moby/libnetwork/network.go

106 lines
3.5 KiB
Go
Raw Normal View History

// Package libnetwork provides basic fonctionalities and extension points to
// create network namespaces and allocate interfaces for containers to use.
//
// // Create a network for containers to join.
// network, err := libnetwork.NewNetwork("simplebridge", &Options{})
// if err != nil {
// return err
// }
//
// // For a new container: create network namespace (providing the path).
// networkPath := "/var/lib/docker/.../4d23e"
// networkNamespace, err := libnetwork.NewNetworkNamespace(networkPath)
// if err != nil {
// return err
// }
//
// // For each new container: allocate IP and interfaces. The returned network
// // settings will be used for container infos (inspect and such), as well as
// // iptables rules for port publishing.
// interfaces, err := network.Link(containerID)
// if err != nil {
// return err
// }
//
// // Add interfaces to the namespace.
// for _, interface := range interfaces {
// if err := networkNamespace.AddInterface(interface); err != nil {
// return err
// }
// }
//
package libnetwork
// Interface represents the settings and identity of a network device. It is
// used as a return type for Network.Link, and it is common practice for the
// caller to use this information when moving interface SrcName from host
// namespace to DstName in a different net namespace with the appropriate
// network settings.
type Interface struct {
// The name of the interface in the origin network namespace.
SrcName string
// The name that will be assigned to the interface once moves inside a
// network namespace.
DstName string
// IPv4 address for the interface.
Address string
// IPv6 address for the interface.
AddressIPv6 string
// IPv4 gateway for the interface.
Gateway string
// IPv6 gateway for the interface.
GatewayIPv6 string
}
// A Network represents a logical connectivity zone that containers may
// ulteriorly join using the Link method. A Network is managed by a specific
// driver.
type Network interface {
// A user chosen name for this network.
Name() string
// The type of network, which corresponds to its managing driver.
Type() string
// Create a new link to this network symbolically identified by the
// specified unique name.
Link(name string) ([]*Interface, error)
Delete() error
}
// Namespace represents a network namespace, mounted on a specific Path. It
// holds a list of Interface, and more can be added dynamically.
type Namespace interface {
// The path where the network namespace is mounted.
Path() string
// The collection of Interface previously added with the AddInterface
// method. Note that this doesn't incude network interfaces added in any
// other way (such as the default loopback interface existing in any newly
// created network namespace).
Interfaces() []*Interface
// Add an existing Interface to this namespace. The operation will rename
// from the Interface SrcName to DstName as it moves, and reconfigure the
// interface according to the specified settings.
AddInterface(*Interface) error
}
// NewNetwork creates a new network of the specified networkType. The options
// are driver specific and modeled in a generic way.
func NewNetwork(networkType, name string, options DriverParams) (Network, error) {
return createNetwork(networkType, name, options)
}
// NewNetworkNamespace creates a new network namespace mounted on the specified
// path.
func NewNetworkNamespace(path string) (Namespace, error) {
return createNetworkNamespace(path)
}