The specification says the final step of this algorithm is to return
null. Previously, the browser would crash if the content of an iframe
was appended to the document before its offsetParent property was
queried.
Previously @media rule conditions could be updated by assigning to
`conditionText`. This change aligns our implementation with the CSSOM
specification, which says `CSSConditionRule.conditionText` should be
read-only.
Introduces the rendering of scroll thumbs in vertical and horizontal
directions. Currently, the thumbs are purely graphical elements that
do not respond to mouse events. Nevertheless, this is beneficial as it
makes it easier to identify elements that should respond to scrolling
events.
Painting of scrollbars uncovers numerous bugs in the calculation of
scrollable overflow rectangles highlighting all the places where
elements are made scrollable whey they shouldn't be. Positively, this
issue might motivate us to pay more attention to this problem to
eliminate unnecessary scrollbars.
Currently, the scrollbar style is uniform across all platforms: a
semi-transparent gray rectangle with rounded corners.
Also here we add `scrollbar-width: none` to all existing scrolling
ref-tests, so they keep working with this change.
The list of border radii clips needs to be reset before being populated
with new clips that have refreshed positions. Besides fixing painting,
this also improves performance because the number of sample/blit
commands does not increase as we scroll.
It aligns better with the Filesystem Heirarchy Standard[1] to put our
program-specific helper programs that are not intended to be executed by
the user of the application in $prefix/libexec or in whatever the
packager sets as the CMake equivalent. Namely, on Debian systems this
should be /usr/lib/Ladybird or similar.
[1] https://refspecs.linuxfoundation.org/FHS_3.0/fhs-3.0.html#usrlibexec
If the BufferedStream is able to fill its entire circular buffer in
populate_read_buffer() and is later asked to read a line or read until
a delimiter, it could erroneously return EMSGSIZE if the caller's buffer
was smaller than the internal buffer. In this case, all we really care
about is whether the caller's buffer is big enough for however much data
we're going to copy into it. Which needs to take into account the
candidate.
Don't put them in bin/ and then copy them to the bundle dir later, as
this means that they only get updated in the bundle directory if the
Ladybird binary itself needs updated. Which is not a fun workflow if you
are working on WPT and want to hack on the WebDriver binary.
We had previous implemented some plumbing for file input elements in
commit 636602a54e.
This implements the return path for chromes to inform WebContent of the
file(s) the user selected. This patch includes a dummy implementation
for headless-browser to enable testing.
This creates a button to prompt users to select a file, and a label to
show information about the selected file(s). Clicking either shadow
element will activate the input element.
This reverts commit e52c30cbd5.
It's highly possible that this test was flaky on CI due to mixing units
of seconds and milliseconds in the transient activation calculation.
Revert the workaround for that commit in an attempt to avoid needless
ad-hoc behavior.
This solves a particular issue with SVG as flex items, where the SVG has
an intrinsic aspect ratio via its viewBox, but no explicit natural width
or height.
Makes all corporate sponsor logos show up on https://ziglang.org/ :^)
This commit fixes a regression introduced in
1528e9109c.
Turns out that the type of `this_value` in the property setter of the
Window object depends on how the variable is accessed. If the property
is accessed as a global variable, then this_value is of type `Window`.
For example:
```js
performance = null
```
However, when it is accessed as a property of the window object,
`this_value` is of type `WindowProxy`. For example:
```js
window.performance = null
```
This commit updates the window property setters generator to handle
both scenarios.
With this change https://discord.com/login works again.
This makes it easier to work with device tree nodes and properties, then
writing simple state machines to parse the device tree.
This also makes the old slow traversal methods use the
DeviceTreeProperty helper class, and adds a simple test.
This method asynchronously replaces the content of the given stylesheet
with the content passed to it.
An exception is thrown if this method is used by a stylesheet not
created with the `CSSStyleSheet()` constructor.
In particular, get the implicit root correctly for intersection
observers that don't have an explicit root specified.
This makes it possible to load the Terminal app on https://puter.com/
Change `EventHandler::handle_keydown()` to no longer assume the cursor
position's node is always a `DOM::Text`. While this assumption holds
for `HTMLInputElement` that has a shadow DOM with a text node, an empty
`contenteditable` might not have any children. With this change,
`handle_keydown()` creates a new text node if the cursor position's
node is not a text node.
Setters for Window object should consider WindowProxy wrapper by:
- Verifying `this_value` is `WindowProxy` (not `HTML::Window`)
- Defining properties on the underlying Window object instead of on
the WindowProxy itself.
