Games: Added solitaire

Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.

Press F12 to show the game-over animation manually.
This commit is contained in:
Till Mayer 2020-03-09 16:09:22 +01:00 committed by Andreas Kling
parent c6e54d2a49
commit fe5cc7ce68
Notes: sideshowbarker 2024-07-19 08:48:40 +09:00
10 changed files with 1240 additions and 0 deletions

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[App]
Name=Solitaire
Executable=/bin/Solitaire
Category=Games
[Icons]
16x16=/res/icons/16x16/app-solitaire.png

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Games/Solitaire/Card.cpp Normal file
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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Card.h"
#include <LibGUI/Widget.h>
#include <LibGfx/Font.h>
static const NonnullRefPtr<Gfx::CharacterBitmap> s_diamond = Gfx::CharacterBitmap::create_from_ascii(
" # "
" ### "
" ##### "
" ####### "
"#########"
" ####### "
" ##### "
" ### "
" # ",
9, 9);
static const NonnullRefPtr<Gfx::CharacterBitmap> s_heart = Gfx::CharacterBitmap::create_from_ascii(
" # # "
" ### ### "
"#########"
"#########"
"#########"
" ####### "
" ##### "
" ### "
" # ",
9, 9);
static const NonnullRefPtr<Gfx::CharacterBitmap> s_spade = Gfx::CharacterBitmap::create_from_ascii(
" # "
" ### "
" ##### "
" ####### "
"#########"
"#########"
" ## # ## "
" ### "
" ### ",
9, 9);
static const NonnullRefPtr<Gfx::CharacterBitmap> s_club = Gfx::CharacterBitmap::create_from_ascii(
" ### "
" ##### "
" ##### "
" ## ### ## "
"###########"
"###########"
"#### # ####"
" ## ### ## "
" ### ",
11, 9);
static RefPtr<Gfx::Bitmap> s_background;
Card::Card(Type type, uint8_t value)
: m_rect(Gfx::Rect({}, { width, height }))
, m_front(Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height }))
, m_type(type)
, m_value(value)
{
ASSERT(value < card_count);
Gfx::Rect paint_rect({ 0, 0 }, { width, height });
if (s_background.is_null()) {
s_background = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height });
Gfx::Painter bg_painter(*s_background);
s_background->fill(Color::White);
auto image = Gfx::Bitmap::load_from_file("/res/icons/buggie.png");
ASSERT(!image.is_null());
float aspect_ratio = image->width() / static_cast<float>(image->height());
auto target_size = Gfx::Size(static_cast<int>(aspect_ratio * (height - 5)), height - 5);
bg_painter.draw_scaled_bitmap(
{ { (width - target_size.width()) / 2, (height - target_size.height()) / 2 }, target_size },
*image, image->rect());
bg_painter.draw_rect(paint_rect, Color::Black);
}
Gfx::Painter painter(m_front);
auto& font = Gfx::Font::default_bold_font();
static const String labels[] = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" };
auto label = labels[value];
m_front->fill(Color::White);
painter.draw_rect(paint_rect, Color::Black);
paint_rect.set_height(paint_rect.height() / 2);
paint_rect.shrink(10, 6);
painter.draw_text(paint_rect, label, font, Gfx::TextAlignment::TopLeft, color());
NonnullRefPtr<Gfx::CharacterBitmap> symbol = s_diamond;
switch (m_type) {
case Diamonds:
symbol = s_diamond;
break;
case Clubs:
symbol = s_club;
break;
case Spades:
symbol = s_spade;
break;
case Hearts:
symbol = s_heart;
break;
default:
ASSERT_NOT_REACHED();
}
painter.draw_bitmap(
{ paint_rect.x() + (font.width(label) - symbol->size().width()) / 2, font.glyph_height() + paint_rect.y() + 3 },
symbol, color());
for (int y = height / 2; y < height; ++y) {
for (int x = 0; x < width; ++x) {
m_front->set_pixel(x, y, m_front->get_pixel(width - x - 1, height - y - 1));
}
}
}
Card::~Card()
{
}
void Card::draw(GUI::Painter& painter) const
{
ASSERT(!s_background.is_null());
painter.blit(position(), m_upside_down ? *s_background : *m_front, m_front->rect());
}
void Card::clear(GUI::Painter& painter, const Color& background_color) const
{
