This commit is very invasive, because Thread likes to take a pointer and write
to it. This means that translating between timespec/timeval/Time would have been
more difficult than just changing everything that hands a raw pointer to Thread,
in bulk.
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)
Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.
We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
This implements a number of changes related to time:
* If a HPET is present, it is now used only as a system timer, unless
the Local APIC timer is used (in which case the HPET timer will not
trigger any interrupts at all).
* If a HPET is present, the current time can now be as accurate as the
chip can be, independently from the system timer. We now query the
HPET main counter for the current time in CPU #0's system timer
interrupt, and use that as a base line. If a high precision time is
queried, that base line is used in combination with quering the HPET
timer directly, which should give a much more accurate time stamp at
the expense of more overhead. For faster time stamps, the more coarse
value based on the last interrupt will be returned. This also means
that any missed interrupts should not cause the time to drift.
* The default system interrupt rate is reduced to about 250 per second.
* Fix calculation of Thread CPU usage by using the amount of ticks they
used rather than the number of times a context switch happened.
* Implement CLOCK_REALTIME_COARSE and CLOCK_MONOTONIC_COARSE and use it
for most cases where precise timestamps are not needed.
This allows us to use blocking timeouts with either monotonic or
real time for all blockers. Which means that clock_nanosleep()
now also supports CLOCK_REALTIME.
Also, switch alarm() to use CLOCK_REALTIME as per specification.
We need to be able to guarantee that a timer won't be executing after
TimerQueue::cancel_timer returns. In the case of multiple processors
this means that we may need to wait while the timer handler finishes
execution on another core.
This also fixes a problem in Thread::block and Thread::wait_on where
theoretically the timer could execute after the function returned
and the Thread disappeared.
Use the TimerQueue to expire blocking operations, which is one less thing
the Scheduler needs to check on every iteration.
Also, add a BlockTimeout class that will automatically handle relative or
absolute timeouts as well as overriding timeouts (e.g. socket timeouts)
more consistently.
Also, rework the TimerQueue class to be able to fire events from
any processor, which requires Timer to be RefCounted. Also allow
creating id-less timers for use by blocking operations.
MemoryManager cannot use the Singleton class because
MemoryManager::initialize is called before the global constructors
are run. That caused the Singleton to be re-initialized, causing
it to create another MemoryManager instance.
Fixes#3226
Previously we blindly just called update_next_timer_due() when
ever we modified the timer list. Since we know the list is sorted
this is a bit wasteful, and we can do better.
This change refactors the code so we only update the next due time
when necessary. In places where it was possible the code was modified
to directly modify the next due time, instead of having to go to the
front of the list to fetch it.
The public consumers of the timer API shouldn't need to know
the how timer id's are tracked internally. Expose a typedef
instead to allow the internal implementation to be protected
from potential churn in the future.
It's also just good API design.
The current API of add_timer makes it hard to use as
you are forced to do a bunch of time arithmetic at the
caller. Ideally we would have overloads for common time
types like timespec or timeval to keep the API as straight
forward as possible. This change moves us in that direction.
While I'm here, we should really also use the machines actual
ticks per second, instead of the OPTIMAL_TICKS_PER_SECOND_RATE.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
PR #591 defines the rationale for kernel-level timers. They're most
immediately useful for TCP retransmission, but will most likely see use
in many other areas as well.