Transforms are applied to both clip rectangle and position, so we need
to remove the transform from clip rectangle before checking if position
falls within the clip rectangle.
In this change, the removal of transform is moved into
`Paintable::clip_rect()` that is shared between hit-testing and
painting.
This change fixes hit-testing in Discord's multifactor authentication
form.
If the layout has been recalculated and the sizes of scrollable
overflow rectangles could have changed, we need to ensure that scroll
offsets remain within the valid range.
By moving scroll offset clamp from `PaintableBox::scroll_by()` to
`PaintableBox::set_scroll_offset()`, we ensure that updates from
`Element::set_scroll_top()` and `Element::set_scroll_left()` are
constrained to a valid range.
Height definiteness is now preserved as intended by CSS-SIZING-3
(assuming I've understood it correctly) and not implicitly granted by
layout algorithms when they assign height.
For the specific special/magical cases where some sizes become definite
during layout, the preceding commits have made them explicit in code.
This fixes a number of flex layout issues where we were previously
resolving percentage values against post-layout flex container heights,
but other browsers don't.
We should still add an informational message about when this happens
before we even get here - but we still shouldn't be able to locate a
place to apply a hunk as it ends up producing unexpected results where
the patch is prepended to the existing file.
It's not always important to verify what the contents of stdout are when
adding a patch test - especially if it's not exactly what we want it to
be, so make this optional when running patch for a test.
With this change "max-width: max-content" is treated as "none" when
the available width is also "max-content". This fix prevents a stack
overflow in the grid track size maximization algorithm by avoiding
recursive calls to calculate_max_width() when determining the maximum
grid container size.
We have a 5 second timeout between a user-activated event occurring and
an activation-gated API being invoked in order for that API to succeed.
This is quite fine in normal circumstances, but the machines used in CI
often exceed that limit (we see upwards of 10 seconds passing between
generating the user-activated event and the API call running).
So instead of generating a user-activated event, add a hook to allow
tests to bypass the very next activation check.
If a call to `document.write` inserts an incomplete HTML tag, e.g.:
document.write("<p");
we would previously continue parsing the document until we reached a
closing angle bracket. However, the spec states we should stop once we
reach the new insertion point.
When a node is removed from the DOM tree, its paintable needs to be
removed to ensure that it is not used to obtain sizes that are no
longer valid.
This change enables the ResizeObserver to send a notification if a node
is removed, as it should, because a removed node now has a size of zero
It should be okay to nullify pointers without concerning
parent/sibling/child relationships because the layout and paintable
trees will be rebuilt following any DOM mutation anyway.
Extends event loop processing steps to include gathering and
broadcasting resize observations.
Moves layout updates from Navigable::paint() to event loop processing
steps. This ensures resize observation processing occurs between layout
updates and painting.
We currently have a handful of iframe tests whose sources are in the
"input" directory. This means they get run as their own tests, when they
are really just helper files. We've had to add empty test expectation
files for these "tests", and invoke a dummy test() method just to keep
the test runner happy.
Instead, move them to their own directory so the test runner does not
see them at all.
This implements support for `glBlendEquation` and
`glBlendEquationSeparate`. These functions modify the calculation of the
resulting color in blending mode.
When an <input type=image> button is clicked, we now send the (x,y)
coordinates of the click event (relative to the image) along with the
form submission data.
Regarding the text test, we can currently only test this feature with
dialogs. The headless-browser test infrastructure cannot yet handle the
resulting navigation that would occur if we were to test with normal
form submission.
This implements enough to represent <input type=image> with its loaded
source image (or fallback to its alt text, if applicable). This does not
implement acquring coordinates from user-activated click events on the
image.
The setter was missing an implementation for the default and default/on
value attribute modes. This patch adds a method to get the current value
attribute mode, and implements the value setter and getter based on that
mode according to the spec.
Previously, the check for `.html` meant that `.svg` tests were excluded.
This led to a few `.svg` with missing or bit-rotted expectations, which
have now been added/updated.
We now cache potentially named elements on the Document when elements
are inserted and removed. This allows us to do lookup of what names are
supported much faster than if we had to iterate the tree every time.
This first cut doesn't implement the rules for 'exposed' object and
embed elements.
Semantic Versioning (SemVer) is a versioning scheme for software that
uses MAJOR.MINOR.PATCH format. MAJOR for significant, possibly
breaking changes; MINOR for backward-compatible additions; PATCH for
bug fixes. It aids communication, compatibility prediction, and
dependency management. In apps dependent on specific library versions,
SemVer guides parsing and validates compatibility, ensuring apps use
appropriate dependencies.