painter.fill_rect({ old_positon(), { width, height } }, background_color);
}
void Card::save_old_position()
{
m_old_position = m_rect.location();
m_old_position_valid = true;
}
void Card::draw_complete(GUI::Painter& painter, const Color& background_color)
{
if (is_old_position_valid())
clear(painter, background_color);
draw(painter);
save_old_position();
}

85
Games/Solitaire/Card.h Normal file
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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <LibCore/Object.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/CharacterBitmap.h>
#include <LibGfx/Rect.h>
#include <ctype.h>
class Card final : public Core::Object {
C_OBJECT(Card)
public:
static constexpr int width = 80;
static constexpr int height = 100;
static constexpr int card_count = 13;
enum Type {
Clubs,
Diamonds,
Hearts,
Spades,
__Count
};
virtual ~Card() override;
Gfx::Rect& rect() { return m_rect; }
Gfx::Point position() const { return m_rect.location(); }
const Gfx::Point& old_positon() const { return m_old_position; }
uint8_t value() const { return m_value; };
Type type() const { return m_type; }
bool is_old_position_valid() const { return m_old_position_valid; }
bool is_moving() const { return m_moving; }
bool is_upside_down() const { return m_upside_down; }
Gfx::Color color() const { return (m_type == Diamonds || m_type == Hearts) ? Color::Red : Color::Black; }
void set_position(const Gfx::Point p) { m_rect.set_location(p); }
void set_moving(bool moving) { m_moving = moving; }
void set_upside_down(bool upside_down) { m_upside_down = upside_down; }
void save_old_position();
void draw(GUI::Painter&) const;
void clear(GUI::Painter&, const Color& background_color) const;
void draw_complete(GUI::Painter&, const Color& background_color);
private:
Card(Type type, uint8_t value);
Gfx::Rect m_rect;
NonnullRefPtr<Gfx::Bitmap> m_front;
Gfx::Point m_old_position;
Type m_type;
uint8_t m_value;
bool m_old_position_valid { false };
bool m_moving { false };
bool m_upside_down { false };
};

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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "CardStack.h"
CardStack::CardStack()
: m_position({ 0, 0 })
, m_type(Invalid)
, m_shift_x(0)
, m_shift_y(0)
, m_step(1)
, m_base(m_position, { Card::width, Card::height })
{
}
CardStack::CardStack(const Gfx::Point& position, Type type, uint8_t shift_x, uint8_t shift_y, uint8_t step)
: m_position(position)
, m_type(type)
, m_shift_x(shift_x)
, m_shift_y(shift_y)
, m_step(step)
, m_base(m_position, { Card::width, Card::height })
{
ASSERT(step && type != Invalid);
calculate_bounding_box();
}
void CardStack::clear()
{
m_stack.clear();
m_stack_positions.clear();
}
void CardStack::draw(GUI::Painter& painter, const Gfx::Color& background_color)
{
switch (m_type) {
case Stock:
if (is_empty()) {
painter.fill_rect(m_base.shrunken(Card::width / 4, Card::height / 4), background_color.lightened(1.5));
painter.fill_rect(m_base.shrunken(Card::width / 2, Card::height / 2), background_color);
painter.draw_rect(m_base, Color::Black);
}
break;
case Foundation:
if (is_empty() || (m_stack.size() == 1 && peek().is_moving())) {
painter.draw_rect(m_base, Color::DarkGray);
for (int y = 0; y < (m_base.height() - 4) / 8; ++y) {
for (int x = 0; x < (m_base.width() - 4) / 5; ++x) {
painter.draw_rect({ 4 + m_base.x() + x * 5, 4 + m_base.y() + y * 8, 1, 1 }, Color::DarkGray);
}
}
}
break;
case Waste:
if (is_empty() || (m_stack.size() == 1 && peek().is_moving()))
painter.draw_rect(m_base, Color::DarkGray);
break;
case Normal:
painter.draw_rect(m_base, Color::DarkGray);
break;
default:
ASSERT_NOT_REACHED();
}
if (is_empty())
return;
if (m_shift_x == 0 && m_shift_y == 0) {
auto& card = peek();
card.draw(painter);
return;
}
for (auto& card : m_stack) {
if (!card.is_moving())
card.draw_complete(painter, background_color);
}
