Draw pieces around 80% of the size of a square, instead of 100%, so that
there is a nice gap around them. This feels more comfy, and makes it
actually possible to read the coordinates while a piece is on their
square.
We currently paint the 3 previewed cards using ImageWidget. This works
fine, but in order to preview a card hovering over a valid target card,
it will be easier to use the already-existing CardGame paint logic. So
this patch changes GamesSettings to display the preview as-is using a
CardGame.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.
Also included are changes to readd now missing dependencies to tools
that actually need them.
We previously put the generated headers in SOURCES, which did not mark
them as GENERATED (and did not produce a proper dependency).
This commit moves all generated headers into GENERATED_SOURCES, and
removes useless header SOURCES.
This currently has exactly one setting: The background colour for card
games. My thinking is, it's better to not have a Settings application
for each individual game we include in the system, since most will only
have a small number of settings, all Settings windows have tabs anyway,
and I don't want to flood the Settings app list unnecessarily.
As for having a single setting for all the card games: it's nice when
things match. :^)