<valid semver> ::= <version core>
| <version core> "-" <pre-release>
| <version core> "+" <build>
| <version core> "-" <pre-release> "+" <build>
Elements are now collected according to paint order as spec says,
replacing the depth-first traversal of the paint tree with hit-testing
on each box.
This change resolves a FIXME in an existing test and adds a new
previously non-working test.
This change modifies hit_test() to no longer return the first paintable
encountered at a specified position. Instead, this function accepts a
callback that is invoked for each paintable located at a position, in
hit-testing order.
This modification will allow us to reuse this call for
`Document.elementsFromPoint()` in upcoming changes.
Change 'dom_node_for_event_dispatch' to locate the closest layout node
with a DOM node instead of only checking the direct ancestor.
This fixes hit-testing for buttons because they are wrapped into
multiple anonymous layout nodes (internally we use flex formatting for
them).
A tile is basically a strip with a user-defined width. With that in
mind, adding support for them is quite straightforward. As a lot the
common code was named after 'strips', to avoid future confusion I
renamed everything that interact with either strips or tiles to a
global term: 'segment'.
Note that tiled images are supposed to always have a 'TileOffsets' tag
instead of 'StripOffset'. However, this doesn't seem to be enforced by
encoders, so we support having either of them indifferently.
The test case was generated with the following Python script:
import pyvips
img = pyvips.Image.new_from_file('deflate.tiff')
img.write_to_file('tiled.tiff',
compression=pyvips.ForeignTiffCompression.DEFLATE,
tile=True, tile_width=64, tile_height=64)
This API seems to be used by WPT for sending synthetic input events.
Implementing the naive translation of elementFromPoint to the spec steps
for this algorithm turns 4 'tests had errors unexpectedly' and 3 'tests
had timeouts unexpectedly' into 1 pass and 7 'tests had unexpected
subtest results' on the infrastructure/ subdirectory of WPT.
Refactor to resolve paint-only properties before painting, aiming to
stop using layout nodes during recording of painting commands.
Also adds a test, as we have not had any for outlines yet.
This allows for:
* Transformed text (e.g. rotated text)
* Stroked text
* Filling/stroking text with PaintStyles (e.g. gradients)
* Squashed/condensed text (via maxWidth parameter)
Fixes part of #22817
This makes it possible to use MakeIndexSequqnce in functions like:
template<typename T, size_t N>
constexpr auto foo(T (&a)[N])
This means AK/StdLibExtraDetails.h must now include AK/Types.h
for size_t, which means AK/Types.h can no longer include
AK/StdLibExtras.h (which arguably it shouldn't do anyways),
which requires rejiggering some things.
(IMHO Types.h shouldn't use AK::Details metaprogramming at all.
FlatPtr doesn't necessarily have to use Conditional<> and ssize_t could
maybe be in its own header or something. But since it's tangential to
this PR, going with the tried and true "lift things that cause the
cycle up to the top" approach.)
With this change, instead of applying only the border-radius clipping
from the closest containing block with hidden overflow, we now collect
all boxes within the containing block chain and apply the clipping from
all of them.
Before this change, `set_needs_to_resolve_paint_only_properties()` was
only called after style invalidation. However, since relayout can be
triggered independently from style invalidation, we need to ensure that
paint-only properties are updated in that case too.
Implements following rule from CSS Overflow Module Level 3:
"The visible/clip values of overflow compute to auto/hidden
(respectively) if one of overflow-x or overflow-y is neither visible
nor clip."
On argument swapping to put positional ones toward the end,
m_arg_index was pointing at "last arg index" + "skipped args" +
"consumed args" and thus was pointing ahead of the skipped ones.
m_arg_index now points after the current parsed option arguments.
When an element with an ID is added to or removed from the DOM, or if
an ID is added, removed, or changed, then we must reset the form owner
of all form-associated elements who have a form attribute.
We do this in 2 steps, using the DOM document as the messenger to handle
these changes:
1. All form-associated elements with a form attribute are stored on the
document. If the form attribute is removed, the element is removed
from that list as well.
2. When a DOM element with an ID undergoes any of the aforementioned
changes, it notifies the document of the change. The document then
forwards that change to the stored form-associated elements.
By replacing the `page_did_request_scroll_to()` calls with a request
to perform scrolling in the corresponding navigable, we ensure that
the scrolling of iframes will scroll within them instead of triggering
scroll of top level document.
