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LibGL+LibGPU+LibSoftGPU: Implement blend equations
This implements support for `glBlendEquation` and `glBlendEquationSeparate`. These functions modify the calculation of the resulting color in blending mode.
This commit is contained in:
parent
55668c3e48
commit
aa3a6767f6
Notes:
sideshowbarker
2024-07-17 02:37:08 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/aa3a6767f6 Pull-request: https://github.com/SerenityOS/serenity/pull/23207 Reviewed-by: https://github.com/nico ✅
10 changed files with 202 additions and 30 deletions
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@ -1,10 +1,11 @@
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/*
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* Copyright (c) 2021, Leon Albrecht <leon2002.la@gmail.com>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Array.h>
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#include <AK/ByteString.h>
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#include <AK/LexicalPath.h>
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#include <LibCore/File.h>
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@ -21,9 +22,9 @@
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#endif
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#define SAVE_OUTPUT false
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static NonnullOwnPtr<GL::GLContext> create_testing_context(int width, int height)
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static NonnullOwnPtr<GL::GLContext> create_testing_context(int width, int height, Gfx::BitmapFormat format = Gfx::BitmapFormat::BGRx8888)
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{
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auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::BGRx8888, { width, height }));
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auto bitmap = MUST(Gfx::Bitmap::create(format, { width, height }));
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auto context = MUST(GL::create_context(*bitmap));
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GL::make_context_current(context);
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return context;
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@ -317,3 +318,61 @@ TEST_CASE(0011_tex_env_combine_with_constant_color)
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0011_tex_env_combine_with_constant_color"sv);
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}
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TEST_CASE(0012_blend_equations)
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{
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auto context = create_testing_context(64, 64, Gfx::BitmapFormat::BGRA8888);
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// Assert initial state
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int actual_mode;
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glGetIntegerv(GL_BLEND_EQUATION_RGB, &actual_mode);
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EXPECT_EQ(actual_mode, GL_FUNC_ADD);
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glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &actual_mode);
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EXPECT_EQ(actual_mode, GL_FUNC_ADD);
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// Clear with alpha 0 so we get a transparent color buffer
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glColor4f(.8f, .2f, .3f, .7f);
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glRecti(-1, -1, 1, 1);
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glColor4f(.3f, .1f, .8f, .5f);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE);
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static constexpr Array<GLenum, 5> blend_modes = {
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GL_FUNC_ADD,
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GL_FUNC_SUBTRACT,
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GL_FUNC_REVERSE_SUBTRACT,
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GL_MIN,
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GL_MAX,
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};
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auto constexpr grid_size = blend_modes.size();
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auto constexpr cell_size = 2.f / grid_size;
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for (size_t x = 0; x < grid_size; ++x) {
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for (size_t y = 0; y < grid_size; ++y) {
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auto rgb_mode = blend_modes[x];
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auto alpha_mode = blend_modes[y];
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glBlendEquationSeparate(rgb_mode, alpha_mode);
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glGetIntegerv(GL_BLEND_EQUATION_RGB, &actual_mode);
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EXPECT_EQ(static_cast<GLenum>(actual_mode), rgb_mode);
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glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &actual_mode);
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EXPECT_EQ(static_cast<GLenum>(actual_mode), alpha_mode);
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glRectf(
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-1.f + cell_size * static_cast<float>(x),
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1.f - cell_size * static_cast<float>(y),
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-1.f + cell_size * static_cast<float>(x + 1),
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1.f - cell_size * static_cast<float>(y + 1));
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}
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}
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EXPECT_EQ(glGetError(), 0u);
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context->present();
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expect_bitmap_equals_reference(context->frontbuffer(), "0012_blend_equations"sv);
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}
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BIN
Tests/LibGL/reference-images/0012_blend_equations.qoi
Normal file
BIN
Tests/LibGL/reference-images/0012_blend_equations.qoi
Normal file
Binary file not shown.
