ladybird/Userland/Libraries/LibGL
Stephan Unverwerth 93ab2db80f LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
2022-12-17 22:39:09 -07:00
..
Buffer LibGL: Add simple implementation of buffer objects 2022-11-26 09:38:13 +01:00
GL LibGL: Implement glGetProgramiv 2022-12-17 22:39:09 -07:00
Shaders LibGL+LibSoftGPU: Add GPU side shader infrastructure 2022-12-17 22:39:09 -07:00
Tex LibGL: Refactor TextureNameAllocator to a more general NameAllocator 2022-11-26 09:38:13 +01:00
Buffer.cpp LibGL: Generate GL_OUT_OF_MEMORY error in glBufferData when OOM 2022-12-07 11:46:37 +01:00
ClipPlane.cpp LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit 2022-09-11 22:37:07 +01:00
CMakeLists.txt LibGLSL: Add LibGLSL 2022-12-17 22:39:09 -07:00
ContextParameter.cpp LibGL: Return GLboolean value in glIsEnabled 2022-10-19 22:22:58 +02:00
GLAPI.cpp LibGL: Implement glGetProgramiv 2022-12-17 22:39:09 -07:00
GLContext.cpp AK+Everywhere: Rename String to DeprecatedString 2022-12-06 08:54:33 +01:00
GLContext.h LibGL: Implement glGetProgramiv 2022-12-17 22:39:09 -07:00
Image.cpp LibGL+LibGPU+LibSoftGPU: Implement glCopyTex(Sub)?Image2d 2022-09-11 22:37:07 +01:00
Image.h LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support 2022-08-27 12:28:05 +02:00
Lighting.cpp LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit 2022-09-11 22:37:07 +01:00
List.cpp LibGL: Implement missing glDeleteLists error conditions 2022-10-19 22:22:58 +02:00
Matrix.cpp LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit 2022-09-11 22:37:07 +01:00
NameAllocator.cpp LibGL: Remove Texture note leftovers from the NameAllocator class 2022-12-17 22:39:09 -07:00
NameAllocator.h LibGL: Refactor TextureNameAllocator to a more general NameAllocator 2022-11-26 09:38:13 +01:00
Shader.cpp LibGL+LibSoftGPU: Add GPU side shader infrastructure 2022-12-17 22:39:09 -07:00
Stencil.cpp LibGL: Split up GLContext implementation into logical units 2022-05-05 20:50:14 +02:00
Texture.cpp LibGL: Refactor TextureNameAllocator to a more general NameAllocator 2022-11-26 09:38:13 +01:00
Vertex.cpp LibGL: Use buffers in vertex pointer functions and glDrawElements 2022-11-26 09:38:13 +01:00