m_dirty = false;
}
void CardStack::rebound_cards()
{
ASSERT(m_stack_positions.size() == m_stack.size());
size_t card_index = 0;
for (auto& card : m_stack)
card.set_position(m_stack_positions.at(card_index++));
}
void CardStack::add_all_grabbed_cards(const Gfx::Point& click_location, NonnullRefPtrVector<Card>& grabbed)
{
ASSERT(grabbed.is_empty());
if (m_type != Normal) {
auto& top_card = peek();
if (top_card.rect().contains(click_location)) {
top_card.set_moving(true);
grabbed.append(top_card);
}
return;
}
RefPtr<Card> last_intersect;
for (auto& card : m_stack) {
if (card.rect().contains(click_location)) {
if (card.is_upside_down())
continue;
last_intersect = card;
} else if (!last_intersect.is_null()) {
if (grabbed.is_empty()) {
grabbed.append(*last_intersect);
last_intersect->set_moving(true);
}
if (card.is_upside_down()) {
grabbed.clear();
return;
}
card.set_moving(true);
grabbed.append(card);
}
}
if (grabbed.is_empty() && !last_intersect.is_null()) {
grabbed.append(*last_intersect);
last_intersect->set_moving(true);
}
}
bool CardStack::is_allowed_to_push(const Card& card) const
{
if (m_type == Stock || m_type == Waste)
return false;
if (m_type == Normal && is_empty())
return card.value() == 12;
if (m_type == Foundation && is_empty())
return card.value() == 0;
if (!is_empty()) {
auto& top_card = peek();
if (top_card.is_upside_down())
return false;
if (m_type == Foundation) {
return top_card.type() == card.type() && m_stack.size() == card.value();
} else if (m_type == Normal) {
return top_card.color() != card.color() && top_card.value() == card.value() + 1;
}
ASSERT_NOT_REACHED();
}
return true;
}
void CardStack::push(NonnullRefPtr<Card> card)
{
int size = m_stack.size();
int ud_shift = (m_type == Normal) ? 3 : 1;
auto top_most_position = m_stack_positions.is_empty() ? m_position : m_stack_positions.last();
if (size && size % m_step == 0) {
if (peek().is_upside_down())
top_most_position.move_by(m_shift_x, ((m_shift_y == 0) ? 0 : ud_shift));
else
top_most_position.move_by(m_shift_x, m_shift_y);
}
if (m_type == Stock)
card->set_upside_down(true);
card->set_position(top_most_position);
m_stack.append(card);
m_stack_positions.append(top_most_position);
calculate_bounding_box();
}
NonnullRefPtr<Card> CardStack::pop()
{
auto card = m_stack.take_last();
calculate_bounding_box();
if (m_type == Stock)
card->set_upside_down(false);
m_stack_positions.take_last();
return card;
}
void CardStack::calculate_bounding_box()
{
m_bounding_box = Gfx::Rect(m_position, { Card::width, Card::height });
if (m_stack.is_empty())
return;
uint16_t width = 0;
uint16_t height = 0;
int card_position = 0;
for (auto& card : m_stack) {
if (card_position % m_step == 0 && card_position) {
if (card.is_upside_down() && m_type != Stock) {
int ud_shift = (m_type == Normal) ? 3 : 1;
width += m_shift_x;
height += (m_shift_y == 0) ? 0 : ud_shift;
} else {
width += m_shift_x;
height += m_shift_y;
}
}
++card_position;
}
m_bounding_box.set_size(Card::width + width, Card::height + height);
}

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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "Card.h"
#include <AK/Vector.h>
class CardStack final {
public:
enum Type {
Invalid,
Stock,
Normal,
Waste,
Foundation
};
CardStack();
CardStack(const Gfx::Point& position, Type type, uint8_t shift_x, uint8_t shift_y, uint8_t step = 1);
bool is_dirty() const { return m_dirty; }
bool is_empty() const { return m_stack.is_empty(); }
bool is_focused() const { return m_focused; }
Type type() const { return m_type; }
size_t count() const { return m_stack.size(); }
const Card& peek() const { return m_stack.last(); }
Card& peek() { return m_stack.last(); }
const Gfx::Rect& bounding_box() const { return m_bounding_box; }
void set_focused(bool focused) { m_focused = focused; }
void set_dirty() { m_dirty = true; };