Recently, we moved the resolution of CSS properties that do not affect
layout to occur within LayoutState::commit(). This decision was a
mistake as it breaks invalidation. With this change, we now re-resolve
all properties that do not affect layout before each repaint.
CMYK data describes which inks a printer should use to print a color.
If a screen should display a color that's supposed to look similar
to what the printer produces, it results in a color very different
to what Color::from_cmyk() produces. (It's also printer-dependent.)
There are many ICC profiles describing printing processes. It doesn't
matter too much which one we use -- most of them look somewhat
similar, and they all look dramatically better than Color::from_cmyk().
This patch adds a function to download a zip file that Adobe offers
on their web site. They even have a page for redistribution:
https://www.adobe.com/support/downloads/iccprofiles/icc_eula_win_dist.html
(That one leads to a broken download though, so this downloads the
end-user version.)
In case we have to move off this download at some point, there are also
a whole bunch of profiles at https://www.color.org/registry/index.xalter
that "may be used, embedded, exchanged, and shared without restriction".
The adobe zip contains a whole bunch of other useful and fun profiles,
so I went with it.
For now, this only unzips the USWebCoatedSWOP.icc file though, and
installs it in ${CMAKE_BINARY_DIR}/Root/res/icc/Adobe/CMYK/. In
Serenity builds, this will make it to /res/icc/Adobe/CMYK in the
disk image. And in lagom build, after #23016 this is the
lagom res staging directory that tools can install via
Core::ResourceImplementation. `pdf` and `MacPDF` already do that,
`TestPDF` now does it too.
The final piece is that LibPDF then loads the profile from there
and uses it for DeviceCMYK color conversions.
(Doing file access from the bowels of a library is a bit weird,
especially in a system that has sandboxing built in. But LibGfx does
that in FontDatabase too already, and LibPDF uses that, so it's not a
new problem.)
In cases where the stacking context painting requires a separate
bitmap, the destination position needs to be translated by the
scrolling offset to ensure it ends up in the correct position.
This change addresses an issue with overflow clipping in scenarios
where `overflow: hidden` is applied to boxes nested within elements
with `overflow: scroll`.
Fixes https://github.com/SerenityOS/serenity/issues/22733
We should wait for a server thread to actually listen(2) a server socket
before trying to connect to it. This hopefully should make the test less
flaky.
JPEGs can store a `restart_interval`, which controls how many
minimum coded units (MCUs) apart the stream state resets.
This can be used for error correction, decoding parts of a jpeg
in parallel, etc.
We tried to use
u32 i = vcursor * context.mblock_meta.hpadded_count + hcursor;
i % (context.dc_restart_interval *
context.sampling_factors.vertical *
context.sampling_factors.horizontal) == 0
to check if we hit a multiple of an MCU.
`hcursor` is the horizontal offset into 8x8 blocks, vcursor the
vertical offset, and hpadded_count stores how many 8x8 blocks
we have per row, padded to a multiple of the sampling factor.
This isn't quite right if hcursor isn't divisible by both
the vertical and horizontal sampling factor. Tweak things so
that they work.
Also rename `i` to `number_of_mcus_decoded_so_far` since that
what it is, at least now.
For the test case, I converted an existing image to a ppm:
Build/lagom/bin/image -o out.ppm \
Tests/LibGfx/test-inputs/jpg/12-bit.jpg
Then I resized it to 102x77px in Photoshop and saved it again.
Then I turned it into a jpeg like so:
path/to/cjpeg \
-outfile Tests/LibGfx/test-inputs/jpg/odd-restart.jpg \
-sample 2x2,1x1,1x1 -quality 5 -restart 3B out.ppm
The trick here is to:
a) Pick a size that's not divisible by the data size width (8),
and that when rounded to a block size (13) still isn't divisible
by the subsample factor -- done by picking a width of 102.
b) Pick a huffman table that doesn't happen to contain the bit
pattern for a restart marker, so that reading a restart marker
from the bitstream as data causes a failure (-quality 5 happens
to do this)
c) Pick a restart interval where we fail to skip it if our calculation
is off (-restart 3B)
Together with #22987, fixes#22780.
This change makes hit-testing more consistent in the handling of hidden
overflow by reusing the same clip-rectangles.
Also, it fixes bugs where the box is visible for hit-testing even
though it is clipped by the hidden overflow of the containing block.
Non-interleaved files always have an MCU of one data unit.