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@ -1,7 +1,7 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -25,6 +25,10 @@ Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
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case GL_BLEND_DST:
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case GL_BLEND_DST_ALPHA:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_destination_factor) } };
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case GL_BLEND_EQUATION_ALPHA:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_equation_alpha) } };
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case GL_BLEND_EQUATION_RGB:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_equation_rgb) } };
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case GL_BLEND_SRC:
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case GL_BLEND_SRC_ALPHA:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_blend_source_factor) } };
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@ -1,7 +1,7 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2021-2022, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2021-2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -380,11 +380,18 @@ extern "C" {
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#define GL_LIGHT6 0x4006
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#define GL_LIGHT7 0x4007
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// More blend factors
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// Blend factors & modes
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_FUNC_ADD 0x8006
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#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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#define GL_BLEND_EQUATION_RGB 0x8009
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#define GL_FUNC_SUBTRACT 0x800A
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_BLEND_EQUATION_ALPHA 0x883D
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// Points
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#define GL_POINT_SMOOTH 0x0B10
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@ -50,9 +50,15 @@
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},
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"BlendEquation": {
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"arguments": [
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{"type": "GLenum", "name": "mode"}
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{"type": "GLenum", "name": "mode"},
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{"expression": "mode"}
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],
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"unimplemented": true
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"implementation": "blend_equation_separate"
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},
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"BlendEquationSeparate": {
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"arguments": [
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{"type": "GLenum", "name": ["modeRGB", "modeAlpha"]}
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]
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},
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"BlendFunc": {
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"arguments": [
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@ -1,7 +1,7 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022-2023, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -261,6 +261,50 @@ void GLContext::gl_finish()
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// No-op since GLContext is completely synchronous at the moment
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}
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void GLContext::gl_blend_equation_separate(GLenum rgb_mode, GLenum alpha_mode)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_equation_separate, rgb_mode, alpha_mode);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(!(rgb_mode == GL_FUNC_ADD
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|| rgb_mode == GL_FUNC_SUBTRACT
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|| rgb_mode == GL_FUNC_REVERSE_SUBTRACT
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|| rgb_mode == GL_MIN
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|| rgb_mode == GL_MAX),
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(!(alpha_mode == GL_FUNC_ADD
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|| alpha_mode == GL_FUNC_SUBTRACT
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|| alpha_mode == GL_FUNC_REVERSE_SUBTRACT
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|| alpha_mode == GL_MIN
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|| alpha_mode == GL_MAX),
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GL_INVALID_ENUM);
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m_blend_equation_rgb = rgb_mode;
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m_blend_equation_alpha = alpha_mode;
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auto map_gl_blend_equation_to_device = [](GLenum equation) constexpr {
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switch (equation) {
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case GL_FUNC_ADD:
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return GPU::BlendEquation::Add;
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case GL_FUNC_SUBTRACT:
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return GPU::BlendEquation::Subtract;
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case GL_FUNC_REVERSE_SUBTRACT:
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return GPU::BlendEquation::ReverseSubtract;
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case GL_MIN:
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return GPU::BlendEquation::Min;
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case GL_MAX:
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return GPU::BlendEquation::Max;
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default:
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VERIFY_NOT_REACHED();
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}
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};
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auto options = m_rasterizer->options();
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options.blend_equation_rgb = map_gl_blend_equation_to_device(m_blend_equation_rgb);
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options.blend_equation_alpha = map_gl_blend_equation_to_device(m_blend_equation_alpha);
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m_rasterizer->set_options(options);
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}
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void GLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2021-2022, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2022-2023, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -148,6 +148,7 @@ public:
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GLboolean gl_is_list(GLuint list);
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void gl_flush();
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void gl_finish();
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void gl_blend_equation_separate(GLenum rgb_mode, GLenum alpha_mode);
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void gl_blend_func(GLenum src_factor, GLenum dst_factor);
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void gl_shade_model(GLenum mode);
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void gl_alpha_func(GLenum func, GLclampf ref);
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GLenum m_blend_source_factor = GL_ONE;
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GLenum m_blend_destination_factor = GL_ZERO;
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GLenum m_blend_equation_rgb = GL_FUNC_ADD;
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GLenum m_blend_equation_alpha = GL_FUNC_ADD;
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bool m_alpha_test_enabled = false;
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GLenum m_alpha_test_func = GL_ALWAYS;
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GLclampf m_alpha_test_ref_value = 0;
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decltype(&GLContext::gl_cull_face),
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decltype(&GLContext::gl_call_list),
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decltype(&GLContext::gl_call_lists),
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decltype(&GLContext::gl_blend_equation_separate),
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decltype(&GLContext::gl_blend_func),
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decltype(&GLContext::gl_shade_model),
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decltype(&GLContext::gl_alpha_func),
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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Greater,
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};
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enum class BlendEquation {
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Add,
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Subtract,
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ReverseSubtract,
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Min,
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Max,
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};
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enum class BlendFactor {
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Zero,
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One,
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@ -1,6 +1,6 @@
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -23,6 +23,8 @@ struct RasterizerOptions {
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AlphaTestFunction alpha_test_func { AlphaTestFunction::Always };
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float alpha_test_ref_value { 0 };
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bool enable_blending { false };
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BlendEquation blend_equation_rgb { BlendEquation::Add };
