ladybird/Userland/Libraries/LibGL/Shader.cpp
Stephan Unverwerth 93ab2db80f LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
2022-12-17 22:39:09 -07:00

215 lines
8.4 KiB
C++

/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/StringBuilder.h>
#include <LibGL/GLContext.h>
namespace GL {
GLuint GLContext::gl_create_shader(GLenum shader_type)
{
// FIXME: Add support for GL_COMPUTE_SHADER, GL_TESS_CONTROL_SHADER, GL_TESS_EVALUATION_SHADER and GL_GEOMETRY_SHADER.
RETURN_VALUE_WITH_ERROR_IF(shader_type != GL_VERTEX_SHADER
&& shader_type != GL_FRAGMENT_SHADER,
GL_INVALID_ENUM,
0);
GLuint shader_name;
m_shader_name_allocator.allocate(1, &shader_name);
auto shader = Shader::create(shader_type);
m_allocated_shaders.set(shader_name, shader);
return shader_name;
}
void GLContext::gl_delete_shader(GLuint shader)
{
// "A value of 0 for shader will be silently ignored." (https://registry.khronos.org/OpenGL-Refpages/gl4/html/glDeleteShader.xhtml)
if (shader == 0)
return;
auto it = m_allocated_shaders.find(shader);
RETURN_WITH_ERROR_IF(it == m_allocated_shaders.end(), GL_INVALID_VALUE);
// FIXME: According to the spec, we should only flag the shader for deletion here and delete it once it is detached from all programs.
m_allocated_shaders.remove(it);
m_shader_name_allocator.free(shader);
}
void GLContext::gl_shader_source(GLuint shader, GLsizei count, GLchar const** string, GLint const* length)
{
auto it = m_allocated_shaders.find(shader);
// FIXME: implement check "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."
RETURN_WITH_ERROR_IF(it == m_allocated_shaders.end(), GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(count < 0, GL_INVALID_VALUE);
it->value->clear_sources();
for (int i = 0; i < count; i++) {
if (length == nullptr || length[i] < 0) {
auto result = it->value->add_source(StringView(string[i], strlen(string[i])));
RETURN_WITH_ERROR_IF(result.is_error() && result.error().is_errno() && result.error().code() == ENOMEM, GL_OUT_OF_MEMORY);
RETURN_WITH_ERROR_IF(result.is_error(), GL_INVALID_OPERATION);
} else {
auto result = it->value->add_source(StringView(string[i], length[i]));
RETURN_WITH_ERROR_IF(result.is_error() && result.error().is_errno() && result.error().code() == ENOMEM, GL_OUT_OF_MEMORY);
RETURN_WITH_ERROR_IF(result.is_error(), GL_INVALID_OPERATION);
}
}
}
void GLContext::gl_compile_shader(GLuint shader)
{
auto it = m_allocated_shaders.find(shader);
// FIXME: implement check "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."
RETURN_WITH_ERROR_IF(it == m_allocated_shaders.end(), GL_INVALID_OPERATION);
// NOTE: We are ignoring the compilation result here since it is tracked inside the shader object
(void)it->value->compile();
}
void GLContext::gl_get_shader(GLuint shader, GLenum pname, GLint* params)
{
RETURN_WITH_ERROR_IF(pname != GL_SHADER_TYPE
&& pname != GL_DELETE_STATUS
&& pname != GL_COMPILE_STATUS
&& pname != GL_INFO_LOG_LENGTH
&& pname != GL_SHADER_SOURCE_LENGTH,
GL_INVALID_ENUM);
// FIXME: implement check "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."
// FIXME: implement check "GL_INVALID_OPERATION is generated if pname is GL_COMPILE_STATUS, GL_INFO_LOG_LENGTH, or GL_SHADER_SOURCE_LENGTH but a shader compiler is not supported."
