ladybird/Userland/Libraries/LibGPU/RasterizerOptions.h
Ben Wiederhake a8391d5a60 Everywhere: Remove unused includes of AK/Array.h
These instances were detected by searching for files that include
Array.h, but don't match the regex:
\\b(Array(?!\.h>)|iota_array|integer_sequence_generate_array)\\b
These are the three symbols defined by Array.h.

In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
2023-01-02 20:08:35 +00:00

61 lines
2 KiB
C++

/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Config.h>
#include <LibGPU/Enums.h>
#include <LibGfx/Rect.h>
#include <LibGfx/Vector4.h>
namespace GPU {
struct RasterizerOptions {
bool shade_smooth { true };
bool enable_stencil_test { false };
bool enable_depth_test { false };
bool enable_depth_write { true };
bool enable_alpha_test { false };
AlphaTestFunction alpha_test_func { AlphaTestFunction::Always };
float alpha_test_ref_value { 0 };
bool enable_blending { false };
BlendFactor blend_source_factor { BlendFactor::One };
BlendFactor blend_destination_factor { BlendFactor::One };
u32 color_mask { 0xffffffff };
float depth_min { 0.f };
float depth_max { 1.f };
DepthTestFunction depth_func { DepthTestFunction::Less };
PolygonMode polygon_mode { PolygonMode::Fill };
FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f };
float fog_density { 1.0f };
FogMode fog_mode { FogMode::Exp };
bool fog_enabled { false };
float fog_start { 0.0f };
float fog_end { 1.0f };
bool line_smooth { false };
float line_width { 1.f };
bool point_smooth { false };
float point_size { 1.f };
bool scissor_enabled { false };
bool normalization_enabled { false };
Gfx::IntRect scissor_box;
bool enable_color_write { true };
float depth_offset_factor { 0 };
float depth_offset_constant { 0 };
bool depth_offset_enabled { false };
bool enable_culling { false };
WindingOrder front_face { WindingOrder::CounterClockwise };
bool cull_back { true };
bool cull_front { false };
Gfx::IntRect viewport;
bool lighting_enabled { false };
bool color_material_enabled { false };
ColorMaterialFace color_material_face { ColorMaterialFace::FrontAndBack };
ColorMaterialMode color_material_mode { ColorMaterialMode::AmbientAndDiffuse };
};
}