Kernel: Add kernel-level timer queue (heavily based on @juliusf's work)

PR #591 defines the rationale for kernel-level timers. They're most
immediately useful for TCP retransmission, but will most likely see use
in many other areas as well.
This commit is contained in:
Conrad Pankoff 2019-12-27 11:58:28 +11:00 committed by Andreas Kling
parent 13cf7e76b9
commit 115b315375
Notes: sideshowbarker 2024-07-19 10:38:12 +09:00
4 changed files with 124 additions and 0 deletions

View file

@ -80,6 +80,7 @@ OBJS = \
SharedBuffer.o \
StdLib.o \
Syscall.o \
TimerQueue.o \
TTY/MasterPTY.o \
TTY/PTYMultiplexer.o \
TTY/SlavePTY.o \

View file

@ -5,6 +5,7 @@
#include <Kernel/Profiling.h>
#include <Kernel/RTC.h>
#include <Kernel/Scheduler.h>
#include <Kernel/TimerQueue.h>
//#define LOG_EVERY_CONTEXT_SWITCH
//#define SCHEDULER_DEBUG
@ -579,6 +580,8 @@ void Scheduler::timer_tick(RegisterDump& regs)
}
}
TimerQueue::the().fire();
if (current->tick())
return;

72
Kernel/TimerQueue.cpp Normal file
View file

@ -0,0 +1,72 @@
#include <AK/Function.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/OwnPtr.h>
#include <Kernel/Scheduler.h>
#include <Kernel/TimerQueue.h>
static TimerQueue* s_the;
TimerQueue& TimerQueue::the()
{
if (!s_the)
s_the = new TimerQueue;
return *s_the;
}
u64 TimerQueue::add_timer(NonnullOwnPtr<Timer>&& timer)
{
ASSERT(timer->expires > g_uptime);
timer->id = ++m_timer_id_count;
auto following_timer = m_timer_queue.find([&timer](auto& other) { return other->expires > timer->expires; });
if (following_timer.is_end())
m_timer_queue.append(move(timer));
else
m_timer_queue.insert_before(following_timer, move(timer));
update_next_timer_due();
return m_timer_id_count;
}
u64 TimerQueue::add_timer(u64 duration, TimeUnit unit, Function<void()>&& callback)
{
NonnullOwnPtr timer = make<Timer>();
timer->expires = g_uptime + duration * unit;
timer->callback = move(callback);
return add_timer(move(timer));
}
bool TimerQueue::cancel_timer(u64 id)
{
auto it = m_timer_queue.find([id](auto& timer) { return timer->id == id; });
if (it.is_end())
return false;
m_timer_queue.remove(it);
update_next_timer_due();
return true;
}
void TimerQueue::fire()
{
if (m_timer_queue.is_empty())
return;
ASSERT(m_next_timer_due == m_timer_queue.first()->expires);
while (!m_timer_queue.is_empty() && g_uptime > m_timer_queue.first()->expires) {
auto timer = m_timer_queue.take_first();
timer->callback();
}
update_next_timer_due();
}
void TimerQueue::update_next_timer_due()
{
if (m_timer_queue.is_empty())
m_next_timer_due = 0;
else
m_next_timer_due = m_timer_queue.first()->expires;
}

48
Kernel/TimerQueue.h Normal file
View file

@ -0,0 +1,48 @@
#pragma once
#include <AK/Function.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/OwnPtr.h>
#include <AK/SinglyLinkedList.h>
#include <Kernel/Arch/i386/PIT.h>
struct Timer {
u64 id;
u64 expires;
Function<void()> callback;
bool operator<(const Timer& rhs) const
{
return expires < rhs.expires;
}
bool operator>(const Timer& rhs) const
{
return expires > rhs.expires;
}
bool operator==(const Timer& rhs) const
{
return id == rhs.id;
}
};
enum TimeUnit {
MS = TICKS_PER_SECOND / 1000,
S = TICKS_PER_SECOND,
M = TICKS_PER_SECOND * 60
};
class TimerQueue {
public:
static TimerQueue& the();
u64 add_timer(NonnullOwnPtr<Timer>&&);
u64 add_timer(u64 duration, TimeUnit, Function<void()>&& callback);
bool cancel_timer(u64 id);
void fire();
private:
void update_next_timer_due();
u64 m_next_timer_due { 0 };
u64 m_timer_id_count { 0 };
SinglyLinkedList<NonnullOwnPtr<Timer>> m_timer_queue;
};