GamesSettings: Add chess settings :^)

This adds a tab for configuring the appearance of Chess, along with a
preview.
This commit is contained in:
Sam Atkins 2023-02-01 21:09:32 +00:00 committed by Andreas Kling
parent 64c9c7a4da
commit 05913b853a
Notes: sideshowbarker 2024-07-18 05:37:06 +09:00
5 changed files with 416 additions and 6 deletions

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@ -1,19 +1,22 @@
serenity_component(
GamesSettings
REQUIRED
TARGETS GamesSettings
GamesSettings
REQUIRED
TARGETS GamesSettings
)
compile_gml(CardSettingsWidget.gml CardSettingsWidgetGML.h card_settings_widget_gml)
compile_gml(ChessSettingsWidget.gml ChessSettingsWidgetGML.h chess_settings_widget_gml)
set(SOURCES
main.cpp
CardSettingsWidget.cpp
ChessSettingsWidget.cpp
)
set(GENERATED_SOURCES
CardSettingsWidgetGML.h
ChessSettingsWidgetGML.h
)
serenity_app(GamesSettings ICON games)
target_link_libraries(GamesSettings PRIVATE LibConfig LibCore LibGfx LibGUI LibMain LibCards)
target_link_libraries(GamesSettings PRIVATE LibConfig LibCore LibGfx LibGUI LibMain LibCards LibChess)

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@ -0,0 +1,305 @@
/*
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ChessSettingsWidget.h"
#include "AK/String.h"
#include <Applications/GamesSettings/ChessSettingsWidgetGML.h>
#include <LibChess/Chess.h>
#include <LibConfig/Client.h>
#include <LibCore/DirIterator.h>
#include <LibGUI/CheckBox.h>
#include <LibGUI/ComboBox.h>
#include <LibGUI/Frame.h>
#include <LibGUI/ItemListModel.h>
#include <LibGUI/Painter.h>
namespace GamesSettings {
struct BoardTheme {
StringView name;
Color dark_square_color;
Color light_square_color;
};
// The following colors have been taken from lichess.org, but I'm pretty sure they took them from chess.com.
Array<BoardTheme, 3> s_board_themes {
BoardTheme { "Beige"sv, Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) },
BoardTheme { "Blue"sv, Color::from_rgb(0x8ca2ad), Color::from_rgb(0xdee3e6) },
BoardTheme { "Green"sv, Color::from_rgb(0x86a666), Color::from_rgb(0xffffdd) },
};
static BoardTheme& get_board_theme(StringView name)
{
for (size_t i = 0; i < s_board_themes.size(); ++i) {
if (s_board_themes[i].name == name)
return s_board_themes[i];
}
return s_board_themes[0];
}
class BoardThemeModel final : public GUI::Model {
public:
static ErrorOr<NonnullRefPtr<BoardThemeModel>> create()
{
return adopt_nonnull_ref_or_enomem(new (nothrow) BoardThemeModel());
}
~BoardThemeModel() = default;
virtual int row_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override
{
return s_board_themes.size();
}
virtual int column_count(GUI::ModelIndex const& = GUI::ModelIndex()) const override
{
return 1;
}
virtual GUI::Variant data(GUI::ModelIndex const& index, GUI::ModelRole role = GUI::ModelRole::Display) const override
{
if (role != GUI::ModelRole::Display)
return {};
if (!is_within_range(index))
return {};
return s_board_themes.at(index.row()).name;
}
private:
BoardThemeModel()
{
}
};
static ErrorOr<RefPtr<Gfx::Bitmap>> load_piece_image(StringView set, StringView image)
{
auto path = TRY(String::formatted("/res/icons/chess/sets/{}/{}", set, image));
return Gfx::Bitmap::load_from_file(path.bytes_as_string_view());
}
class ChessGamePreview final : public GUI::Frame {
C_OBJECT_ABSTRACT(ChessGamePreview)
public:
static ErrorOr<NonnullRefPtr<ChessGamePreview>> try_create()
{
auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessGamePreview()));
return preview;
}
virtual ~ChessGamePreview() = default;
ErrorOr<void> set_piece_set_name(DeprecatedString const& piece_set_name)
{
if (m_piece_set_name == piece_set_name.view())
return {};
m_piece_set_name = TRY(String::from_utf8(piece_set_name));
m_piece_images.clear();
m_piece_images.set({ Chess::Color::White, Chess::Type::Pawn }, TRY(load_piece_image(m_piece_set_name, "white-pawn.png"sv)));