void push(NonnullRefPtr<Card> card);
NonnullRefPtr<Card> pop();
void rebound_cards();
bool is_allowed_to_push(const Card&) const;
void add_all_grabbed_cards(const Gfx::Point& click_location, NonnullRefPtrVector<Card>& grabbed);
void draw(GUI::Painter&, const Gfx::Color& background_color);
void clear();
private:
void calculate_bounding_box();
NonnullRefPtrVector<Card> m_stack;
Vector<Gfx::Point> m_stack_positions;
Gfx::Point m_position;
Gfx::Rect m_bounding_box;
Type m_type { Invalid };
uint8_t m_shift_x { 0 };
uint8_t m_shift_y { 0 };
uint8_t m_step {};
bool m_focused { false };
bool m_dirty { false };
Gfx::Rect m_base;
};

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Games/Solitaire/Makefile Normal file
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OBJS = \
SolitaireWidget.o\
CardStack.o\
Card.o\
main.o
PROGRAM = Solitaire
LIB_DEPS = GUI Gfx IPC Core
include ../../Makefile.common

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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "SolitaireWidget.h"
#include <LibCore/Timer.h>
#include <LibGUI/Painter.h>
#include <LibGUI/Window.h>
#include <time.h>
static const Color s_background_color { Color::from_rgb(0x008000) };
SolitaireWidget::SolitaireWidget(GUI::Window& window, Function<void(uint32_t)>&& on_score_update)
: m_on_score_update(move(on_score_update))
{
set_fill_with_background_color(false);
m_stacks[Stock] = CardStack({ 10, 10 }, CardStack::Type::Stock, 2, 1, 8);
m_stacks[Waste] = CardStack({ 10 + Card::width + 10, 10 }, CardStack::Type::Waste, 2, 1, 8);
m_stacks[Foundation4] = CardStack({ SolitaireWidget::width - Card::width - 10, 10 }, CardStack::Type::Foundation, 2, 1, 4);
m_stacks[Foundation3] = CardStack({ SolitaireWidget::width - 2 * Card::width - 20, 10 }, CardStack::Type::Foundation, 2, 1, 4);
m_stacks[Foundation2] = CardStack({ SolitaireWidget::width - 3 * Card::width - 30, 10 }, CardStack::Type::Foundation, 2, 1, 4);
m_stacks[Foundation1] = CardStack({ SolitaireWidget::width - 4 * Card::width - 40, 10 }, CardStack::Type::Foundation, 2, 1, 4);
m_stacks[Pile1] = CardStack({ 10, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile2] = CardStack({ 10 + Card::width + 10, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile3] = CardStack({ 10 + 2 * Card::width + 20, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile4] = CardStack({ 10 + 3 * Card::width + 30, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile5] = CardStack({ 10 + 4 * Card::width + 40, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile6] = CardStack({ 10 + 5 * Card::width + 50, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_stacks[Pile7] = CardStack({ 10 + 6 * Card::width + 60, 10 + Card::height + 10 }, CardStack::Type::Normal, 0, 15);
m_timer = Core::Timer::construct(1000 / 60, [&]() { tick(window); });
m_timer->stop();
}
SolitaireWidget::~SolitaireWidget()
{
}
static float rand_float()
{
return rand() / static_cast<float>(RAND_MAX);
}
static void make_pile(NonnullRefPtrVector<Card>& cards, CardStack& stack, uint8_t count)
{
for (int i = 1; i < count; ++i) {
auto card = cards.take_last();
card->set_upside_down(true);
stack.push(card);
}
stack.push(cards.take_last());
}
void SolitaireWidget::tick(GUI::Window& window)
{
if (!is_visible() || !updates_enabled() || !window.is_visible_for_timer_purposes())
return;
if (m_game_over_animation) {
if (m_animation.card()->position().x() > SolitaireWidget::width
|| m_animation.card()->rect().right() < 0) {
create_new_animation_card();
}
m_animation.tick();
}
if (m_has_to_repaint || m_game_over_animation) {
m_repaint_all = false;
update();
}
}
void SolitaireWidget::create_new_animation_card()
{
srand(time(nullptr));
auto card = Card::construct(static_cast<Card::Type>(rand() % Card::Type::__Count), rand() % Card::card_count);
