returned
EndpointByName(name string) Endpoint
// EndpointByID returns the Endpoint which has the passed id, if it exists otherwise nil is returned
EndpointByID(id string) Endpoint
}
// EndpointWalker is a client provided function which will be used to walk the Endpoints.
// When the function returns true, the walk will stop.
type EndpointWalker func(ep Endpoint) bool
type network struct {
ctrlr *controller
name string
networkType string
id types.UUID
driver driverapi.Driver
enableIPv6 bool
endpoints endpointTable
generic options.Generic
sync.Mutex
}
func (n *network) Name() string {
return n.name
}
func (n *network) ID() string {
return string(n.id)
}
func (n *network) Type() string {
if n.driver == nil {
return ""
}
return n.driver.Type()
}
// NetworkOption is a option setter function type used to pass varios options to
// NewNetwork method. The various setter functions of type NetworkOption are
// provided by libnetwork, they look like NetworkOptionXXXX(...)
type NetworkOption func(n *network)
// NetworkOptionGeneric function returns an option setter for a Generic option defined
// in a Dictionary of Key-Value pair
func NetworkOptionGeneric(generic map[string]interface{}) NetworkOption {
return func(n *network) {
n.generic = generic
if _, ok := generic[netlabel.EnableIPv6]; ok {
n.enableIPv6 = generic[netlabel.EnableIPv6].(bool)
}
}
}
func (n *network) processOptions(options ...NetworkOption) {
for _, opt := range options {
if opt != nil {
opt(n)
}
}
}
func (n *network) Delete() error {
var err error
n.ctrlr.Lock()
_, ok := n.ctrlr.networks[n.id]
if !ok {
n.ctrlr.Unlock()
return &UnknownNetworkError{name: n.name, id: string(n.id)}
}
n.Lock()
numEps := len(n.endpoints)
n.Unlock()
if numEps != 0 {
n.ctrlr.Unlock()
return &ActiveEndpointsError{name: n.name, id: string(n.id)}
}
delete(n.ctrlr.networks, n.id)
n.ctrlr.Unlock()
defer func() {
if err != nil {
n.ctrlr.Lock()
n.ctrlr.networks[n.id] = n
n.ctrlr.Unlock()
}
}()
err = n.driver.DeleteNetwork(n.id)
return err
}
func (n *network) CreateEndpoint(name string, options ...EndpointOption) (Endpoint, error) {
ep := &endpoint{name: name, generic: make(map[string]interface{})}
ep.id = types.UUID(stringid.GenerateRandomID())
ep.network = n
ep.processOptions(options...)
d := n.driver
sinfo, err := d.CreateEndpoint(n.id, ep.id, ep.generic)
if err != nil {
return nil, err
}
ep.sandboxInfo = sinfo
n.Lock()
n.endpoints[ep.id] = ep
n.Unlock()
return ep, nil
}
func (n *network) Endpoints() []Endpoint {
n.Lock()
defer n.Unlock()
list := make([]Endpoint, 0, len(n.endpoints))
for _, e := range n.endpoints {
list = append(list, e)
}
return list
}
func (n *network) WalkEndpoints(walker EndpointWalker) {
for _, e := range n.Endpoints() {
if walker(e) {
return
}
}
}
func (n *network) EndpointByName(name string) Endpoint {
var e Endpoint
if name != "" {
s := func(current Endpoint) bool {
if current.Name() == name {
e = current
return true
}
return false
}
n.WalkEndpoints(s)
}
return e
}
func (n *network) EndpointByID(id string) Endpoint {
n.Lock()
defer n.Unlock()
if e, ok := n.endpoints[types.UUID(id)]; ok {
return e
}
return nil
}