m_piece_images.set({ Chess::Color::Black, Chess::Type::Pawn }, TRY(load_piece_image(m_piece_set_name, "black-pawn.png"sv)));
m_piece_images.set({ Chess::Color::White, Chess::Type::Knight }, TRY(load_piece_image(m_piece_set_name, "white-knight.png"sv)));
m_piece_images.set({ Chess::Color::Black, Chess::Type::Knight }, TRY(load_piece_image(m_piece_set_name, "black-knight.png"sv)));
m_piece_images.set({ Chess::Color::White, Chess::Type::Bishop }, TRY(load_piece_image(m_piece_set_name, "white-bishop.png"sv)));
m_piece_images.set({ Chess::Color::Black, Chess::Type::Bishop }, TRY(load_piece_image(m_piece_set_name, "black-bishop.png"sv)));
m_piece_images.set({ Chess::Color::White, Chess::Type::Rook }, TRY(load_piece_image(m_piece_set_name, "white-rook.png"sv)));
m_piece_images.set({ Chess::Color::Black, Chess::Type::Rook }, TRY(load_piece_image(m_piece_set_name, "black-rook.png"sv)));
m_piece_images.set({ Chess::Color::White, Chess::Type::Queen }, TRY(load_piece_image(m_piece_set_name, "white-queen.png"sv)));
m_piece_images.set({ Chess::Color::Black, Chess::Type::Queen }, TRY(load_piece_image(m_piece_set_name, "black-queen.png"sv)));
m_piece_images.set({ Chess::Color::White, Chess::Type::King }, TRY(load_piece_image(m_piece_set_name, "white-king.png"sv)));
m_piece_images.set({ Chess::Color::Black, Chess::Type::King }, TRY(load_piece_image(m_piece_set_name, "black-king.png"sv)));
update();
return {};
}
void set_dark_square_color(Gfx::Color dark_square_color)
{
if (m_dark_square_color == dark_square_color)
return;
m_dark_square_color = dark_square_color;
update();
}
void set_light_square_color(Gfx::Color light_square_color)
{
if (m_light_square_color == light_square_color)
return;
m_light_square_color = light_square_color;
update();
}
void set_show_coordinates(bool show_coordinates)
{
if (m_show_coordinates == show_coordinates)
return;
m_show_coordinates = show_coordinates;
update();
}
private:
ChessGamePreview() = default;
virtual void paint_event(GUI::PaintEvent& event) override
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(event.rect());
painter.add_clip_rect(frame_inner_rect());
auto& coordinate_font = Gfx::FontDatabase::default_font().bold_variant();
// To show all the piece graphics, we need at least 12 squares visible.
// With the same preview size as we use for card games, a nice fit is 2 ranks of 6.
// There are definitely better ways of doing this, but it'll do. ;^)
size_t tile_size = 61;
auto rect_for_square = [&](Chess::Square const& square) {
return Gfx::IntRect {
frame_inner_rect().left() + square.file * tile_size,
frame_inner_rect().bottom() + 1 - (square.rank + 1) * tile_size,
tile_size,
tile_size
};
};
for (int rank = 0; rank < 3; ++rank) {
for (int file = 0; file < 8; ++file) {
Chess::Square square { rank, file };
auto tile_rect = rect_for_square(square);
painter.fill_rect(tile_rect, square.is_light() ? m_light_square_color : m_dark_square_color);
if (m_show_coordinates) {
auto coord = square.to_algebraic();
auto text_color = square.is_light() ? m_dark_square_color : m_light_square_color;
auto shrunken_rect = tile_rect.shrunken(4, 4);
if (square.rank == 0)
painter.draw_text(shrunken_rect, coord.substring_view(0, 1), coordinate_font, Gfx::TextAlignment::BottomRight, text_color);
if (square.file == 0)
painter.draw_text(shrunken_rect, coord.substring_view(1, 1), coordinate_font, Gfx::TextAlignment::TopLeft, text_color);
}
}
}
auto draw_piece = [&](Chess::Piece const& piece, Chess::Square const& square) {
auto& bitmap = *m_piece_images.get(piece).value();
painter.draw_scaled_bitmap(
rect_for_square(square),
bitmap,
bitmap.rect(),
1.0f,
Gfx::Painter::ScalingMode::BilinearBlend);
};
draw_piece({ Chess::Color::White, Chess::Type::King }, { 0, 0 });
draw_piece({ Chess::Color::Black, Chess::Type::King }, { 1, 0 });