card->set_position({ rand() % (SolitaireWidget::width - Card::width), rand() % (SolitaireWidget::height / 8) });
int x_sgn = card->position().x() > (SolitaireWidget::width / 2) ? -1 : 1;
m_animation = Animation(card, rand_float() + .4, x_sgn * ((rand() % 3) + 3), .4 + rand_float() * .6);
}
void SolitaireWidget::start_game_over_animation()
{
if (m_game_over_animation)
return;
create_new_animation_card();
m_game_over_animation = true;
}
void SolitaireWidget::stop_game_over_animation()
{
if (!m_game_over_animation)
return;
m_game_over_animation = false;
m_repaint_all = true;
update();
}
void SolitaireWidget::setup()
{
stop_game_over_animation();
for (auto& stack : m_stacks)
stack.clear();
NonnullRefPtrVector<Card> cards;
for (int i = 0; i < Card::card_count; ++i) {
cards.append(Card::construct(Card::Type::Clubs, i));
cards.append(Card::construct(Card::Type::Spades, i));
cards.append(Card::construct(Card::Type::Hearts, i));
cards.append(Card::construct(Card::Type::Diamonds, i));
}
srand(time(nullptr));
for (int i = 0; i < 200; ++i)
cards.append(cards.take(rand() % cards.size()));
make_pile(cards, stack(Pile1), 1);
make_pile(cards, stack(Pile2), 2);
make_pile(cards, stack(Pile3), 3);
make_pile(cards, stack(Pile4), 4);
make_pile(cards, stack(Pile5), 5);
make_pile(cards, stack(Pile6), 6);
make_pile(cards, stack(Pile7), 7);
while (!cards.is_empty())
stack(Stock).push(cards.take_last());
m_score = 0;
update_score(0);
update();
}
void SolitaireWidget::update_score(int to_add)
{
m_score = max(static_cast<int>(m_score) + to_add, 0);
m_on_score_update(m_score);
}
void SolitaireWidget::keydown_event(GUI::KeyEvent& event)
{
if (event.key() == KeyCode::Key_F12)
start_game_over_animation();
}
void SolitaireWidget::mousedown_event(GUI::MouseEvent& event)
{
GUI::Widget::mousedown_event(event);
if (m_game_over_animation)
return;
auto click_location = event.position();
for (auto& to_check : m_stacks) {
if (to_check.bounding_box().contains(click_location)) {
if (to_check.type() == CardStack::Type::Stock) {
auto& waste = stack(Waste);
auto& stock = stack(Stock);
if (stock.is_empty()) {
if (waste.is_empty())
return;
while (!waste.is_empty()) {
auto card = waste.pop();
stock.push(card);
}
stock.set_dirty();
waste.set_dirty();
m_has_to_repaint = true;
update_score(-100);
} else
move_card(stock, waste);
} else if (!to_check.is_empty()) {
auto& top_card = to_check.peek();
if (top_card.is_upside_down()) {
if (top_card.rect().contains(click_location)) {
top_card.set_upside_down(false);
to_check.set_dirty();
update_score(5);
m_has_to_repaint = true;
}
} else {
to_check.add_all_grabbed_cards(click_location, m_focused_cards);
m_mouse_down_location = click_location;
to_check.set_focused(true);
m_focused_stack = &to_check;
m_mouse_down = true;
}
}
break;
}
}
}
void SolitaireWidget::mouseup_event(GUI::MouseEvent& event)
{
GUI::Widget::mouseup_event(event);
if (!m_focused_stack || m_focused_cards.is_empty() || m_game_over_animation)
return;
bool rebound = true;
for (auto& stack : m_stacks) {
if (stack.is_focused())
continue;
for (auto& focused_card : m_focused_cards) {
if (stack.bounding_box().intersects(focused_card.rect())
|| stack.bounding_box().contains(event.position())) {
if (stack.is_allowed_to_push(m_focused_cards.at(0))) {
for (auto& to_intersect : m_focused_cards) {
mark_intersecting_stacks_dirty(to_intersect);
stack.push(to_intersect);
m_focused_stack->pop();
}
m_focused_stack->set_dirty();
stack.set_dirty();
if (m_focused_stack->type() == CardStack::Type::Waste
&& stack.type() == CardStack::Type::Normal) {
update_score(5);
} else if (m_focused_stack->type() == CardStack::Type::Waste
&& stack.type() == CardStack::Type::Foundation) {
update_score(10);
} else if (m_focused_stack->type() == CardStack::Type::Normal
&& stack.type() == CardStack::Type::Foundation) {
update_score(10);
} else if (m_focused_stack->type() == CardStack::Type::Foundation
