Games: Add a 2048 game
This commit is contained in:
parent
043d548b39
commit
872834320a
Notes:
sideshowbarker
2024-07-19 04:08:13 +09:00
Author: https://github.com/alimpfard Commit: https://github.com/SerenityOS/serenity/commit/872834320a7 Pull-request: https://github.com/SerenityOS/serenity/pull/3050 Reviewed-by: https://github.com/awesomekling Reviewed-by: https://github.com/bgianfo
8 changed files with 522 additions and 0 deletions
8
Base/res/apps/2048.af
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8
Base/res/apps/2048.af
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[App]
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Name=2048
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Executable=/bin/2048
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Category=Games
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[Icons]
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16x16=/res/icons/16x16/app-2048.png
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32x32=/res/icons/32x32/app-2048.png
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Base/res/icons/16x16/app-2048.png
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Base/res/icons/16x16/app-2048.png
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Base/res/icons/32x32/app-2048.png
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Base/res/icons/32x32/app-2048.png
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351
Games/2048/2048.cpp
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Games/2048/2048.cpp
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "2048.h"
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#include <LibCore/ConfigFile.h>
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#include <LibGUI/FontDatabase.h>
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#include <LibGUI/MessageBox.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Font.h>
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#include <LibGfx/Palette.h>
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#include <stdlib.h>
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#include <time.h>
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TwentyFortyEightGame::TwentyFortyEightGame()
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{
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set_font(GUI::FontDatabase::the().get_by_name("Liza Regular"));
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srand(time(nullptr));
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reset();
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}
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TwentyFortyEightGame::~TwentyFortyEightGame()
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{
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}
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template<typename Board>
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void TwentyFortyEightGame::add_tile(Board& board, int max_tile_value)
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{
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int row;
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int column;
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do {
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row = rand() % m_rows;
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column = rand() % m_columns;
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} while (board[row][column] != 0);
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int value = rand() % max_tile_value;
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value = round_up_to_power_of_two(value, max_tile_value);
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board[row][column] = max(2, value);
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}
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void TwentyFortyEightGame::reset()
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{
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auto initial_state = [&]() -> State {
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State state;
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state.board.resize(m_columns);
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auto& board = state.board;
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for (auto& row : board) {
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row.resize(m_rows);
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for (auto& j : row)
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j = 0;
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}
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add_tile(state.board, m_starting_tile);
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add_tile(state.board, m_starting_tile);
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return state;
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};
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m_states.clear();
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m_states.append(initial_state());
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m_states.last().score_text = String::format("Score: %d", score());
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update();
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}
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Gfx::IntRect TwentyFortyEightGame::score_rect() const
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{
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int score_width = font().width(m_states.last().score_text);
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return { 0, 2, score_width, font().glyph_height() };
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}
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static Vector<Vector<u32>> transpose(const Vector<Vector<u32>>& board)
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{
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Vector<Vector<u32>> new_board;
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auto result_row_count = board[0].size();
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auto result_column_count = board.size();
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new_board.resize(result_row_count);
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for (size_t i = 0; i < board.size(); ++i) {
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auto& row = new_board[i];
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row.clear_with_capacity();
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row.ensure_capacity(result_column_count);
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for (auto& entry : board) {
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row.append(entry[i]);
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}
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}
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return new_board;
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}
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static Vector<Vector<u32>> reverse(const Vector<Vector<u32>>& board)
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{
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auto new_board = board;
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for (auto& row : new_board) {
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for (size_t i = 0; i < row.size() / 2; ++i)
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swap(row[i], row[row.size() - i - 1]);
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}
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return new_board;
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}
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static Vector<u32> slide_row(const Vector<u32>& row)
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{
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if (row.size() < 2)
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return row;
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auto x = row[0];
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auto y = row[1];
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auto result = row;
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result.take_first();
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if (x == 0) {
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result = slide_row(result);
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result.append(0);
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return result;
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}
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if (y == 0) {
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result[0] = x;
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result = slide_row(result);
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result.append(0);
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return result;
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}
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if (x == y) {
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result.take_first();
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result = slide_row(result);
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result.append(0);
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result.prepend(x + x);
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return result;
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}
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result = slide_row(result);
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result.prepend(x);