draw_piece({ Chess::Color::White, Chess::Type::Queen }, { 0, 1 });
draw_piece({ Chess::Color::Black, Chess::Type::Queen }, { 1, 1 });
draw_piece({ Chess::Color::White, Chess::Type::Rook }, { 0, 2 });
draw_piece({ Chess::Color::Black, Chess::Type::Rook }, { 1, 2 });
draw_piece({ Chess::Color::White, Chess::Type::Bishop }, { 0, 3 });
draw_piece({ Chess::Color::Black, Chess::Type::Bishop }, { 1, 3 });
draw_piece({ Chess::Color::White, Chess::Type::Knight }, { 0, 4 });
draw_piece({ Chess::Color::Black, Chess::Type::Knight }, { 1, 4 });
draw_piece({ Chess::Color::White, Chess::Type::Pawn }, { 0, 5 });
draw_piece({ Chess::Color::Black, Chess::Type::Pawn }, { 1, 5 });
}
HashMap<Chess::Piece, RefPtr<Gfx::Bitmap>> m_piece_images;
Gfx::Color m_dark_square_color { s_board_themes[0].dark_square_color };
Gfx::Color m_light_square_color { s_board_themes[0].light_square_color };
bool m_show_coordinates { true };
String m_piece_set_name;
};
ErrorOr<NonnullRefPtr<ChessSettingsWidget>> ChessSettingsWidget::try_create()
{
auto chess_settings_widget = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) ChessSettingsWidget));
TRY(chess_settings_widget->initialize());
return chess_settings_widget;
}
ErrorOr<void> ChessSettingsWidget::initialize()
{
TRY(load_from_gml(chess_settings_widget_gml));
auto piece_set_name = Config::read_string("Games"sv, "Chess"sv, "PieceSet"sv, "stelar7"sv);
auto board_theme = get_board_theme(Config::read_string("Games"sv, "Chess"sv, "BoardTheme"sv, "Beige"sv));
auto show_coordinates = Config::read_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, true);
m_preview = find_descendant_of_type_named<ChessGamePreview>("chess_preview");
m_piece_set_combobox = find_descendant_of_type_named<GUI::ComboBox>("piece_set");
Core::DirIterator piece_set_iterator { "/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir };
while (piece_set_iterator.has_next())
m_piece_sets.append(piece_set_iterator.next_path());
auto piece_set_model = GUI::ItemListModel<DeprecatedString>::create(m_piece_sets);
m_piece_set_combobox->set_model(piece_set_model);
m_piece_set_combobox->set_text(piece_set_name, GUI::AllowCallback::No);
m_piece_set_combobox->on_change = [&](auto& value, auto&) {
set_modified(true);
m_preview->set_piece_set_name(value).release_value_but_fixme_should_propagate_errors();
};
m_board_theme_combobox = find_descendant_of_type_named<GUI::ComboBox>("board_theme");
m_board_theme_combobox->set_model(TRY(BoardThemeModel::create()));
m_board_theme_combobox->set_text(board_theme.name, GUI::AllowCallback::No);
m_board_theme_combobox->on_change = [&](auto&, auto& index) {
set_modified(true);
auto& theme = s_board_themes[index.row()];
m_preview->set_dark_square_color(theme.dark_square_color);
m_preview->set_light_square_color(theme.light_square_color);
};
m_show_coordinates_checkbox = find_descendant_of_type_named<GUI::CheckBox>("show_coordinates");
m_show_coordinates_checkbox->set_checked(show_coordinates, GUI::AllowCallback::No);
m_show_coordinates_checkbox->on_checked = [&](bool checked) {
set_modified(true);
m_preview->set_show_coordinates(checked);
};
TRY(m_preview->set_piece_set_name(piece_set_name));
m_preview->set_dark_square_color(board_theme.dark_square_color);
m_preview->set_light_square_color(board_theme.light_square_color);
m_preview->set_show_coordinates(show_coordinates);
return {};
}
void ChessSettingsWidget::apply_settings()
{
Config::write_string("Games"sv, "Chess"sv, "PieceSet"sv, m_piece_set_combobox->text());
Config::write_string("Games"sv, "Chess"sv, "BoardTheme"sv, m_board_theme_combobox->text());
Config::write_bool("Games"sv, "Chess"sv, "ShowCoordinates"sv, m_show_coordinates_checkbox->is_checked());
}
void ChessSettingsWidget::reset_default_values()
{
// FIXME: `set_text()` on a combobox doesn't trigger the `on_change` callback, but it probably should!