auto it = m_allocated_shaders.find(shader);
RETURN_WITH_ERROR_IF(it == m_allocated_shaders.end(), GL_INVALID_OPERATION);
switch (pname) {
case GL_SHADER_TYPE:
*params = it->value->type();
break;
case GL_DELETE_STATUS:
// FIXME: Return the actual delete status once we implement this missing feature
*params = GL_FALSE;
break;
case GL_COMPILE_STATUS:
*params = it->value->compile_status() ? GL_TRUE : GL_FALSE;
break;
case GL_INFO_LOG_LENGTH:
*params = it->value->info_log_length();
break;
case GL_SHADER_SOURCE_LENGTH:
*params = it->value->combined_source_length();
break;
default:
VERIFY_NOT_REACHED();
}
}
GLuint GLContext::gl_create_program()
{
GLuint program_name;
m_program_name_allocator.allocate(1, &program_name);
auto program = Program::create();
m_allocated_programs.set(program_name, program);
return program_name;
}
void GLContext::gl_delete_program(GLuint program)
{
// "A value of 0 for program will be silently ignored." (https://registry.khronos.org/OpenGL-Refpages/gl4/html/glDeleteProgram.xhtml)
if (program == 0)
return;
auto it = m_allocated_programs.find(program);
RETURN_WITH_ERROR_IF(it == m_allocated_programs.end(), GL_INVALID_VALUE);
// FIXME: According to the spec, we should only flag the program for deletion here and delete it once it is not used anymore.
m_allocated_programs.remove(it);
m_program_name_allocator.free(program);
}
void GLContext::gl_attach_shader(GLuint program, GLuint shader)
{
auto program_it = m_allocated_programs.find(program);
auto shader_it = m_allocated_shaders.find(shader);
// FIXME: implement check "GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL."
RETURN_WITH_ERROR_IF(program_it == m_allocated_programs.end(), GL_INVALID_OPERATION);
RETURN_WITH_ERROR_IF(shader_it == m_allocated_shaders.end(), GL_INVALID_OPERATION);
// NOTE: attach_result is Error if the shader is already attached to this program
auto attach_result = program_it->value->attach_shader(*shader_it->value);
RETURN_WITH_ERROR_IF(attach_result.is_error() && attach_result.error().is_errno() && attach_result.error().code() == ENOMEM, GL_OUT_OF_MEMORY);
RETURN_WITH_ERROR_IF(attach_result.is_error(), GL_INVALID_OPERATION);
}
void GLContext::gl_link_program(GLuint program)
{
auto program_it = m_allocated_programs.find(program);
// FIXME: implement check "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."
RETURN_WITH_ERROR_IF(program_it == m_allocated_programs.end(), GL_INVALID_OPERATION);
// FIXME: implement check "GL_INVALID_OPERATION is generated if program is the currently active program object and transform feedback mode is active."
// NOTE: We are ignoring the link result since this is tracked inside the program object
(void)program_it->value->link(*m_rasterizer);
}
void GLContext::gl_use_program(GLuint program)
{
if (program == 0) {
m_current_program = nullptr;
return;
}
auto it = m_allocated_programs.find(program);
// FIXME: implement check "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."
RETURN_WITH_ERROR_IF(it == m_allocated_programs.end(), GL_INVALID_OPERATION);
// FIXME: implement check "GL_INVALID_OPERATION is generated if transform feedback mode is active."
RETURN_WITH_ERROR_IF(it->value->link_status() != true, GL_INVALID_OPERATION);
m_current_program = it->value;
}
void GLContext::gl_get_program(GLuint program, GLenum pname, GLint* params)
{
auto it = m_allocated_programs.find(program);
// FIXME: implement check "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."
RETURN_WITH_ERROR_IF(it == m_allocated_programs.end(), GL_INVALID_OPERATION);
// FIXME: implement check "GL_INVALID_OPERATION is generated if pname is GL_GEOMETRY_VERTICES_OUT, GL_GEOMETRY_INPUT_TYPE, or GL_GEOMETRY_OUTPUT_TYPE, and program does not contain a geometry shader."
// FIXME: implement all the other allowed pname values (https://registry.khronos.org/OpenGL-Refpages/gl4/html/glGetProgram.xhtml)
RETURN_WITH_ERROR_IF(pname != GL_DELETE_STATUS
&& pname != GL_LINK_STATUS
&& pname != GL_INFO_LOG_LENGTH,
GL_INVALID_ENUM);
// FIXME: implement check "GL_INVALID_OPERATION is generated if pname is GL_COMPUTE_WORK_GROUP_SIZE and program does not contain a binary for the compute shader stage."
switch (pname) {
case GL_DELETE_STATUS:
// FIXME: Return the actual delete status once we implement this missing feature
*params = GL_FALSE;
break;
case GL_LINK_STATUS:
*params = it->value->link_status() ? GL_TRUE : GL_FALSE;
break;
case GL_INFO_LOG_LENGTH:
*params = it->value->info_log_length();
break;
default:
VERIFY_NOT_REACHED();
}
}
}