For now, this is limited to strings that are 3 bytes or less. We can use
7 bytes on 64-bit platforms, but we do not yet assume 64-bit for Lagom
hosts (e.g. wasm).
We now generate all LibGL API wrappers from a single API method
definition list stored in `GLAPI.json`. Since a significant portion of
the OpenGL API methods are relatively consistent variants, we take
advantage of this to generate a lot of these variants at once.
The autogenerated methods check for the non-nullness of the current
`GLContext`, and only perform an action if a `GLContext` is present.
This prevents a crash in ports like GLTron, who assume you can still
call the OpenGL API without an active context.
This increases our API wrapper method count from 211 to 356.
Fixes#15814.
For the ambient light model, integers need to be remapped to a range of
`-1.` through `1.`. Add the `+` and `-` operators to `VectorN` to make
it a bit easier to normalize 4 values at once.
We now dereference the pointer given to us before adding the arguments
to an active list. This also factors out the switching logic from the
API wrappers, which helps us with a future commit where we autogenerate
all API wrapper functions.
We do not need to templatize the output type - it's always `float`.
Also, the input type can be inferred. Finally, use template
specialization instead of a conditional to deal with same type input and
output matrices.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Many of these functions will treat the 'pointer' parameter as an offset
into a buffer if one is currently bound.
This makes it possible to run ClassiCube with OpenGL 1.5 support!
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
According to the OpenGL 2.0 spec § 2.8, the data for each attribute type
pointer is normalized according to the type. The only exception to this
is `glVertexAttribPointer` which accepts a `normalized` parameter, but
we have not yet implemented that API.