Commit graph

130 commits

Author SHA1 Message Date
AnotherTest
872834320a Games: Add a 2048 game 2020-08-09 21:11:50 +02:00
Andreas Kling
299824de73 LibGUI: Rename GUI::Image => GUI::ImageWidget
"Image" was a bit too vague, "ImageWidget" is obviously a widget of
some sort.
2020-07-23 17:31:08 +02:00
Andreas Kling
ca93c22ae2 LibGUI: Turn GUI::Application::the() into a pointer
During app teardown, the Application object may be destroyed before
something else, and so having Application::the() return a reference was
obscuring the truth about its lifetime.

This patch makes the API more honest by returning a pointer. While
this makes call sites look a bit more sketchy, do note that the global
Application pointer only becomes null during app teardown.
2020-07-04 16:54:55 +02:00
Andreas Kling
1dd1595043 LibGUI: Make GUI::Application a Core::Object
Having this on the stack makes whole-program teardown iffy. Turning it
into a Core::Object allows anyone who needs it to extends its lifetime.
2020-07-04 14:05:57 +02:00
Hüseyin ASLITÜRK
d0411f3756 Minesweeper: Replace Label with Image component to show flag and timer 2020-06-18 16:35:57 +02:00
Andreas Kling
116cf92156 LibGfx: Rename Rect,Point,Size => IntRect,IntPoint,IntSize
This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much
better visual clue about what type of metric is being used.
2020-06-10 10:59:04 +02:00
Emanuele Torre
937d0be762 Meta: Add a script check the presence of "#pragma once" in header files
.. and make travis run it.

I renamed check-license-headers.sh to check-style.sh and expanded it so
that it now also checks for the presence of "#pragma once" in .h files.

It also checks the presence of a (single) blank line above and below the
"#pragma once" line.

I also added "#pragma once" to all the files that need it: even the ones
we are not check.
I also added/removed blank lines in order to make the script not fail.

I also ran clang-format on the files I modified.
2020-05-29 07:59:45 +02:00
Sergey Bugaev
450a2a0f9c Build: Switch to CMake :^)
Closes https://github.com/SerenityOS/serenity/issues/2080
2020-05-14 20:15:18 +02:00
Andreas Kling
977863ea07 LibGUI: Include keyboard modifier state with button on_click calls
This will allow you us to implement special behavior when Ctrl+clicking
a button.
2020-05-12 20:31:16 +02:00
Andreas Kling
705cee528a LibGUI: Make it easier to create checkable GUI::Actions
This patch adds GUI::Action::create_checkable() helpers that work just
like the existing create() helpers, but the actions become checkable(!)

Clients are no longer required to manage the checked state of their
actions manually, but instead they will be checked/unchecked as needed
by GUI::Action itself before the activation hook is fired.
2020-04-21 17:21:28 +02:00
Andreas Kling
52a250cb61 LibGUI: Make MenuBar a Core::Object
This makes it show up in Inspector with all the menus inside it. :^)
2020-04-21 16:19:18 +02:00
Andreas Kling
8311b24620 Solitaire: Use a pre-scaled buggie image for the back of cards
Instead of scaling on the fly, which is not super aesthetic yet.
2020-04-20 15:24:59 +02:00
Andreas Kling
228ace854c LibGfx: Don't allow creating bitmaps whose sizes would overflow
If the area or size_in_bytes calculation for a Gfx::Bitmap would
overflow, we now refuse to create such a bitmap and return nullptr.

Thanks to @itamar8910 for finding this! :^)
2020-04-15 12:28:49 +02:00
Andreas Kling
26eeaef0a8 LibGUI: Add MenuBar::add_menu(name)
This allows us to construct menus in a more natural way:

    auto& file_menu = menubar->add_menu("File");
    file_menu.add_action(...);

Instead of the old way:

    auto file_menu = GUI::Menu::construct();
    file_menu->add_action(...);
    menubar->add_menu(file_menu);
2020-04-04 12:58:05 +02:00
Tibor Nagy
cfd1e783a5 Solitaire: Set parent window for AboutDialog 2020-03-30 10:52:09 +02:00
Tibor Nagy
809490dcb6 Solitaire: Use dark green for empty stack outlines
Looks nicer than using dark gray. Derived from the background color.
2020-03-19 22:52:18 +01:00
Tibor Nagy
f347dd5c5e Applications: Use "Document - AppName" window title format
Fixes #1444
2020-03-13 23:30:12 +01:00
Till Mayer
de6f697eba Solitaire: Fix automatic moving of cards
A previous change trying to fix an assertion error completely broke
the automatic moving of cards, this commit will fix this problem
2020-03-13 10:40:45 +01:00
Till Mayer
3e25c58755 Solitaire: Minor tweaks to animation x_velocity and bouncyness 2020-03-13 10:40:45 +01:00
Till Mayer
62422eecdc Solitaire: Add about dialog and 32x32 icon 2020-03-13 10:40:45 +01:00
Till Mayer
2af94bbf48 Solitaire: Remove redundant check and fix formatting mistakes 2020-03-11 10:06:00 +01:00
Till Mayer
629036edfe Solitaire: Make sure to not add card twice to m_focused_cards
There is a possibility that the same card gets added twice to
m_focused_cards when first mousedown_event fires and then
doubleclick_event, without the cards redrawing first. This would cause
mouseup_event to try to pop too many cards from the stack, causing an
assertion to fail.

When the system is laggy there is also a high possibility that
mousedown_event would fire twice without redrawing the cards first,
causing another assertion to fail. Addditional mousedown_events will
just be ignored now.
2020-03-11 10:06:00 +01:00
Till Mayer
fe5cc7ce68 Games: Added solitaire
Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.