// Until then, we have to manually tell the preview to update.
m_piece_set_combobox->set_text("stelar7");
(void)m_preview->set_piece_set_name("stelar7");
auto& board_theme = get_board_theme("Beige"sv);
m_board_theme_combobox->set_text(board_theme.name);
m_preview->set_dark_square_color(board_theme.dark_square_color);
m_preview->set_light_square_color(board_theme.light_square_color);
m_show_coordinates_checkbox->set_checked(true);
}
}
REGISTER_WIDGET(GamesSettings, ChessGamePreview);

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@ -0,0 +1,58 @@
@GUI::Frame {
fill_with_background_color: true
layout: @GUI::VerticalBoxLayout {
margins: [8]
}
@GamesSettings::ChessGamePreview {
name: "chess_preview"
fill_with_background_color: true
fixed_height: 160
}
@GUI::GroupBox {
title: "Appearance"
max_height: "shrink"
layout: @GUI::VerticalBoxLayout {
margins: [8]
}
@GUI::Widget {
layout: @GUI::HorizontalBoxLayout {
spacing: 16
}
@GUI::Label {
text: "Piece Set:"
text_alignment: "CenterLeft"
}
@GUI::ComboBox {
name: "piece_set"
model_only: true
}
}
@GUI::Widget {
layout: @GUI::HorizontalBoxLayout {
spacing: 16
}
@GUI::Label {
text: "Board Theme:"
text_alignment: "CenterLeft"
}
@GUI::ComboBox {
name: "board_theme"
model_only: true
}
}
@GUI::CheckBox {
name: "show_coordinates"
text: "Show coordinates"
checkbox_position: "Right"
}
}
}

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@ -0,0 +1,39 @@
/*
* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Array.h>
#include <AK/StringView.h>
#include <LibGUI/SettingsWindow.h>
#include <LibGfx/Color.h>
namespace GamesSettings {
class ChessGamePreview;
class ChessSettingsWidget final : public GUI::SettingsWindow::Tab {
C_OBJECT_ABSTRACT(ChessSettingsWidget)
public:
static ErrorOr<NonnullRefPtr<ChessSettingsWidget>> try_create();
virtual ~ChessSettingsWidget() override = default;
virtual void apply_settings() override;
virtual void reset_default_values() override;
private:
ChessSettingsWidget() = default;
ErrorOr<void> initialize();
Vector<DeprecatedString> m_piece_sets;
RefPtr<ChessGamePreview> m_preview;
RefPtr<GUI::ComboBox> m_piece_set_combobox;
RefPtr<GUI::ComboBox> m_board_theme_combobox;
RefPtr<GUI::CheckBox> m_show_coordinates_checkbox;
};
}

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@ -1,10 +1,11 @@
/*
* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
* Copyright (c) 2022-2023, Sam Atkins <atkinssj@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "CardSettingsWidget.h"
#include "ChessSettingsWidget.h"
#include <LibConfig/Client.h>
#include <LibCore/ArgsParser.h>
#include <LibCore/System.h>
@ -21,10 +22,13 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
StringView selected_tab;
Core::ArgsParser args_parser;
args_parser.add_option(selected_tab, "Tab, must be 'cards'", "open-tab", 't', "tab");
args_parser.add_option(selected_tab, "Tab, one of 'cards' or 'chess'", "open-tab", 't', "tab");
args_parser.parse(arguments);
TRY(Core::System::unveil("/res", "r"));
// Both of these are used by the GUI::FileSystemModel in CardSettingsWidget.
TRY(Core::System::unveil("/etc/passwd", "r"));
TRY(Core::System::unveil("/etc/group", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = GUI::Icon::default_icon("games"sv);
@ -32,6 +36,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
auto window = TRY(GUI::SettingsWindow::create("Games Settings", GUI::SettingsWindow::ShowDefaultsButton::Yes));
window->set_icon(app_icon.bitmap_for_size(16));
(void)TRY(window->add_tab<GamesSettings::CardSettingsWidget>("Cards"sv, "cards"sv));
(void)TRY(window->add_tab<GamesSettings::ChessSettingsWidget>("Chess"sv, "chess"sv));
window->set_active_tab(selected_tab);
window->show();