(A "data unit" is an 8x8 tile of pixels, and an "MCU" is a
"minium coded unit", e.g. 2x2 data units for luminance and
1 data unit each for Cr and Cb for a YCrCb image with
4:2:0 subsampling.)
For the test case, I converted an existing image to a ppm:
Build/lagom/bin/image -o out.ppm \
Tests/LibGfx/test-inputs/jpg/12-bit.jpg
Then I converted it to grayscale and saved it as a pgm in Photoshop.
Then I turned it into a weird jpeg like so:
path/to/cjpeg \
-outfile Tests/LibGfx/test-inputs/jpg/grayscale_mcu.jpg \
-sample 2x2 -restart 3 out.pgm
Makes 3 of the 5 jpegs failing to decode at #22780 go.
This allows positioning a child SVG relative to its parent SVG.
Note: These have been implemented as CSS properties as in SVG 2, these
are geometry properties that can be used in CSS (see
https://www.w3.org/TR/SVG/geometry.html), but there is not much browser
support for this. It is nicer to implement than the ad-hoc SVG
attribute parsing though, so I feel it may make sense to port the rest
of the attributes specified here (which should fix some issues with
viewport relative sizes).
The hit-testing position is now shifted by the scroll offsets before
performing any checks for containment. This is implemented by assigning
each PaintableBox/InlinePaintable an offset corresponding to the scroll
frame in which it is contained. The non-scroll-adjusted position is
still passed down when recursing to children because the assigned
offset accumulated for nested scroll frames.
With this change, hit testing works in the Inspector.
Fixes https://github.com/SerenityOS/serenity/issues/22068
This is a fix for regression introduced in
0bf82f748f
All CSS transforms need to be removed from the clip rectangle before
applying it. However, it is still necessary to calculate it with
applied transforms to find the correct intersection of all clip
rectangles in the containing block chain.
With this change, clip rectangles for boxes with hidden overflow or the
clip property are no longer calculated during the recording of painting
commands. Instead, it has moved to the "pre-paint" phase, along with
the assignment of scrolling offsets, and works in the following way:
1. The paintable tree is traversed to collect all paintable boxes that
have hidden overflow or use the CSS clip property. For each of these
boxes, the "final" clip rectangle is calculated by intersecting clip
rectangles in the containing block chain for a box.
2. The paintable tree is traversed another time, and a clip rectangle
is assigned for each paintable box contained by a node with hidden
overflow or the clip property.
This way, clipping becomes much easier during the painting commands
recording phase, as it only concerns the use of already assigned clip
rectangles. The same approach is applied to handle scrolling offsets.
Also, clip rectangle calculation is now implemented more correctly, as
we no longer stop at the stacking context boundary while intersecting
clip rectangles in the containing block chain.
Fixes:
https://github.com/SerenityOS/serenity/issues/22932https://github.com/SerenityOS/serenity/issues/22883https://github.com/SerenityOS/serenity/issues/22679https://github.com/SerenityOS/serenity/issues/22534
Previously, we were handling viewBoxes/viewports in a slightly hacky
way, asking graphics elements to figure out what viewBox to use during
layout. This does not work in all cases, and can't allow for more
complex SVGs where it is possible to have nested viewports.
This commit makes the SVGFormattingContext keep track of the
viewport/boxes, and it now lays out each viewport recursively, where
each nested `<svg>` or `<symbol>` can establish a new viewport.
This fixes some previous edge cases, and starts to allow nested
viewports (there's still some issues to resolve there).
Fixes#22931
Just creating a stream on the JS heap isn't enough, as we will later
crash when trying to read from that stream as it hasn't been properly
initialized. Instead, until we have teeing implemented (which is a
rather huge part of the Streams spec), create streams using proper AOs
that do initialize the stream.
For some reason on macOS with ASAN enabled, the test promises in
HTML/Window-postMessage do not resolve. These promises wait for both
the in-document and the blob url iframes to load. It's not clear why
this works fine in Linux nor why the onload handler doesn't fire
when the iframe has already loaded.
We don't currently calculate the fill- or stroke-boxes of SVG elements,
so for now we use the content- and border-boxes respectively, as those
are the closest equivalents. The test will need updating when we do
support them.
Also, the test is a screenshot because of rendering differences when
applying transforms: a 20px box does not get painted the same as a 10px
box scaled up 2x. Otherwise that would be the more ideal form of test.
I opened Base/res/graphics/buggie.png in Photoshop, converted it
to U.S. Web Coated (SWOP) v2, flattened the image so we don't have
CMYK with alpha, and saved it as a jpeg (with color profile embedded).