Press F12 to show the game-over animation manually.
2020-03-09 21:36:59 +01:00
Shannon Booth
6a3b12664a LibGUI: Move Icon and FontDatabase into the GUI namespace
We also clean up some old references to the old G prefixed GUI classes

This also fixes a potential bug with using: C_OBJECT_ABSTRACT(GAbstractButton)
instead of C_OBJECT_ABSTRACT(AbstractButton)
2020-03-07 01:33:53 +01:00
Andreas Kling
028c011760 LibCore: Make Core::Object::add<ChildType> return a ChildType&
Since the returned object is now owned by the callee object, we can
simply vend a ChildType&. This allows us to use "." instead of "->"
at the call site, which is quite nice. :^)
2020-03-04 21:04:06 +01:00
Andreas Kling
0f3e57a6fb LibGUI: Use GUI::Window::set_main_widget<WidgetType>() in clients 2020-03-04 14:26:16 +01:00
Andreas Kling
4697195645 LibGUI: Use set_layout<LayoutType>() in lots of client code 2020-03-04 13:49:48 +01:00
Andreas Kling
a26b63a958 LibGUI: Remove Button& parameter from Button::on_click hook
There was but a single user of this parameter and it's a bit tedious
to write it out every time, so let's get rid of it.
2020-03-03 17:02:38 +01:00
Jesse
d879102549
Minesweeper: Perform sanity check on configuration (#1300)
This addresses the issue found in #1261. Previously we weren't doing
any form of sanity checking on the values in the configuration file,
meaning that a user could input a ridiculous number of mines such that
the number of mines is larger than the number of squares on the field.
2020-02-26 11:32:47 +01:00
Tibor Nagy
6a892ea3a2 Snake: Persist high score 2020-02-25 19:57:20 +01:00
joshua stein
0d2bfe5c65 Build: Only look at SUBDIRS with Makefiles
If a directory is renamed or deleted before 'make clean', git will
delete the Makefile but leave all of the object and dependency files
around.  When make would try to recurse into that directory from the
wildcard, it would error out since there is no Makefile.
2020-02-25 19:56:48 +01:00
Andreas Kling
ceec1a7d38 AK: Make Vector use size_t for its size and capacity 2020-02-25 14:52:35 +01:00
Andreas Kling
b813b2f871 AK: Make HashTable and HashMap use size_t for size and capacity 2020-02-24 09:42:52 +01:00
Andreas Kling
c5d913970a LibGUI: Remove parent parameter to GUI::Widget constructor 2020-02-23 12:27:53 +01:00
Andreas Kling
bfd86c4631 LibGUI: Make GUI::Frame have the 2px sunken container look by default
The overwhelming majority of GUI::Frame users set the same appearance,
so let's just make it the default.
2020-02-23 11:10:52 +01:00
Andreas Kling
3d20da9ee4 Userspace: Use Core::Object::add() when building interfaces 2020-02-23 11:10:52 +01:00
Tibor Nagy
59b9e9cd4d Minesweeper: Use system theme colors for empty square borders 2020-02-20 14:19:30 +01:00
Andreas Kling
2143da6434 LibGUI: Add forwarding header
This patch adds <LibGUI/Forward.h> and uses it a bunch.
It also dragged various header dependency reduction changes into it.
2020-02-16 09:41:56 +01:00
Andreas Kling
34c7322d77 LibGUI: Remove some header dependencies from Widget.h 2020-02-14 23:53:11 +01:00
Andreas Kling
6a9cc66b97 LibGUI: Remove leading G from filenames 2020-02-06 20:33:02 +01:00
Andreas Kling
d17e23bd27 LibCore: Remove leading C from filenames 2020-02-06 15:04:03 +01:00
Andreas Kling
799b0a4fa8 LibGUI: Rename {H,V}BoxLayout => {Horizontal,Vertical}BoxLayout 2020-02-06 14:44:13 +01:00
Andreas Kling
5c06c32df4 LibGfx: Prefer using Gfx::Bitmap::load_from_file instead of load_png()
Code that just wants to open a Gfx::Bitmap from a file should not be
calling the PNG codec directly.
2020-02-06 13:39:17 +01:00
Andreas Kling
f8b00aa290 LibGfx: Unpublish Gfx::Size from the global namespace 2020-02-06 13:32:14 +01:00
Andreas Kling
9b87843af1 LibGfx: Unpublish Gfx::Point from global namespace 2020-02-06 13:08:32 +01:00
Andreas Kling
20cfd2a6bf LibGfx: Unpublish Gfx::Rect from global namespace 2020-02-06 13:02:38 +01:00
Andreas Kling
c39d44fc2e LibGfx: Rename GraphicsBitmap.{cpp,h} => Bitmap.{cpp,h} 2020-02-06 12:07:05 +01:00
Andreas Kling
9ac94d393e LibGfx: Rename from LibDraw :^) 2020-02-06 12:04:00 +01:00
Andreas Kling
11580babbf LibDraw: Put all classes in the Gfx namespace
I started adding things to a Draw namespace, but it somehow felt really
wrong seeing Draw::Rect and Draw::Bitmap, etc. So instead, let's rename
the library to LibGfx. :^)
2020-02-06 11:56:38 +01:00
Andreas Kling
c5bd9d4ed1 LibGUI: Put all classes in the GUI namespace and remove the leading G
This took me a moment. Welcome to the new world of GUI::Widget! :^)
2020-02-02 15:15:33 +01:00