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return result;
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}
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static Vector<Vector<u32>> slide_left(const Vector<Vector<u32>>& board)
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{
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Vector<Vector<u32>> new_board;
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for (auto& row : board)
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new_board.append(slide_row(row));
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return new_board;
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}
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static bool is_complete(const TwentyFortyEightGame::State& state)
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{
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for (auto& row : state.board) {
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if (row.contains_slow(2048))
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return true;
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}
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return false;
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}
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static bool has_no_neighbors(const Span<const u32>& row)
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{
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if (row.size() < 2)
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return true;
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auto x = row[0];
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auto y = row[1];
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if (x == y)
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return false;
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return has_no_neighbors(row.slice(1, row.size() - 1));
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};
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static bool is_stalled(const TwentyFortyEightGame::State& state)
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{
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static auto stalled = [](auto& row) {
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return !row.contains_slow(0) && has_no_neighbors(row.span());
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};
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for (auto& row : state.board)
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if (!stalled(row))
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return false;
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for (auto& row : transpose(state.board))
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if (!stalled(row))
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return false;
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return true;
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}
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void TwentyFortyEightGame::keydown_event(GUI::KeyEvent& event)
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{
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auto& previous_state = m_states.last();
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State new_state;
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switch (event.key()) {
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case KeyCode::Key_A:
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case KeyCode::Key_Left:
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new_state.board = transpose(slide_left(transpose(previous_state.board)));
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break;
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case KeyCode::Key_D:
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case KeyCode::Key_Right:
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new_state.board = transpose(reverse(slide_left(reverse(transpose(previous_state.board)))));
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break;
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case KeyCode::Key_W:
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case KeyCode::Key_Up:
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new_state.board = slide_left(previous_state.board);
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break;
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case KeyCode::Key_S:
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case KeyCode::Key_Down:
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new_state.board = reverse(slide_left(reverse(previous_state.board)));
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break;
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case KeyCode::Key_U:
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case KeyCode::Key_Backspace:
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if (m_states.size() > 1) {
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m_states.take_last();
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update();
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} else {
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return;
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}
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default:
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return;
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}
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if (new_state.board != previous_state.board) {
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add_tile(new_state.board, m_starting_tile * 2);
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if (m_states.size() == 16)
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m_states.take_first();
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m_states.append(move(new_state));
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m_states.last().score_text = String::format("Score: %d", score());
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update();
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}
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if (is_complete(m_states.last())) {
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// You won!
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GUI::MessageBox::show(window(),
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String::format("Score = %d", score()),
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"You won!",
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GUI::MessageBox::Type::Information);
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return game_over();
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}
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if (is_stalled(m_states.last())) {
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// Game over!
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GUI::MessageBox::show(window(),
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String::format("Score = %d", score()),
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"You lost!",
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GUI::MessageBox::Type::Information);
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return game_over();
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}
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}
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void TwentyFortyEightGame::paint_event(GUI::PaintEvent&)
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{
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static auto color_for_entry = [&](u32 entry) -> Color {
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constexpr static u8 blend_alpha = 128;
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switch (entry) {
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case 0:
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return palette().base().lightened();
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case 2:
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return palette().base().blend(Color(Color::LightGray).with_alpha(blend_alpha));
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case 4:
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return palette().base().blend(Color(Color::WarmGray).with_alpha(blend_alpha));
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case 8:
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return palette().base().blend(Color(Color::MidMagenta).with_alpha(blend_alpha));
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case 16:
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return palette().base().blend(Color(Color::Magenta).with_alpha(blend_alpha));
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case 32:
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return palette().base().blend(Color(Color::Cyan).with_alpha(blend_alpha));
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case 64:
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return palette().base().blend(Color(Color::DarkCyan).with_alpha(blend_alpha));
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case 128:
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return palette().base().blend(Color(Color::MidBlue).with_alpha(blend_alpha));
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case 256:
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return palette().base().blend(Color(Color::Blue).with_alpha(blend_alpha));
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case 512:
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return palette().base().blend(Color(Color::DarkBlue).with_alpha(blend_alpha));
