Changes since rc4:
0cef06d187: Update version for v6.0.0-rc5 release
5351fb7cb2: hw/block/nvme: fix invalid msix exclusive uninit
ffa090bc56: target/s390x: fix s390_probe_access to check PAGE_WRITE_ORG
bc38e31b4e: net: check the existence of peer before trying to pad
You can now right click in HackStudio's editor while debugging and
have the option to instantly move the current execution position to
the current line.
Creating a ChunkIterator allows you to iterate over the text in a
Layout::TextNode at your leisure by calling next() when you want
another chunk.
This is one of many steps towards improving inline layout.
This patch fixes the visual selection of endline characters in the
VimEditingEngine. When the visual mode is disabled and the cursor
is located on the endline character, it is shifted back to the last
character of the line.
This patch adds handling of the arrow, Home/End, and PageUp/PageDown
keys to the Vim emulation mode. Home acts as 0, End acts as $, arrow
keys act as their HJKL variants, and PageUp/Down behaves as you would
expect.
This patch also moves the default handling of the aforementioned keys
to insert mode, since regular EditingEngine semantics are more
appropriate there.
Lots of people are confused by the error message you get when the
Toolchain is behind/messed up:
'initializer-list: No such file or directory'
Before this error can happen, catch the problem at CMake configure time,
and provide them with an actionable error message.
Make this stuff a bit easier to maintain by using the
root level variables to build up the Toolchain paths.
Also leave a note for future editors of BuildIt.sh to
give them warning about the other changes they'll need
to make.
Previously the E1000 network adapter would stop receiving further
packets when an RX buffer overrun occurred. This was the case
when connecting the adapter to a real network where enough broadcast
traffic caused the buffer to be full before the kernel had a chance
to clear the RX buffer.
If we get an absolute time passed to one of the pthread_*wait methods,
this is not an absolute monotonic time but rather an absolute wall
time. This means that we also need to pass FUTEX_CLOCK_REALTIME to the
futex syscall to ensure we're not using the monotonic clock.
This patch moves selection updates outside movement functions in
EditingEngine. Previously, movement functions would automatically
update the selection based on whether the Shift key was pressed down
during movement. However, not all EditingEngine subclasses want that;
VimEditingEngine being a good example (because all selection is handled
in visual mode).
Therefore, this patch moves all selection updating to
EditingEngine::on_key(). Subclasses wishing to provide custom movement
and selection semantics should override it (and VimEditingEngine already
does).
When a new Window instance is added to the WindowManager, it does not
yet have an updated value for `m_frame->rect()` and we're not checking
if there is a new candidate for the hovered window, which we need to do
since the mouse cursor might hover above the newly opened window.
This fixes both issues: as soon as a Window frame's rect is changed,
ask the WindowManager to reevaluate its hovered window. This takes care
of newly opened windows _and_ windows that are programmatically changed
in size.
This works because when a Window becomes hovered, the WindowManager
sends out an enter event. This event in turn triggers the Window to
evaluate the cursor type under the mouse position and to update it when
necessary.
Fixes#4809.