&& stack.type() == CardStack::Type::Normal) {
update_score(-15);
}
rebound = false;
break;
}
}
}
}
if (rebound) {
for (auto& to_intersect : m_focused_cards)
mark_intersecting_stacks_dirty(to_intersect);
m_focused_stack->rebound_cards();
m_focused_stack->set_dirty();
}
m_mouse_down = false;
m_has_to_repaint = true;
}
void SolitaireWidget::mousemove_event(GUI::MouseEvent& event)
{
GUI::Widget::mousemove_event(event);
if (!m_mouse_down || m_game_over_animation)
return;
auto click_location = event.position();
int dx = click_location.dx_relative_to(m_mouse_down_location);
int dy = click_location.dy_relative_to(m_mouse_down_location);
for (auto& to_intersect : m_focused_cards) {
mark_intersecting_stacks_dirty(to_intersect);
to_intersect.rect().move_by(dx, dy);
}
m_mouse_down_location = click_location;
m_has_to_repaint = true;
}
void SolitaireWidget::doubleclick_event(GUI::MouseEvent& event)
{
GUI::Widget::doubleclick_event(event);
if (m_game_over_animation) {
start_game_over_animation();
setup();
return;
}
auto click_location = event.position();
for (auto& to_check : m_stacks) {
if (to_check.type() == CardStack::Type::Foundation)
continue;
if (to_check.bounding_box().contains(click_location) && !to_check.is_empty()) {
auto& top_card = to_check.peek();
if (!top_card.is_upside_down() && top_card.rect().contains(click_location)) {
if (stack(Foundation1).is_allowed_to_push(top_card))
move_card(to_check, stack(Foundation1));
else if (stack(Foundation2).is_allowed_to_push(top_card))
move_card(to_check, stack(Foundation2));
else if (stack(Foundation3).is_allowed_to_push(top_card))
move_card(to_check, stack(Foundation3));
else if (stack(Foundation4).is_allowed_to_push(top_card))
move_card(to_check, stack(Foundation4));
else
break;
update_score(10);
}
break;
}
}
m_has_to_repaint = true;
}
void SolitaireWidget::check_for_game_over()
{
for (auto& stack : m_stacks) {
if (stack.type() != CardStack::Type::Foundation)
continue;
if (stack.count() != Card::card_count)
return;
}
start_game_over_animation();
}
void SolitaireWidget::move_card(CardStack& from, CardStack& to)
{
auto card = from.pop();
card->set_moving(true);
m_focused_cards.append(card);
mark_intersecting_stacks_dirty(card);
to.push(card);
from.set_dirty();
to.set_dirty();
m_has_to_repaint = true;
}
void SolitaireWidget::mark_intersecting_stacks_dirty(Card& intersecting_card)
{
for (auto& stack : m_stacks) {
if (intersecting_card.rect().intersects(stack.bounding_box())) {
stack.set_dirty();
m_has_to_repaint = true;
}
}
}
void SolitaireWidget::paint_event(GUI::PaintEvent& event)
{
GUI::Widget::paint_event(event);
m_has_to_repaint = false;
if (m_game_over_animation && m_repaint_all)
return;
GUI::Painter painter(*this);
if (m_repaint_all) {
/* Only start the timer when update() got called from the
window manager, or else we might end up with a blank screen */
if (!m_timer->is_active())
m_timer->start();
painter.fill_rect(event.rect(), s_background_color);
for (auto& stack : m_stacks)
stack.draw(painter, s_background_color);
} else if (!m_game_over_animation) {
if (!m_focused_cards.is_empty()) {
for (auto& focused_card : m_focused_cards)
focused_card.clear(painter, s_background_color);
}
for (auto& stack : m_stacks) {
if (stack.is_dirty())
stack.draw(painter, s_background_color);
}
if (!m_focused_cards.is_empty()) {
for (auto& focused_card : m_focused_cards) {
focused_card.draw(painter);
focused_card.save_old_position();
}
}
} else if (m_animation.card() != nullptr)
m_animation.card()->draw(painter);
m_repaint_all = true;
if (!m_mouse_down) {
if (!m_focused_cards.is_empty()) {
check_for_game_over();
for (auto& card : m_focused_cards)
card.set_moving(false);
m_focused_cards.clear();
}
if (m_focused_stack) {
m_focused_stack->set_focused(false);
m_focused_stack = nullptr;
}
}
}