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case 1024:
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return palette().base().blend(Color(Color::Yellow).with_alpha(blend_alpha));
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case 2048:
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return palette().base().blend(Color(Color::Green).with_alpha(blend_alpha));
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default:
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ASSERT_NOT_REACHED();
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}
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};
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GUI::Painter painter(*this);
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painter.draw_text(score_rect(), m_states.last().score_text, font(), Gfx::TextAlignment::TopLeft, palette().color(ColorRole::BaseText));
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painter.translate(0, font().glyph_height() + 2);
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constexpr size_t column_padding = 2, row_padding = 2;
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size_t column_offset = column_padding, row_offset = row_padding;
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float column_size = (height() - font().glyph_height() - 2 - column_padding) / m_columns, row_size = (width() - 2 * row_padding) / m_rows;
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for (auto column = 0; column < m_columns; ++column) {
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for (auto row = 0; row < m_rows; ++row) {
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auto rect = Gfx::IntRect(column_offset, row_offset, column_size - column_padding, row_size - row_padding);
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painter.draw_rect(rect, Color::White);
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auto entry = m_states.last().board[row][column];
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painter.fill_rect(rect.shrunken(1, 1), color_for_entry(entry));
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if (entry > 0)
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painter.draw_text(rect, String::number(entry), font(), Gfx::TextAlignment::Center, palette().color(ColorRole::BaseText));
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column_offset += column_size;
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}
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column_offset = column_padding;
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row_offset += row_size;
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}
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}
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void TwentyFortyEightGame::game_over()
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{
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reset();
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}
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int TwentyFortyEightGame::score() const
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{
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u32 score = 0;
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for (auto& row : m_states.last().board) {
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for (auto& element : row)
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score = max(score, element);
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}
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return score;
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}
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61
Games/2048/2048.h
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Games/2048/2048.h
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
||||
*
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* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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#pragma once
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#include <AK/NonnullRefPtrVector.h>
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#include <LibGUI/Widget.h>
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class TwentyFortyEightGame final : public GUI::Widget {
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C_OBJECT(TwentyFortyEightGame)
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public:
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virtual ~TwentyFortyEightGame() override;
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void reset();
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int score() const;
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struct State {
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Vector<Vector<u32>> board;
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String score_text;
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};
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private:
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TwentyFortyEightGame();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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void game_over();
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Gfx::IntRect score_rect() const;
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template<typename Board>
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void add_tile(Board& board, int max_tile_value);
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int m_rows { 4 };
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int m_columns { 4 };
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u32 m_starting_tile { 2 };
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Vector<State, 16> m_states;
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};
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7
Games/2048/CMakeLists.txt
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7
Games/2048/CMakeLists.txt
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set(SOURCES
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main.cpp
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2048.cpp
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)
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serenity_bin(2048)
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target_link_libraries(2048 LibGUI)
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94
Games/2048/main.cpp
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Games/2048/main.cpp
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/*
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* Copyright (c) 2020, the SerenityOS developers.
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* All rights reserved.
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||||
*
|
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* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this
|
||||
* list of conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
* this list of conditions and the following disclaimer in the documentation
|
||||
* and/or other materials provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
||||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
||||
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
||||
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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*/
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#include "2048.h"
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#include <LibGUI/AboutDialog.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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||||
#include <LibGUI/Menu.h>
|
||||
#include <LibGUI/MenuBar.h>
|
||||
#include <LibGUI/Window.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
if (pledge("stdio rpath wpath cpath shared_buffer accept cpath unix fattr", nullptr) < 0) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
|
||||
auto app = GUI::Application::construct(argc, argv);
|
||||
|
||||
auto window = GUI::Window::construct();
|
||||
|
||||
if (pledge("stdio rpath shared_buffer wpath accept", nullptr) < 0) {
|
||||
perror("pledge");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil("/res", "r") < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (unveil(nullptr, nullptr) < 0) {
|
||||
perror("unveil");
|
||||
return 1;
|
||||
}
|
||||
|
||||
window->set_double_buffering_enabled(false);
|
||||
window->set_title("2048");
|
||||
window->set_rect(100, 100, 324, 336);
|
||||
|
||||
auto& game = window->set_main_widget<TwentyFortyEightGame>();
|
||||
game.set_fill_with_background_color(true);
|
||||
|
||||
auto menubar = GUI::MenuBar::construct();
|
||||
|
||||
auto& app_menu = menubar->add_menu("2048");
|
||||
|
||||
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
|
||||
game.reset();
|
||||
}));
|
||||
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
|
||||
GUI::Application::the()->quit();
|
||||
}));
|
||||
|
||||
auto& help_menu = menubar->add_menu("Help");
|
||||
help_menu.add_action(GUI::Action::create("About", [&](auto&) {
|
||||
GUI::AboutDialog::show("2048", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-2048.png"), window);
|
||||
}));
|
||||
|
||||
app->set_menubar(move(menubar));
|
||||
|
||||
window->show();
|
||||
|
||||
window->set_icon(Gfx::Bitmap::load_from_file("/res/icons/16x16/app-2048.png"));
|
||||
|
||||
return app->exec();
|
||||
}
|
|
@ -1,3 +1,4 @@
|
|||
add_subdirectory(2048)
|
||||
add_subdirectory(Minesweeper)
|
||||
add_subdirectory(Snake)
|
||||
add_subdirectory(Solitaire)
|
||||
|
|
Loading…
Add table
Reference in a new issue