Before this change, it was possible for flex lines with negative
remaining space (due to overflowing items) to put a negative amount
of space between items for some values of `justify-content`.
This makes https://polar.sh/SerenityOS look much better :^)
This attribute has some compatbility issues...
- The spec says it should be an SVGAnimatedRect which contains
a DOMRect and a DOMReadOnlyRect.
- Blink gives you an SVGAnimatedRect with 2x SVGRect
- Gecko gives you an SVGAnimatedRect with 2x SVGRect? (nullable)
I ended up with something similar to Gecko, an SVGAnimatedRect
with 2x DOMRect? (nullable)
With this fixed, we can now load https://polar.sh/ :^)
Previously, our code for the fixup of table rows assumed that missing
cells in a table row must be sequential. This may not be true if the
table contains cells have a rowspan greater than one.
When present, the alpha channel is also affected by the horizontal
differencing predictor.
The test case was generated with GIMP with the following steps:
- Open an RGB image
- Add a transparency layer
- Export as TIFF with the LZW compression scheme
Due to the way expression parser is written, we need to resolve the
ambiguity between member access operators and dots used for punctuation
during lexing. The lexer uses a (totally bulletproof) heuristic to do
that: whenever '.' is followed by ' ' or '\n', it is considered a dot
and member access otherwise. While it works fine for prettified test
cases, non-prettified files often lack enter after a trailing dot
character. Since MemberAccess will always be invalid at that position,
explicitly treat trailing dot as a part of punctuation.
RecursiveASTVisitor was recursing into the subtrees of an old root if it
was changed in on_entry callback. Fix that by querying root pointer just
after on_entry callback returns. While on it, also use
`AK::TemporaryChange` instead of setting `m_current_subtree_pointer`
manually.
As it turns out, `FunctionCallCanonicalizationPass` was relying on being
able to replace tree on entry, and the bug in RecursiveASTVisitor made
the pass to not fully canonicalize nested function calls.
The changes to GenericASTPass.cpp alone are enough to fix the problem
but it is canonical (for some definition of canonicity) to only change
trees in on_leave. Therefore, the commit also switches
FunctionCallCanonicalizationPass to on_leave callback.
A test for this fix and one from the previous commit is also included.
This method (unlike can_read_line) ensures that the delimiter is present
in the buffer, and doesn't return true after eof when the delimiter is
absent.
Spec defines `[LegacyNullToEmptyString]` on `value` argument of
`setProperty` but since `internal_set` calls `setProperty` directly
instead of using IDL generated binding, we need to make sure that null
is treated as empty string.
Fixes items grid loading on https://d.rsms.me/stuff/
When iterating inline level chunks for a piece of text like " hello ",
we will get three separate items from InlineLevelIterator:
- Text " "
- Text "hello"
- Text " "
If the first item also had some leading margin (e.g margin-left: 10px)
we would lose that information when deciding that the whitespace is
collapsible.
This patch fixes the issue by accumulating the amount of leading margin
present in any collapsed whitespace items, and then adding them to the
next non-whitespace item in IFC.
It's a wee bit hackish, but so is the rest of the leading/trailing
margin mechanism.
This makes the header menu on https://www.gimp.org/ look proper. :^)
Add a boolean to ProcessSpawnOptions, `search_for_executable_in_path`,
which when true, calls into posix_spawnp() instead of posix_spawn().
This defaults to false to maintain the existing behavior.
The `path` field is renamed to `executable` because having two fields
refer to "path" and mean different things seemed unnecessarily
confusing.
This tag is required by the specification, but some encoders (at least
Krita) don't write it for images with a single strip.
The test file was generated by opening deflate.tiff in Krita and saving
it with the DEFLATE compression.
Window and other global objects are not technically legacy platform
objects, and have other ways to override their setters and getters.
However, Window does need to share some code with the legacy platform
object paths, and simply adding another bool check to the mix seems
the shortest putt.
These set the horizontal scale factor, character spacing, word
spacing, and text rise respectively.
Also add a global scale transform, and set a text transform matrix
with a scale for some of the text.
Type 2 <=> One-dimensional Group3, customized for TIFF
Type 3 <=> Two-dimensional Group3, uses the original 1D internally
Type 4 <=> Two-dimensional Group4
So let's clarify that this is not Group3 1D but the TIFF variant, which
is called `CCITTRLE` in libtiff. So let's stick with this name to avoid
confusion.