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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "CardStack.h"
#include <LibGUI/Painter.h>
#include <LibGUI/Widget.h>
class SolitaireWidget final : public GUI::Widget {
C_OBJECT(SolitaireWidget)
public:
static constexpr int width = 640;
static constexpr int height = 480;
virtual ~SolitaireWidget() override;
void setup();
private:
SolitaireWidget(GUI::Window&, Function<void(uint32_t)>&& on_score_update);
class Animation {
public:
Animation()
{
}
Animation(RefPtr<Card> animation_card, float gravity, int x_vel, float bouncyness)
: m_animation_card(animation_card)
, m_gravity(gravity)
, m_x_velocity(x_vel)
, m_bouncyness(bouncyness)
{
}
Card* card() { return m_animation_card; }
void tick()
{
ASSERT(!m_animation_card.is_null());
m_y_velocity += m_gravity;
if (m_animation_card->position().y() + Card::height + m_y_velocity > SolitaireWidget::height + 1
&& m_y_velocity > 0) {
m_y_velocity = min((m_y_velocity * -m_bouncyness), -8.f);
m_animation_card->rect().set_y(SolitaireWidget::height - Card::height);
m_animation_card->rect().move_by(m_x_velocity, 0);
} else {
m_animation_card->rect().move_by(m_x_velocity, m_y_velocity);
}
}
private:
RefPtr<Card> m_animation_card;
float m_gravity { 0 };
int m_x_velocity { 0 };
float m_y_velocity { 0 };
float m_bouncyness { 0 };
};
enum StackLocation {
Stock,
Waste,
Foundation1,
Foundation2,
Foundation3,
Foundation4,
Pile1,
Pile2,
Pile3,
Pile4,
Pile5,
Pile6,
Pile7,
__Count
};
void mark_intersecting_stacks_dirty(Card& intersecting_card);
void update_score(int to_add);
void move_card(CardStack& from, CardStack& to);
void start_game_over_animation();
void stop_game_over_animation();
void create_new_animation_card();
void check_for_game_over();
void tick(GUI::Window&);
inline CardStack& stack(StackLocation location)
{
return m_stacks[location];
}
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void mouseup_event(GUI::MouseEvent&) override;
virtual void mousemove_event(GUI::MouseEvent&) override;
virtual void doubleclick_event(GUI::MouseEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;
RefPtr<Core::Timer> m_timer;
NonnullRefPtrVector<Card> m_focused_cards;
Animation m_animation;
CardStack* m_focused_stack { nullptr };
CardStack m_stacks[StackLocation::__Count];
Gfx::Point m_mouse_down_location;
bool m_mouse_down { false };
bool m_repaint_all { true };
bool m_has_to_repaint { true };
bool m_game_over_animation { false };
uint32_t m_score { 0 };
Function<void(uint32_t)> m_on_score_update;
};

68
Games/Solitaire/main.cpp Normal file
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/*
* Copyright (c) 2020, Till Mayer <till.mayer@web.de>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "SolitaireWidget.h"
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Menu.h>
#include <LibGUI/MenuBar.h>
#include <LibGUI/Window.h>
#include <stdio.h>
int main(int argc, char** argv)
{
GUI::Application app(argc, argv);
if (pledge("stdio rpath shared_buffer", nullptr) < 0) {
perror("pledge");
return 1;
}
auto window = GUI::Window::construct();
window->set_resizable(false);
window->set_rect(300, 100, SolitaireWidget::width, SolitaireWidget::height);
auto widget = SolitaireWidget::construct(window, [&](uint32_t score) {
window->set_title(String::format("Solitaire - Score: %u", score));
});
auto menu_bar = make<GUI::MenuBar>();
auto app_menu = GUI::Menu::construct("Solitaire");
app_menu->add_action(GUI::Action::create("Restart game", [&](auto&) { widget->setup(); }));
app_menu->add_separator();
app_menu->add_action(GUI::CommonActions::make_quit_action([&](auto&) { app.quit(); }));
menu_bar->add_menu(move(app_menu));
app.set_menubar(move(menu_bar));
window->set_main_widget(widget);
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-solitaire.png"));
window->show();
widget->setup();
return app.exec();
}