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BlendEquation blend_equation_alpha { BlendEquation::Add };
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BlendFactor blend_source_factor { BlendFactor::One };
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BlendFactor blend_destination_factor { BlendFactor::One };
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u32 color_mask { 0xffffffff };
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@ -1,7 +1,7 @@
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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* Copyright (c) 2022-2023, Jelle Raaijmakers <jelle@gmta.nl>
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* Copyright (c) 2022-2024, Jelle Raaijmakers <jelle@gmta.nl>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -140,7 +140,7 @@ ALWAYS_INLINE static bool is_blend_factor_constant(GPU::BlendFactor blend_factor
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return (blend_factor == GPU::BlendFactor::One || blend_factor == GPU::BlendFactor::Zero);
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}
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// OpenGL 1.5 § 4.1.8, table 4.1
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// OpenGL 2.0 § 4.1.8, table 4.2
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ALWAYS_INLINE static Vector4<f32x4> get_blend_factor(GPU::BlendFactor blend_factor, Vector4<f32x4> const& source_color, Vector4<f32x4> const& destination_color)
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{
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switch (blend_factor) {
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@ -173,6 +173,42 @@ ALWAYS_INLINE static Vector4<f32x4> get_blend_factor(GPU::BlendFactor blend_fact
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}
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}
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// OpenGL 2.0 § 4.1.8, table 4.1
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ALWAYS_INLINE static Vector4<f32x4> blend_colors(
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GPU::BlendEquation rgb_mode,
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GPU::BlendEquation alpha_mode,
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Vector4<f32x4> const& source,
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Vector4<f32x4> const& source_weights,
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Vector4<f32x4> const& destination,
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Vector4<f32x4> const& destination_weights)
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{
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auto apply_equation = [&](GPU::BlendEquation mode, auto source, auto source_weights, auto destination, auto destination_weights) -> auto {
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switch (mode) {
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case GPU::BlendEquation::Add:
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return source * source_weights + destination * destination_weights;
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case GPU::BlendEquation::Subtract:
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return source * source_weights - destination * destination_weights;
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case GPU::BlendEquation::ReverseSubtract:
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return destination * source_weights - source * destination_weights;
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case GPU::BlendEquation::Min:
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return AK::min(source, destination);
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case GPU::BlendEquation::Max:
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return AK::max(source, destination);
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default:
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VERIFY_NOT_REACHED();
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}
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};
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// Single calculation if RGB mode is the same as the alpha mode
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if (rgb_mode == alpha_mode)
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return apply_equation(rgb_mode, source, source_weights, destination, destination_weights);
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// Split RGB/alpha calculation
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auto rgb = apply_equation(rgb_mode, source.xyz(), source_weights.xyz(), destination.xyz(), destination_weights.xyz());
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auto alpha = apply_equation(alpha_mode, source.w(), source_weights.w(), destination.w(), destination_weights.w());
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return { rgb.x(), rgb.y(), rgb.z(), alpha };
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}
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template<typename CB1, typename CB2, typename CB3>
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ALWAYS_INLINE void Device::rasterize(Gfx::IntRect& render_bounds, CB1 set_coverage_mask, CB2 set_quad_depth, CB3 set_quad_attributes)
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{
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@ -239,16 +275,16 @@ ALWAYS_INLINE void Device::rasterize(Gfx::IntRect& render_bounds, CB1 set_covera
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auto const qy0 = render_bounds_top & ~1;
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auto const qy1 = render_bounds_bottom & ~1;
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// Blend factors
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Vector4<f32x4> src_factor;
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Vector4<f32x4> dst_factor;
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auto const src_factor_is_constant = is_blend_factor_constant(m_options.blend_source_factor);
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auto const dst_factor_is_constant = is_blend_factor_constant(m_options.blend_destination_factor);
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// Blend weights
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Vector4<f32x4> source_weights;
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Vector4<f32x4> destination_weights;
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auto const source_weights_are_constant = is_blend_factor_constant(m_options.blend_source_factor);
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auto const destination_weights_are_constant = is_blend_factor_constant(m_options.blend_destination_factor);
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if (m_options.enable_blending) {
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if (src_factor_is_constant)
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src_factor = get_blend_factor(m_options.blend_source_factor, {}, {});
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if (dst_factor_is_constant)
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dst_factor = get_blend_factor(m_options.blend_destination_factor, {}, {});
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if (source_weights_are_constant)
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source_weights = get_blend_factor(m_options.blend_source_factor, {}, {});
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if (destination_weights_are_constant)
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destination_weights = get_blend_factor(m_options.blend_destination_factor, {}, {});
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}
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// Rasterize all quads
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@ -436,19 +472,19 @@ ALWAYS_INLINE void Device::rasterize(Gfx::IntRect& render_bounds, CB1 set_covera
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auto out_color = quad.get_output_vector4(SHADER_OUTPUT_FIRST_COLOR);
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// Blend color values from pixel_staging into color_buffer
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if (m_options.enable_blending) {
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INCREASE_STATISTICS_COUNTER(g_num_pixels_blended, maskcount(quad.mask));
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// Blend color values from pixel_staging into color_buffer
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auto const& src = out_color;
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auto const dst = to_vec4(dst_u32);
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auto const& source_color = out_color;
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auto const destination_color = to_vec4(dst_u32);
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if (!src_factor_is_constant)
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src_factor = get_blend_factor(m_options.blend_source_factor, src, dst);
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if (!dst_factor_is_constant)
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dst_factor = get_blend_factor(m_options.blend_destination_factor, src, dst);
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if (!source_weights_are_constant)
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source_weights = get_blend_factor(m_options.blend_source_factor, source_color, destination_color);
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if (!destination_weights_are_constant)
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destination_weights = get_blend_factor(m_options.blend_destination_factor, source_color, destination_color);
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out_color = src * src_factor + dst * dst_factor;
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out_color = blend_colors(m_options.blend_equation_rgb, m_options.blend_equation_alpha, source_color, source_weights, destination_color, destination_weights);
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}
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||||
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||||
auto const argb32_color = to_argb32(out_color);
|
||||
|
|
Loading…
Reference in a new issue